Added a rolling boulder.
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64
robotgame/boulder.py
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64
robotgame/boulder.py
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# boulder.py
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# --------------------
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# date created : Wed Aug 8 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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A rolling boulder.
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"""
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import pygame
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import worldobject
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class Boulder(worldobject.WorldObject):
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def __init__(self, level, x, y, movable=True, rolling=True):
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self.__dict__.update(locals())
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worldobject.WorldObject.__init__(self, level, x, y,
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movable=movable, speed=1)
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self.anim = 'boulder_right'
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self.frame = 0
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self.anim_speed = 30
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def update(self, e, t, dt):
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# Update the animation
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self.frame = ((self.frame + self.anim_speed * dt) %
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len(self.level.imgs[self.anim]))
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if self.direction == (1, 0):
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self.anim = 'boulder_right'
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if self.direction == (0, 1):
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self.anim = 'boulder_down'
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if self.direction == (-1, 0):
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self.anim = 'boulder_left'
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if self.direction == (0, -1):
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self.anim = 'boulder_up'
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self.move(*self.direction)
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worldobject.WorldObject.update(self, e, t, dt)
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def draw(self, window):
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self.img = self.level.imgs[self.anim][int(self.frame)]
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window.blit(self.img, (self.x - 32 - self.level.camera_x,
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self.y - self.img.get_size()[1] + 24
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- self.level.camera_y))
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