2012-08-11 02:22:29 +02:00
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# level1.py
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# --------------------
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# date created : Fri Aug 10 2012
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# copyright : (C) 2012 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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"""
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The fourth level.
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"""
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import os
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import pygame
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import random
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import re
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import itertools
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import level
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import player
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import tile
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import block
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import boulder
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import lever
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import mirror
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import trigger
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import misc
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import worldobject
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import logic.lasermirror as lm
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class Level4(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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level.Level.__init__(self, game, graphics_dir,
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size=(64 * 16, 48 * 16), paused=paused)
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self.dimensions = 16, 16
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for i in range(self.dimensions[0]):
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for j in range(self.dimensions[1]):
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self.tiles.append(
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tile.Tile(self, i*64, (j+1)*48,
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self.imgs['indoor%d' % random.randint(1, 6)]))
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self.draw_background()
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playfield = lm.generate_simple_playfield(16)
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for (x, y), t in playfield.items():
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x, y = 64 * x, 48 * (y + 1)
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self.objects.append({
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lm.Mirror: mirror.Mirror(self, x, y, random.choice((True, False))),
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lm.Lever: lever.Lever(
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2012-08-11 14:30:46 +02:00
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self, x, y, [lambda setting: self.generate_lasers], toggling=True,
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2012-08-11 02:22:29 +02:00
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anim='lever_leftright' if x == 0 or x == 15 * 64
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else 'lever_updown'),
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lm.Target: block.Block(self, x, y, self.imgs['block3'],
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movable=False),
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lm.Blocker: block.Block(self, x, y, self.imgs['block1'],
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movable=False)
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}[t])
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mirrors = list(filter(lambda obj: isinstance(obj, mirror.Mirror),
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self.objects))
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levers = list(filter(lambda obj: isinstance(obj, lever.Lever),
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self.objects))
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random.shuffle(levers)
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for l in levers:
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m = min(mirrors, key=lambda m: misc.manhattan_dist(
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(m.x, m.y), (l.x, l.y)))
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mirrors.remove(m)
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2012-08-11 14:30:46 +02:00
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l.links.insert(0, (lambda m: lambda setting: m.rotate())(m))
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self.generate_lasers()
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2012-08-11 02:22:29 +02:00
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self.player.set_pos(64 * 7, 48 * 2)
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self.player.set_init_pos()
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def restart(self):
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for obj in self.objects:
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obj.reset_pos()
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2012-08-11 14:30:46 +02:00
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def generate_lasers(self):
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self.lasers = []
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def draw_lasers(self, window):
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for p0, p1 in self.lasers:
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pygame.draw.line(p0, p1, (255, 0, 0))
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def draw(self, window):
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self._blit_background(window)
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objs = self._sorted_objs()
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nonmirrors = filter(lambda obj: not isinstance(obj, mirror.Mirror),
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objs)
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mirrors = filter(lambda obj: isinstance(obj, mirror.Mirror), objs)
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for obj in nonmirrors:
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obj.draw(window)
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self.draw_lasers(window)
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for obj in mirrors:
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obj.draw(window)
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self.darkness.draw(window)
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