48 lines
1.6 KiB
Python
48 lines
1.6 KiB
Python
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# player.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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A generic level.
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"""
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import pygame
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import worldobject
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class Player(worldobject.WorldObject):
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def update(self, e, t, dt):
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worldobject.WorldObject.update(self, e, t, dt)
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for event in e:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_UP:
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self.move(0, -1)
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if event.key == pygame.K_DOWN:
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self.move(0, 1)
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if event.key == pygame.K_RIGHT:
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self.move(1, 0)
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if event.key == pygame.K_LEFT:
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self.move(-1, 0)
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def draw(self, window):
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pygame.draw.circle(window, (255, 255, 255), (self.x, self.y), 20)
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