# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see .
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# player.py
# --------------------
# date created : Tue Aug 7 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum
"""
A generic level.
"""
import pygame
import worldobject
class Player(worldobject.WorldObject):
def update(self, e, t, dt):
worldobject.WorldObject.update(self, e, t, dt)
for event in e:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
self.move(0, -1)
if event.key == pygame.K_DOWN:
self.move(0, 1)
if event.key == pygame.K_RIGHT:
self.move(1, 0)
if event.key == pygame.K_LEFT:
self.move(-1, 0)
def draw(self, window):
pygame.draw.circle(window, (255, 255, 255), (self.x, self.y), 20)