# This file is part of ROBOTGAME # # ROBOTGAME is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR # A PARTICULAR PURPOSE. See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along with # ROBOTGAME. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # player.py # -------------------- # date created : Tue Aug 7 2012 # copyright : (C) 2012 Sakse Dalum # maintained by : Sakse Dalum """ A generic level. """ import pygame import worldobject class Player(worldobject.WorldObject): def update(self, e, t, dt): worldobject.WorldObject.update(self, e, t, dt) for event in e: if event.type == pygame.KEYDOWN: if event.key == pygame.K_UP: self.move(0, -1) if event.key == pygame.K_DOWN: self.move(0, 1) if event.key == pygame.K_RIGHT: self.move(1, 0) if event.key == pygame.K_LEFT: self.move(-1, 0) def draw(self, window): pygame.draw.circle(window, (255, 255, 255), (self.x, self.y), 20)