2012-08-07 15:40:42 +02:00
|
|
|
# This file is part of ROBOTGAME
|
|
|
|
#
|
|
|
|
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
|
|
|
|
# terms of the GNU General Public License as published by the Free Software
|
|
|
|
# Foundation, either version 3 of the License, or (at your option) any later
|
|
|
|
# version.
|
|
|
|
#
|
|
|
|
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
|
|
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
|
|
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
#
|
|
|
|
# You should have received a copy of the GNU General Public License along with
|
|
|
|
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#
|
|
|
|
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
|
|
|
|
#
|
|
|
|
# level.py
|
|
|
|
# --------------------
|
|
|
|
# date created : Tue Aug 7 2012
|
|
|
|
# copyright : (C) 2012 Sakse Dalum
|
|
|
|
# maintained by : Sakse Dalum <don_s@hongabar.org>
|
|
|
|
|
|
|
|
"""
|
|
|
|
A generic level.
|
|
|
|
"""
|
|
|
|
|
2012-08-08 19:53:48 +02:00
|
|
|
import pygame
|
|
|
|
|
2012-08-08 13:50:48 +02:00
|
|
|
import player
|
2012-08-09 17:18:44 +02:00
|
|
|
import fadeout
|
2012-08-08 13:50:48 +02:00
|
|
|
|
2012-08-07 15:40:42 +02:00
|
|
|
class Level(object):
|
2012-08-08 19:53:48 +02:00
|
|
|
def __init__(self, game, graphics_dir, size=(0, 0), paused=False):
|
2012-08-08 13:26:55 +02:00
|
|
|
self.__dict__.update(locals())
|
|
|
|
|
2012-08-08 13:50:48 +02:00
|
|
|
self.tiles = []
|
|
|
|
self.objects = []
|
2012-08-10 18:54:48 +02:00
|
|
|
self.imgs = game.loader.imgs
|
2012-08-08 13:50:48 +02:00
|
|
|
|
2012-08-10 12:50:32 +02:00
|
|
|
self.reverse_imgs = (
|
|
|
|
dict([(val, key) for (key, val)
|
|
|
|
in self.imgs.iteritems() if not isinstance(val, list)]))
|
|
|
|
|
2012-08-08 13:50:48 +02:00
|
|
|
self.camera_x = 0
|
|
|
|
self.camera_y = 0
|
|
|
|
|
|
|
|
self.player = player.Player(self, 0, 0)
|
|
|
|
self.objects.append(self.player)
|
|
|
|
|
2012-08-09 17:18:44 +02:00
|
|
|
self.darkness = fadeout.Darkness(self.game, 0)
|
|
|
|
|
|
|
|
def set_darkness(self, darkness):
|
|
|
|
self.darkness.set_darkness(darkness)
|
|
|
|
|
2012-08-08 19:53:48 +02:00
|
|
|
def draw_background(self):
|
|
|
|
self.background = pygame.Surface(self.size)
|
|
|
|
for tile in self.tiles:
|
|
|
|
tile.draw(self.background)
|
|
|
|
|
2012-08-08 13:26:55 +02:00
|
|
|
def restart(self):
|
2012-08-07 19:59:52 +02:00
|
|
|
pass
|
|
|
|
|
2012-08-08 13:26:55 +02:00
|
|
|
def update(self, e, t, dt):
|
|
|
|
if not self.paused:
|
|
|
|
for obj in self.objects:
|
|
|
|
obj.update(e, t, dt)
|
2012-08-09 13:54:27 +02:00
|
|
|
if self.player.is_moving:
|
2012-08-08 14:52:08 +02:00
|
|
|
obj.update_alpha()
|
|
|
|
|
2012-08-08 13:26:55 +02:00
|
|
|
|
2012-08-08 13:50:48 +02:00
|
|
|
screen_size = self.game.window.get_size()
|
2012-08-08 14:52:08 +02:00
|
|
|
self.camera_x = (self.player.x - screen_size[0] / 2 + 32)
|
|
|
|
self.camera_y = (self.player.y - screen_size[1] / 2 - 24)
|
2012-08-08 13:50:48 +02:00
|
|
|
|
2012-08-11 14:30:46 +02:00
|
|
|
def _blit_background(self, window):
|
2012-08-09 13:54:27 +02:00
|
|
|
window.blit(self.background, (0 - self.camera_x, 0 - self.camera_y))
|
2012-08-08 13:26:55 +02:00
|
|
|
|
2012-08-11 14:30:46 +02:00
|
|
|
def _sorted_objs(self):
|
|
|
|
return sorted(self.objects, key=lambda obj: (obj.y + obj.z))
|
|
|
|
|
|
|
|
def draw(self, window):
|
|
|
|
self._blit_background(window)
|
|
|
|
|
|
|
|
for obj in self._sorted_objs():
|
2012-08-08 13:26:55 +02:00
|
|
|
obj.draw(window)
|
2012-08-09 17:18:44 +02:00
|
|
|
|
|
|
|
self.darkness.draw(window)
|