2012-08-07 23:21:44 +02:00
|
|
|
# This file is part of ROBOTGAME
|
|
|
|
#
|
|
|
|
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
|
|
|
|
# terms of the GNU General Public License as published by the Free Software
|
|
|
|
# Foundation, either version 3 of the License, or (at your option) any later
|
|
|
|
# version.
|
|
|
|
#
|
|
|
|
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
|
|
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
|
|
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
|
|
#
|
|
|
|
# You should have received a copy of the GNU General Public License along with
|
|
|
|
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
#
|
|
|
|
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
|
|
|
|
#
|
|
|
|
# block.py
|
|
|
|
# --------------------
|
|
|
|
# date created : Tue Aug 7 2012
|
|
|
|
# copyright : (C) 2012 Sakse Dalum
|
|
|
|
# maintained by : Sakse Dalum <don_s@hongabar.org>
|
|
|
|
|
|
|
|
"""
|
2012-08-08 17:06:10 +02:00
|
|
|
A generic block. And other block derivatives.
|
2012-08-07 23:21:44 +02:00
|
|
|
"""
|
|
|
|
|
2012-08-08 14:52:08 +02:00
|
|
|
import pygame
|
2012-08-13 21:42:46 +02:00
|
|
|
import itertools
|
2012-08-08 14:52:08 +02:00
|
|
|
|
2012-08-07 23:21:44 +02:00
|
|
|
import worldobject
|
2012-08-10 12:50:32 +02:00
|
|
|
import copy
|
2012-08-07 23:21:44 +02:00
|
|
|
|
|
|
|
class Block(worldobject.WorldObject):
|
2012-08-10 12:50:32 +02:00
|
|
|
def __init__(self, level, x, y, img_str='block1',
|
2012-08-12 18:28:09 +02:00
|
|
|
movable=False, visible=True,
|
2012-08-20 19:23:10 +02:00
|
|
|
width=1, height=1, blit_area=None,
|
|
|
|
blocking=True, z=0):
|
2012-08-07 23:21:44 +02:00
|
|
|
self.__dict__.update(locals())
|
2012-08-20 19:23:10 +02:00
|
|
|
worldobject.WorldObject.__init__(self, level, x, y, z=z,
|
2012-08-13 21:47:15 +02:00
|
|
|
movable=movable, visible=visible,
|
2012-08-20 19:23:10 +02:00
|
|
|
blit_area=blit_area, blocking=blocking)
|
2012-08-07 23:21:44 +02:00
|
|
|
|
2012-08-12 18:28:09 +02:00
|
|
|
for i in range(width):
|
|
|
|
for j in range(height):
|
2012-08-12 19:05:54 +02:00
|
|
|
if width != 1 or height != 1:
|
2012-08-12 18:28:09 +02:00
|
|
|
self.level.objects.append(
|
|
|
|
InvisBlock(self.level,
|
|
|
|
self.x + 64 * i,
|
|
|
|
self.y - 48 * j))
|
|
|
|
|
2012-08-10 12:50:32 +02:00
|
|
|
self.load()
|
2012-08-08 14:52:08 +02:00
|
|
|
|
2012-08-10 12:50:32 +02:00
|
|
|
# self.orig_alphas = {
|
|
|
|
# 'normal':
|
|
|
|
# pygame.surfarray.array_alpha(self.level.imgs[self.img_str]),
|
|
|
|
# 'lifted':
|
|
|
|
# pygame.surfarray.array_alpha(
|
|
|
|
# self.level.imgs[self.img_str + '_lifted'])}
|
|
|
|
|
|
|
|
# self.orig_alpha = self.orig_alphas['normal']
|
|
|
|
|
|
|
|
def load(self):
|
|
|
|
if not isinstance(self.img_str, str):
|
|
|
|
self.img_str = self.level.reverse_imgs[self.img_str]
|
|
|
|
|
|
|
|
self.img = self.level.imgs[self.img_str]
|
|
|
|
|
|
|
|
# def update_alpha(self):
|
|
|
|
# be_opaque = not (self.y + self.z >= self.level.player.move_y
|
|
|
|
# + self.level.player.move_z)
|
|
|
|
# if be_opaque and not self.is_currently_opaque:
|
|
|
|
# self.is_currently_opaque = True
|
|
|
|
# self.set_alpha(1)
|
|
|
|
# elif not be_opaque and self.is_currently_opaque:
|
|
|
|
# self.is_currently_opaque = False
|
|
|
|
# self.set_alpha(0.5)
|
2012-08-08 14:52:08 +02:00
|
|
|
|
2012-08-07 23:21:44 +02:00
|
|
|
def use(self, obj):
|
2012-08-08 18:13:53 +02:00
|
|
|
if self.movable:
|
|
|
|
if obj == self.holder:
|
|
|
|
obj.holding = None
|
|
|
|
self.holder = None
|
2012-08-10 12:50:32 +02:00
|
|
|
if hasattr(self, 'img_str'):
|
|
|
|
self.img = self.level.imgs[self.img_str]
|
|
|
|
# self.orig_alpha = self.orig_alphas['normal']
|
2012-08-08 18:13:53 +02:00
|
|
|
else:
|
|
|
|
obj.holding = self
|
|
|
|
self.holder = obj
|
2012-08-10 12:50:32 +02:00
|
|
|
if hasattr(self, 'img_str'):
|
|
|
|
self.img = self.level.imgs[self.img_str + '_lifted']
|
|
|
|
# self.orig_alpha = self.orig_alphas['lifted']
|
2012-08-07 23:21:44 +02:00
|
|
|
|
|
|
|
def draw(self, window):
|
2012-08-09 13:54:27 +02:00
|
|
|
if self.visible:
|
|
|
|
window.blit(self.img, (self.x - 32 - self.level.camera_x,
|
|
|
|
self.y - self.img.get_size()[1] + 24
|
2012-08-13 21:42:46 +02:00
|
|
|
- self.level.camera_y), self.blit_area)
|
2012-08-09 13:54:27 +02:00
|
|
|
|
2012-08-21 18:36:51 +02:00
|
|
|
|
2012-08-09 13:54:27 +02:00
|
|
|
class InvisBlock(Block):
|
|
|
|
def __init__(self, level, x, y):
|
|
|
|
self.__dict__.update(locals())
|
|
|
|
worldobject.WorldObject.__init__(self, level, x, y, visible=False)
|
|
|
|
|
2012-08-08 13:26:55 +02:00
|
|
|
|
2012-08-08 17:06:10 +02:00
|
|
|
class ArrowBlock(Block):
|
2012-08-08 18:13:53 +02:00
|
|
|
def __init__(self, level, x, y, direction, movable=True, is_up=True):
|
2012-08-08 17:41:19 +02:00
|
|
|
self.__dict__.update(locals())
|
2012-08-08 18:13:53 +02:00
|
|
|
worldobject.WorldObject.__init__(self, level, x, y,
|
|
|
|
direction=direction, movable=movable)
|
2012-08-08 17:41:19 +02:00
|
|
|
|
|
|
|
self.frame = 0
|
|
|
|
self.anim_speed = 15
|
|
|
|
self.setting = False
|
|
|
|
|
2012-08-08 18:13:53 +02:00
|
|
|
if direction == (1, 0):
|
|
|
|
self.anim = 'arrow_right'
|
|
|
|
if direction == (-1, 0):
|
|
|
|
self.anim = 'arrow_left'
|
|
|
|
if direction == (0, -1):
|
|
|
|
self.anim = 'arrow_up'
|
|
|
|
if direction == (0, 1):
|
|
|
|
self.anim = 'arrow_down'
|
2012-08-20 19:23:10 +02:00
|
|
|
self.img_str = self.anim
|
2012-08-08 18:13:53 +02:00
|
|
|
|
2012-08-08 17:41:19 +02:00
|
|
|
def activate(self, setting):
|
|
|
|
self.movable = True
|
2012-08-08 18:13:53 +02:00
|
|
|
if not self.share_tile(worldobject.WorldObject):
|
2012-08-08 17:41:19 +02:00
|
|
|
self.is_up = not setting
|
|
|
|
self.movable = False
|
|
|
|
|
|
|
|
def update(self, e, t, dt):
|
|
|
|
# Update the animation
|
|
|
|
if not self.is_up:
|
|
|
|
self.frame = min(self.frame + self.anim_speed * dt,
|
|
|
|
len(self.level.imgs[self.anim]) - 1)
|
|
|
|
else:
|
|
|
|
self.frame = max(self.frame - self.anim_speed * dt,
|
|
|
|
0)
|
|
|
|
|
|
|
|
if self.frame == len(self.level.imgs[self.anim]) - 1:
|
|
|
|
self.movable = self.blocking = False
|
|
|
|
self.z = -48
|
2012-08-08 18:25:21 +02:00
|
|
|
if self.holder:
|
|
|
|
self.holder.holding = None
|
|
|
|
self.holder = None
|
2012-08-08 17:41:19 +02:00
|
|
|
else:
|
|
|
|
self.movable = self.blocking = True
|
|
|
|
self.z = 0
|
|
|
|
|
|
|
|
worldobject.WorldObject.update(self, e, t, dt)
|
|
|
|
|
|
|
|
def draw(self, window):
|
2012-08-20 19:23:10 +02:00
|
|
|
if not self.holder:
|
|
|
|
self.img = self.level.imgs[self.anim][int(self.frame)]
|
2012-08-08 17:41:19 +02:00
|
|
|
Block.draw(self, window)
|
2012-08-08 22:40:27 +02:00
|
|
|
|
|
|
|
class RisingBlock(Block):
|
|
|
|
def __init__(self, level, x, y, movable=False, is_up=True):
|
|
|
|
self.__dict__.update(locals())
|
|
|
|
worldobject.WorldObject.__init__(self, level, x, y, movable=movable)
|
2012-08-09 13:54:27 +02:00
|
|
|
|
2012-08-08 22:40:27 +02:00
|
|
|
self.frame = 0
|
|
|
|
self.anim_speed = 15
|
|
|
|
self.setting = [0, 0]
|
|
|
|
|
|
|
|
self.init_setting = self.setting
|
|
|
|
|
|
|
|
self.anim = 'arrow_right'
|
|
|
|
|
|
|
|
def set_init_pos(self):
|
|
|
|
worldobject.WorldObject.set_init_pos(self)
|
|
|
|
self.init_setting = [self.setting[0], self.setting[1]]
|
|
|
|
|
|
|
|
def reset_pos(self):
|
|
|
|
worldobject.WorldObject.reset_pos(self)
|
|
|
|
self.setting = [self.init_setting[0], self.init_setting[1]]
|
|
|
|
self.is_up = self.setting[1] == self.setting[0]
|
|
|
|
|
|
|
|
def activate(self, setting):
|
|
|
|
if setting in [2, 3]:
|
|
|
|
self.setting[1] = setting - 2
|
|
|
|
else:
|
|
|
|
self.setting[0] = setting
|
|
|
|
if not self.share_tile(worldobject.WorldObject):
|
|
|
|
self.is_up = self.setting[1] == self.setting[0]
|
|
|
|
|
|
|
|
def update(self, e, t, dt):
|
|
|
|
# Update the animation
|
|
|
|
if not self.is_up:
|
|
|
|
self.frame = min(self.frame + self.anim_speed * dt,
|
|
|
|
len(self.level.imgs[self.anim]) - 1)
|
|
|
|
else:
|
|
|
|
self.frame = max(self.frame - self.anim_speed * dt,
|
|
|
|
0)
|
|
|
|
|
|
|
|
if self.frame == len(self.level.imgs[self.anim]) - 1:
|
|
|
|
self.blocking = False
|
|
|
|
self.z = -48
|
|
|
|
else:
|
|
|
|
self.blocking = True
|
|
|
|
self.z = 0
|
|
|
|
|
|
|
|
worldobject.WorldObject.update(self, e, t, dt)
|
|
|
|
|
|
|
|
def draw(self, window):
|
|
|
|
self.img = self.level.imgs[self.anim][int(self.frame)]
|
|
|
|
Block.draw(self, window)
|
2012-08-10 12:09:07 +02:00
|
|
|
|
|
|
|
|
|
|
|
class ActionBlock(Block):
|
|
|
|
def __init__(self, level, x, y, action=None, movable=True):
|
|
|
|
self.__dict__.update(locals())
|
|
|
|
Block.__init__(
|
2012-08-10 12:56:13 +02:00
|
|
|
self, level, x, y, 'block1', movable=movable)
|
2012-08-10 12:09:07 +02:00
|
|
|
self._last_pos = None
|
|
|
|
|
|
|
|
def update(self, e, t, dt):
|
|
|
|
if (self.x, self.y) != self._last_pos and not self.is_moving:
|
|
|
|
self.action(self)
|
|
|
|
self._last_pos = self.x, self.y
|
|
|
|
|
|
|
|
worldobject.WorldObject.update(self, e, t, dt)
|
|
|
|
|
|
|
|
class ColorWell(Block):
|
2012-08-10 18:37:17 +02:00
|
|
|
def __init__(self, level, x, y, img_str='well'):
|
2012-08-10 12:09:07 +02:00
|
|
|
self.__dict__.update(locals())
|
|
|
|
worldobject.WorldObject.__init__(
|
|
|
|
self, level, x, y, movable=False)
|
2012-08-10 18:37:17 +02:00
|
|
|
|
|
|
|
Block.load(self)
|
|
|
|
|
|
|
|
self.col_img = pygame.Surface((32, 32))
|
2012-08-10 12:09:07 +02:00
|
|
|
|
|
|
|
def set_colour(self, r, g, b):
|
|
|
|
self.well_colour = r * 255, g * 255, b * 255
|
2012-08-10 18:37:17 +02:00
|
|
|
self.col_img.fill(self.well_colour)
|
2012-08-10 12:09:07 +02:00
|
|
|
|
2012-08-10 12:30:53 +02:00
|
|
|
def draw(self, window):
|
|
|
|
if self.visible:
|
2012-08-10 18:37:17 +02:00
|
|
|
window.blit(self.col_img, (self.x - self.level.camera_x + 16,
|
|
|
|
self.y - self.img.get_size()[1] + 52
|
2012-08-10 12:30:53 +02:00
|
|
|
- self.level.camera_y))
|
2012-08-10 18:37:17 +02:00
|
|
|
Block.draw(self, window)
|
2012-08-12 19:05:54 +02:00
|
|
|
|
|
|
|
class Door(Block):
|
|
|
|
def __init__(self, level, x, y, movable=False, setting=False):
|
|
|
|
self.__dict__.update(locals())
|
2012-08-12 20:46:44 +02:00
|
|
|
worldobject.WorldObject.__init__(self, level, x, y,
|
|
|
|
z=32, movable=movable)
|
2012-08-12 19:05:54 +02:00
|
|
|
|
|
|
|
self.frame = 0
|
|
|
|
self.anim_speed = 15
|
|
|
|
|
|
|
|
self.init_setting = self.setting
|
|
|
|
|
|
|
|
self.anim = 'door'
|
|
|
|
|
|
|
|
self.level.objects.append(InvisBlock(self.level, self.x + 64, self.y))
|
|
|
|
self.level.objects.append(InvisBlock(self.level, self.x - 64, self.y))
|
|
|
|
|
|
|
|
def set_init_pos(self):
|
|
|
|
worldobject.WorldObject.set_init_pos(self)
|
|
|
|
self.init_setting = self.setting
|
|
|
|
|
|
|
|
def reset_pos(self):
|
|
|
|
worldobject.WorldObject.reset_pos(self)
|
|
|
|
self.setting = self.init_setting
|
|
|
|
|
|
|
|
def activate(self, setting):
|
|
|
|
self.setting = setting
|
|
|
|
|
|
|
|
def update(self, e, t, dt):
|
|
|
|
# Update the animation
|
|
|
|
if self.setting:
|
|
|
|
self.frame = min(self.frame + self.anim_speed * dt,
|
|
|
|
len(self.level.imgs[self.anim]) - 1)
|
|
|
|
else:
|
|
|
|
self.frame = max(self.frame - self.anim_speed * dt,
|
|
|
|
0)
|
|
|
|
|
|
|
|
if self.frame == len(self.level.imgs[self.anim]) - 1:
|
|
|
|
self.blocking = False
|
|
|
|
else:
|
|
|
|
self.blocking = True
|
|
|
|
|
|
|
|
worldobject.WorldObject.update(self, e, t, dt)
|
|
|
|
|
|
|
|
def draw(self, window):
|
|
|
|
self.img = self.level.imgs[self.anim][int(self.frame)]
|
|
|
|
if self.visible:
|
|
|
|
window.blit(self.img, (self.x - (32 + 64) - self.level.camera_x,
|
|
|
|
self.y - self.img.get_size()[1] + 24
|
|
|
|
- self.level.camera_y))
|
2012-08-13 21:42:46 +02:00
|
|
|
|
|
|
|
class LaserSource(Block):
|
|
|
|
def __init__(self, level, x1, y1, source_direction):
|
|
|
|
self.__dict__.update(locals())
|
|
|
|
Block.__init__(self, level, x1, y1,
|
|
|
|
'lasersource_' + source_direction.to_str(),
|
|
|
|
movable=False)
|
|
|
|
|
|
|
|
class LaserTarget(Block):
|
|
|
|
def __init__(self, level, x0, y0):
|
|
|
|
self.__dict__.update(locals())
|
|
|
|
self.xd, self.yd = self.x0 * 64, (self.y0 + 4) * 48
|
|
|
|
Block.__init__(self, level, self.xd, self.yd,
|
|
|
|
'lasertarget', movable=False)
|
|
|
|
self.glows = False
|
|
|
|
|
|
|
|
def new_playfield_update(self):
|
|
|
|
self.glows, self.img_str = (True, 'lasertarget_glow') \
|
|
|
|
if (self.x0, self.y0) in itertools.chain(*self.level.lasers_orig) \
|
|
|
|
else (False, 'lasertarget')
|
|
|
|
self.load()
|
|
|
|
|