2012-10-12 13:50:02 +02:00
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# This file is part of A Robot's Conundrum.
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2012-08-07 15:40:42 +02:00
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#
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2012-10-12 13:50:02 +02:00
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# A Robot's Conundrum is free software: you can redistribute it and/or modify it
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# under the terms of the GNU General Public License as published by the Free
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# Software Foundation, either version 3 of the License, or (at your option) any
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# later version.
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2012-08-07 15:40:42 +02:00
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#
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2012-10-12 13:50:02 +02:00
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# A Robot's Conundrum is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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# details.
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2012-08-07 15:40:42 +02:00
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#
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# You should have received a copy of the GNU General Public License along with
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2012-10-12 13:50:02 +02:00
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# A Robot's Conundrum. If not, see <http://www.gnu.org/licenses/>.
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2012-08-07 15:40:42 +02:00
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# level.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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A generic level.
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"""
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2012-08-08 19:53:48 +02:00
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import pygame
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2012-08-21 18:36:51 +02:00
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import itertools
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2012-08-08 19:53:48 +02:00
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2012-08-08 13:50:48 +02:00
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import player
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2012-08-09 17:18:44 +02:00
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import fadeout
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2012-08-08 13:50:48 +02:00
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2012-08-07 15:40:42 +02:00
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class Level(object):
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2012-08-08 19:53:48 +02:00
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def __init__(self, game, graphics_dir, size=(0, 0), paused=False):
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2012-08-08 13:26:55 +02:00
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self.__dict__.update(locals())
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2012-08-08 13:50:48 +02:00
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self.tiles = []
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self.objects = []
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2012-08-21 18:36:51 +02:00
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self.bottom_objects = [] # Special tiles
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2012-08-10 18:54:48 +02:00
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self.imgs = game.loader.imgs
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2012-08-08 13:50:48 +02:00
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2012-08-10 12:50:32 +02:00
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self.reverse_imgs = (
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dict([(val, key) for (key, val)
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in self.imgs.iteritems() if not isinstance(val, list)]))
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2012-08-08 13:50:48 +02:00
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self.camera_x = 0
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self.camera_y = 0
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self.player = player.Player(self, 0, 0)
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self.objects.append(self.player)
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2012-08-09 17:18:44 +02:00
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self.darkness = fadeout.Darkness(self.game, 0)
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2012-08-12 22:15:01 +02:00
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self.load()
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def load(self):
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pass
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2012-08-09 17:18:44 +02:00
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def set_darkness(self, darkness):
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self.darkness.set_darkness(darkness)
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2012-08-08 19:53:48 +02:00
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def draw_background(self):
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self.background = pygame.Surface(self.size)
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for tile in self.tiles:
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tile.draw(self.background)
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2012-08-08 13:26:55 +02:00
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def restart(self):
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2012-08-07 19:59:52 +02:00
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pass
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2012-08-08 13:26:55 +02:00
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def update(self, e, t, dt):
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if not self.paused:
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for obj in self.objects:
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obj.update(e, t, dt)
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2012-08-09 13:54:27 +02:00
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if self.player.is_moving:
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2012-08-08 14:52:08 +02:00
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obj.update_alpha()
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2012-08-08 13:50:48 +02:00
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screen_size = self.game.window.get_size()
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2012-08-12 20:25:13 +02:00
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self.camera_x = max(0, min(self.size[0] - screen_size[0],
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(self.player.x - screen_size[0] / 2 + 32)))
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self.camera_y = max(0, min(self.size[1] - screen_size[1] - 48,
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(self.player.y - screen_size[1] / 2 - 24)))
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2012-08-08 13:50:48 +02:00
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2012-08-21 18:36:51 +02:00
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def _positions(self):
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return ((x, y) for (y, x) in itertools.product(xrange(self.dimensions[1]),
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xrange(self.dimensions[0])))
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2012-08-11 14:30:46 +02:00
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def _blit_background(self, window):
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window.blit(self.background, (0 - self.camera_x, 0 - self.camera_y))
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2012-08-08 13:26:55 +02:00
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2012-08-12 17:01:58 +02:00
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def _sorted_objs(self, objs=None):
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return sorted(self.objects if objs is None else objs,
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key=lambda obj: (obj.y + obj.z))
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2012-08-12 20:09:17 +02:00
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2012-08-11 14:30:46 +02:00
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def draw(self, window):
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self._blit_background(window)
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2012-08-21 18:36:51 +02:00
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for obj in self._sorted_objs(self.bottom_objects):
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try:
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obj.draw(window)
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except IndexError:
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print("Skipping frames ...")
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2012-08-11 14:30:46 +02:00
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for obj in self._sorted_objs():
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2012-08-12 20:09:17 +02:00
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try:
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obj.draw(window)
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except IndexError:
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print("Skipping frames ...")
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2012-08-09 17:18:44 +02:00
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self.darkness.draw(window)
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