a-robots-conundrum/arobotsconundrum/level.py

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# This file is part of A Robot's Conundrum.
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#
# A Robot's Conundrum is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the Free
# Software Foundation, either version 3 of the License, or (at your option) any
# later version.
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#
# A Robot's Conundrum is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
# details.
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#
# You should have received a copy of the GNU General Public License along with
# A Robot's Conundrum. If not, see <http://www.gnu.org/licenses/>.
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#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# level.py
# --------------------
# date created : Tue Aug 7 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum <don_s@hongabar.org>
"""
A generic level.
"""
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import pygame
import itertools
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import player
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import fadeout
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class Level(object):
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def __init__(self, game, graphics_dir, size=(0, 0), paused=False):
self.__dict__.update(locals())
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self.tiles = []
self.objects = []
self.bottom_objects = [] # Special tiles
self.imgs = game.loader.imgs
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self.reverse_imgs = (
dict([(val, key) for (key, val)
in self.imgs.iteritems() if not isinstance(val, list)]))
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self.camera_x = 0
self.camera_y = 0
self.player = player.Player(self, 0, 0)
self.objects.append(self.player)
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self.darkness = fadeout.Darkness(self.game, 0)
self.load()
def load(self):
pass
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def set_darkness(self, darkness):
self.darkness.set_darkness(darkness)
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def draw_background(self):
self.background = pygame.Surface(self.size)
for tile in self.tiles:
tile.draw(self.background)
def restart(self):
pass
def update(self, e, t, dt):
if not self.paused:
for obj in self.objects:
obj.update(e, t, dt)
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if self.player.is_moving:
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obj.update_alpha()
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screen_size = self.game.window.get_size()
self.camera_x = max(0, min(self.size[0] - screen_size[0],
(self.player.x - screen_size[0] / 2 + 32)))
self.camera_y = max(0, min(self.size[1] - screen_size[1] - 48,
(self.player.y - screen_size[1] / 2 - 24)))
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def _positions(self):
return ((x, y) for (y, x) in itertools.product(xrange(self.dimensions[1]),
xrange(self.dimensions[0])))
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def _blit_background(self, window):
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window.blit(self.background, (0 - self.camera_x, 0 - self.camera_y))
def _sorted_objs(self, objs=None):
return sorted(self.objects if objs is None else objs,
key=lambda obj: (obj.y + obj.z))
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def draw(self, window):
self._blit_background(window)
for obj in self._sorted_objs(self.bottom_objects):
try:
obj.draw(window)
except IndexError:
print("Skipping frames ...")
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for obj in self._sorted_objs():
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try:
obj.draw(window)
except IndexError:
print("Skipping frames ...")
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self.darkness.draw(window)