metanohi/site/projects/enigma/doc/enigma-0.1-html/Language.html

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Next:&nbsp;<a rel="next" accesskey="n" href="Future.html#Future">Future</a>,
Previous:&nbsp;<a rel="previous" accesskey="p" href="Introduction.html#Introduction">Introduction</a>,
Up:&nbsp;<a rel="up" accesskey="u" href="index.html#Top">Top</a>
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<h2 class="chapter">2 The language</h2>
<p>Enigma consists of functions. Any file being parsed is a
function. Within functions there can be local variables. These variables
are to disappear when the function exits.
<p>Functions have return values. These values can be determined by the
programmer.
<p>Within functions, there are commands. These commands constitute the very
base of Enigma. Commands can interact with built-in functions, meaning
that writing to and reading from files, calculating, as well as
manipulating strings and lists, is possible.
<p>There are no simple types. Enigma lies in the world of objects. Numbers,
strings, lists.. It's just objects. Also, all commands must end with a
semicolon<code>;</code>
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<li><a accesskey="1" href="Operators.html#Operators">Operators</a>
<li><a accesskey="2" href="Numbers.html#Numbers">Numbers</a>
<li><a accesskey="3" href="Strings.html#Strings">Strings</a>
<li><a accesskey="4" href="Lists.html#Lists">Lists</a>
<li><a accesskey="5" href="Booleans.html#Booleans">Booleans</a>
<li><a accesskey="6" href="Files.html#Files">Files</a>
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<li><a accesskey="9" href="Loops.html#Loops">Loops</a>
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