diff --git a/site/in-defense-of-poor-card-tricks.md b/site/in-defense-of-poor-card-tricks.md index 4e79bee..89e96e8 100644 --- a/site/in-defense-of-poor-card-tricks.md +++ b/site/in-defense-of-poor-card-tricks.md @@ -44,7 +44,7 @@ The value must be within this bound. For the magician, the math is more complicated. We assume the worst case, where the magician has no idea what they're doing, and so whether the card trick works or not is up to pure luck. This makes it harder to -succeed (in the classical sense), but also hightens the enjoyment when +succeed (in the classical sense), but also heightens the enjoyment when the trick actually *does* work. Assuming an evenly spread out distribution, the chance of success is