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### 2.1 Operators

Enigma has 4 operators: `!`, `=`, `|`, and `*`. `!` and `=` are the most important ones.

To assign values to variables, use the `=` operator. For example:

    obj = hello-string;

Here, the variable `hello-string` receives the object `obj`. Note the syntax. The objects comes first. Unless `hello-string` is already defined, it is created as a local variable.

Now, say we have a function called `think` and we want to send objects to it. This is how that's done:

    obj1 obj2 obj3 ! think;

There are no limits to the amount of objects that can be sent to a function. Whitespace characters are used to separate objects, also when assigning them to a variable. There is a difference between using one object and more objects as arguments, though. When using only one object, that object is simply used, but when using more objects, a list containing all objects is created and transmitted instead. So, in reality, when assigning two or more objects to a variable, the variable points to a list with the objects. More about lists later.

The `|` operator is merely a shortcut operator. It can merge several commands into one, long command. See the following example:

    # Long version
    a ! b = c;
    d c ! e = c;
    # Short version
    a ! b | d temp ! e = c;

Here, `a` is sent to `b`, which is then — together with `d` — sent to `e` and saved in `c`. The `|` acts like the semicolon, but it copies the return value of the last function (in this case `b`) and stores the value in the local variable `temp`. Hackers are encouraged to use this operator.

The final operator, `*`, has the same function as `=`, except that it works on a global level. So, if the code is `b = a;` and `a` does not exist, it is created — in the global space.