metanohi-misc-subsites/old-projects/eonaton/game/classes.js

94 lines
2.9 KiB
JavaScript

/*
Eon Aton: a RPG-like game system in JavaScript
Copyright (C) 2008-2009 Niels Serup
This file is part of Eon Aton.
Eon Aton is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Eon Aton is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Eon Aton. If not, see <http://www.gnu.org/licenses/>.
*/
/*
This file contains the different classes to be used with Eon Aton.
*/
// Screen
function screen() {
var type, name, description, background, bbackground, width, height, viswidth, visheight, viselem, elem
this.type="screen"
}
screen.prototype.create=function() {
document.body.style.background=style_bg_img(this.bbackground)
this.viselem=document.createElement("div")
this.viselem.id="visgamebox"
if (this.viswidth>this.width) this.viswidth=this.width
if (this.visheight>this.height) this.visheight=this.height
this.viselem.style.width=(this.viswidth)+"px"
this.viselem.style.height=(this.visheight)+"px"
this.viselem.style.marginLeft=(-this.viswidth/2)+"px"
this.viselem.style.marginTop=(-this.visheight/2)+"px"
this.elem=document.createElement("div")
this.elem.style.background=style_bg_img(this.background)
this.elem.id="gamebox"
this.elem.style.width=(this.width)+"px"
this.elem.style.height=(this.height)+"px"
this.viselem.appendChild(this.elem)
document.body.appendChild(this.viselem)
characters_container=document.createElement("div")
characters_container.id="characters"
this.elem.appendChild(characters_container)
}
screen.prototype.add=function(obj) {
eval(obj.type+"s_container").appendChild(obj.elem)
if (obj.type=="character") give_life(obj)
}
screen.prototype.remove=function() {
document.body.style.background=""
document.body.removeChild(this.elem)
}
// Character
function character() {
var type, visible, name, description, src, width, height, dirs, elem, posX, posY
this.type="character"
this.visible=false
this.dirs=new Array(8)
this.posX=0
this.posY=0
}
character.prototype.dir=function(dir,row,stand,walk,run) {
this.dirs[dir]=new Array()
this.dirs[dir][0]=row
this.dirs[dir][1]=stand
this.dirs[dir][2]=walk
this.dirs[dir][3]=run
}
character.prototype.create=function() {
this.elem=document.createElement("div")
this.elem=document.createElement("div")
this.elem.style.background="url("+this.src+")"
this.elem.style.width=(this.width)+"px"
this.elem.style.height=(this.height)+"px"
}
character.prototype.remove=function() {
characters_container.removeChild(this.elem)
}