// Screen function screen() { var type, name, description, background, bbackground, width, height, viswidth, visheight, viselem, elem this.type="screen" } screen.prototype.create=function() { document.body.style.background=style_bg_img(this.bbackground) this.viselem=document.createElement("div") this.viselem.id="visgamebox" if (this.viswidth>this.width) this.viswidth=this.width if (this.visheight>this.height) this.visheight=this.height this.viselem.style.width=(this.viswidth)+"px" this.viselem.style.height=(this.visheight)+"px" this.viselem.style.marginLeft=(-this.viswidth/2)+"px" this.viselem.style.marginTop=(-this.visheight/2)+"px" this.elem=document.createElement("div") this.elem.style.background=style_bg_img(this.background) this.elem.id="gamebox" this.elem.style.width=(this.width)+"px" this.elem.style.height=(this.height)+"px" this.viselem.appendChild(this.elem) document.body.appendChild(this.viselem) characters_container=document.createElement("div") characters_container.id="characters" this.elem.appendChild(characters_container) } screen.prototype.add=function(obj) { eval(obj.type+"s_container").appendChild(obj.elem) if (obj.type=="character") give_life(obj) } screen.prototype.remove=function() { document.body.style.background="" document.body.removeChild(this.elem) } // Character function character() { var type, visible, name, description, src, width, height, dirs, elem, posX, posY this.type="character" this.visible=false this.dirs=new Array(8) this.posX=0 this.posY=0 } character.prototype.dir=function(dir,row,stand,walk,run) { this.dirs[dir]=new Array() this.dirs[dir][0]=row this.dirs[dir][1]=stand this.dirs[dir][2]=walk this.dirs[dir][3]=run } character.prototype.create=function() { this.elem=document.createElement("div") this.elem=document.createElement("div") this.elem.style.background="url("+this.src+")" this.elem.style.width=(this.width)+"px" this.elem.style.height=(this.height)+"px" } character.prototype.remove=function() { characters_container.removeChild(this.elem) }