Rename directory to better suit the moving time.
Kind of also fix the apache conf, but not quite.
This commit is contained in:
98
old-projects/canvas/poly.htm
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98
old-projects/canvas/poly.htm
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3c.org/1999/xhtml">
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<head>
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<title>Polygons</title>
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<style type='text/css'>
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* {
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margin:0;
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padding:0;
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}
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canvas {
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position:absolute;
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top:50%;
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left:50%;
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margin-top:-200px;
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margin-left:-320px;
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border:1px solid #000;
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}
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</style>
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<script type='text/javascript'>
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function drawpoly(x,y,angles,radius,rotate) {
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var x,y,angles,radius,rotate,angdif,cang,cx,xy,i
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if (!x) x=320
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if (!y) y=200
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if (!angles) angles=5
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if (!radius) radius=50
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if (!rotate) rotate=0
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angdif=360/angles
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cang=90-rotate
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cx=Math.cos(cang*Math.PI/180)*radius
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cy=-Math.sin(cang*Math.PI/180)*radius
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for (i=1;i<angles+1;i++) {
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cang=i*angdif+90-rotate
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ctx.beginPath()
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ctx.moveTo(x+cx,y+cy)
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cx=Math.cos(cang*Math.PI/180)*radius
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cy=-Math.sin(cang*Math.PI/180)*radius
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ctx.lineTo(x+cx,y+cy)
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ctx.stroke()
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}
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}
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function dps() {
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ctx.clearRect(0,0,640,400)
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for (var i=0;i<num;i++) {
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drawpoly(gx[i],gy[i],gang[i],grad[i],grot[i])
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grad[i]+=mrad[i]*Math.floor(Math.random()*3)
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if (grad[i]<10) mrad[i]=1
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else if (grad[i]>100) mrad[i]=-1
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grot[i]+=mrot[i]*Math.floor(Math.random()*3)
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if (grot[i]<0) mrot[i]=1
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else if (grot[i]>360) mrot[i]=-1
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gx[i]+=mdirx[i]*(Math.floor(Math.random()*5)+1)
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gy[i]+=mdiry[i]*(Math.floor(Math.random()*5)+1)
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if (gx[i]<grad[i]+5) mdirx[i]=1
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else if (gx[i]>640-grad[i]-5) mdirx[i]=-1
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if (gy[i]<grad[i]+5) mdiry[i]=1
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else if (gy[i]>400-grad[i]-5) mdiry[i]=-1
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}
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setTimeout("dps()",40)
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}
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function load() {
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ctx=document.getElementById('canvas').getContext('2d')
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gang=new Array()
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grad=new Array()
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grot=new Array()
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gx=new Array()
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gy=new Array()
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mdirx=new Array()
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mdiry=new Array()
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mrad=new Array()
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mrot=new Array()
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num=10
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for (var i=0;i<num;i++) {
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gang[i]=Math.floor(Math.random()*8)+3
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grad[i]=Math.floor(Math.random()*26)+25
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grot[i]=Math.floor(Math.random()*360)
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gx[i]=Math.floor(Math.random()*(640-grad[i]*2))+grad[i]
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gy[i]=Math.floor(Math.random()*(400-grad[i]*2))+grad[i]
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mdirx[i]=Math.floor(Math.random()*2)*2-1
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mdiry[i]=Math.floor(Math.random()*2)*2-1
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mrad[i]=Math.floor(Math.random()*2)*2-1
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mrot[i]=Math.floor(Math.random()*2)*2-1
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}
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dps()
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}
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window.onload=load
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</script>
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</head>
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<body>
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<canvas id='canvas' width='640' height='400'></canvas>
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</body>
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</html>
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