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subsites/projects/x/game.htm
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307
subsites/projects/x/game.htm
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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
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<html xmlns="http://www.w3c.org/1999/xhtml" xml:lang="da">
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<head>
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<title>Kill Thrill</title>
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<style type='text/css'>
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* {
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margin:0;
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padding:0;
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}
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body {
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font:12px arial;
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background:#000 url('game/space.png');
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background-position:0;
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font:14px 'trebuchet ms';
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color:#fff;
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}
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#box {
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width:200px;
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height:150px;
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background-color:#000;
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background-image:url('game/boxspace.png');
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background-attachment:fixed;
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background-repeat:repeat-y;
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background-position:50% 0;
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border:1px solid #fff;
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position:absolute;
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left:50%;
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top:50%;
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margin:-75px 0 0 -100px;
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overflow:hidden;
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}
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#info {
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width:195px;
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height:20px;
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background-color:#000;
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background-image:url('game/infospace.png');
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background-attachment:fixed;
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background-repeat:repeat-y;
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background-position:50% 0;
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border:1px solid #fff;
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position:absolute;
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left:50%;
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top:50%;
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margin:-101px 0 0 -100px;
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overflow:hidden;
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padding-left:5px;
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}
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#f {
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display:inline;
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}
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#spaceship {
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width:20px;
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height:15px;
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background:url('game/spaceship.png');
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position:absolute;
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bottom:3px;
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left:90px;
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z-index:2;
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}
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#beams div {
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height:8px;
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width:2px;
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background:#ff0000;
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position:absolute;
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bottom:10px;
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left:99px;
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}
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#beamsound {
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position:absolute;
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height:1px;
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width:1px;
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visibility:hidden;
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}
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#monsters {
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position:absolute;
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top:2px;
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left:6px;
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z-index:3;
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display:none;
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}
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#monsters div {
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background:url('game/monster.png') no-repeat;
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width:20px;
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height:15px;
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float:left;
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margin-right:4px;
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margin-bottom:2px;
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}
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</style>
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<script type='text/javascript'>
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l=""
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r=""
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cho=""
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c=""
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bgc=0
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msc=2
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var gtleft
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var gtright
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function startgame() {
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shoot()
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movebg()
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//createmonsters()
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//movemonsters()
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}
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function beamsound() {
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document.getElementById("beamsound").Play()
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}
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function moveship(e) {
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ship=document.getElementById("spaceship")
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sl=ship.offsetLeft
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if (window.event)
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keycode=window.event.keyCode
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else if (e)
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keycode=e.which
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if (keycode==37 && l!="y") {
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l="y"
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goleft()
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}
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else if (keycode==39 && r!="y") {
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r="y"
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goright()
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}
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startfire()
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}
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function stopship(e) {
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ship=document.getElementById("spaceship")
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if (window.event)
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keycode=window.event.keyCode
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else if (e)
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keycode=e.which
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if (keycode==37) {
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clearTimeout(gtleft)
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l=""
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}
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else if (keycode==39) {
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clearTimeout(gtright)
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r=""
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}
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endfire()
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}
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function startfire(e) {
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if (window.event)
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keycode=window.event.keyCode
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else if (e)
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keycode=e.which
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if (keycode==32 && cho!="y") {
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beamsound()
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bl=sl+10
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bsx=document.getElementById("beams")
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fired=document.getElementById("f")
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genridn=bsx.innerHTML
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genridn=genridn.split("<div id=\"")
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genridno=genridn.length-1
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genridn=genridn[genridno]
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genridn=genridn.split("\" style")
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genridn=genridn[0]
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genridn=genridn.substr(1,genridn.length-2)
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genridn=genridn*1+1
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agarr="<div id='a"+genridn+"a' style='left:"+bl+"px'></div>"
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fired.innerHTML=fired.innerHTML*1+1
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bsx.innerHTML=bsx.innerHTML+agarr
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cho="y"
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}
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}
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function endfire(e) {
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if (window.event)
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keycode=window.event.keyCode
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else if (e)
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keycode=e.which
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if (keycode==32)
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cho=""
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}
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function shoot() {
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bsx=document.getElementById("beams")
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ms=document.getElementById("monsters")
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genridn=bsx.innerHTML
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genridn=genridn.split("<div id=\"")
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genridno=genridn.length-1
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genridn=genridn[genridno]
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genridn=genridn.split("\" style")
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genridn=genridn[0]
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genridn=genridn.substr(1,genridn.length-2)
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genridn=genridn*1+1
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for (i=0;i<genridn;i++) {
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beamx=document.getElementById("a"+i+"a")
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if (beamx!=null) {
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bt=142-beamx.offsetTop
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if (beamx.offsetTop>-8) {
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/*
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for (i=0;i<ms.childNodes.length;i++) {
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node=ms.childNodes[i]
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if (node.offsetTop>beamx.offsetTop)
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beamx.style.display="none"
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}
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*/
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beamx.style.bottom=bt+1+"px"
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}
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else if (beamx.offsetTop==-9) {
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bsx.removeChild(beamx)
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}
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}
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}
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t=setTimeout("shoot()",15)
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}
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function goleft() {
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clearTimeout(gtright)
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r=""
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if (document.getElementById("spaceship").offsetLeft!=1)
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document.getElementById("spaceship").style.left=document.getElementById("spaceship").offsetLeft-1+"px"
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gtleft=setTimeout("goleft()",10)
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}
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function goright() {
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clearTimeout(gtleft)
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l=""
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if (document.getElementById("spaceship").offsetLeft!=177)
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document.getElementById("spaceship").style.left=document.getElementById("spaceship").offsetLeft+3+"px"
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gtright=setTimeout("goright()",10)
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}
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function movebg() {
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boxfs=document.getElementById("box")
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boxin=document.getElementById("info")
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boxfs.style.backgroundPosition="50% "+bgc+"px"
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boxin.style.backgroundPosition="50% "+bgc+"px"
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document.body.style.backgroundPosition=bgc+"px "+bgc+"px"
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if (bgc==300) bgc=0
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bgc=bgc+1
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bgt=setTimeout("movebg()",50)
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}
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function createmonsters() {
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ms=document.getElementById("monsters")
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mms=""
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msnr=1
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msn=msnr*8
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for (mmsc=0;mmsc<msn;mmsc++) {
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mms=mms+"<div></div>"
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}
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msns=(msn*2)+msnr
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ms.style.marginTop="-"+msns+"px"
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ms.innerHTML=mms
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ms.style.display="block"
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}
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function movemonsters() {
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ms=document.getElementById("monsters")
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for (i=0;i<ms.childNodes.length;i++) {
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node=ms.childNodes[i]
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node.style.marginTop=msc+"px"
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}
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msc=msc+2
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mst=setTimeout("movemonsters()",500)
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}
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document.onkeydown=moveship
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document.onkeyup=stopship
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window.onload=startgame
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</script>
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</head>
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<body>
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<object id='beamsound' type='audio/x-wav' data="game/beam.wav">
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<param name="src" value="game/beam.wav">
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<param name="autoplay" value="false">
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<param name="autoStart" value="0">
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</object>
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<div id='info'>Laser beams fired: <div id='f'>0</div></div>
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<div id='box'>
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<div id='monsters'><div></div></div>
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<div id='spaceship'></div>
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<div id='beams'></div>
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</div>
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</body>
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</html>
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