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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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them if you wish), that you receive source code or can get it if you
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want it, that you can change the software or use pieces of it in new
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free programs, and that you know you can do these things.
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|
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To protect your rights, we need to prevent others from denying you
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certain responsibilities if you distribute copies of the software, or if
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For example, if you distribute copies of such a program, whether
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Developers that use the GNU GPL protect your rights with two steps:
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giving you legal permission to copy, distribute and/or modify it.
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For the developers' and authors' protection, the GPL clearly explains
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Some devices are designed to deny users access to install or run
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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The precise terms and conditions for copying, distribution and
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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The Corresponding Source for a work in source code form is that
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All rights granted under this License are granted for the term of
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A compilation of a covered work with other separate and independent
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||||
You may convey a covered work in object code form under the terms
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||||
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A separable portion of the object code, whose source code is excluded
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A "User Product" is either (1) a "consumer product", which means any
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"Installation Information" for a User Product means any methods,
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|
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Corresponding Source conveyed, and Installation Information provided,
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||||
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||||
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||||
|
||||
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||||
|
||||
"Additional permissions" are terms that supplement the terms of this
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
|
||||
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||||
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|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
||||
BIN
subsites/projects/eonaton/game/char/simplearrows.png
Normal file
BIN
subsites/projects/eonaton/game/char/simplearrows.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.6 KiB |
BIN
subsites/projects/eonaton/game/char/wizard.png
Normal file
BIN
subsites/projects/eonaton/game/char/wizard.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 315 KiB |
94
subsites/projects/eonaton/game/classes.js
Normal file
94
subsites/projects/eonaton/game/classes.js
Normal file
@@ -0,0 +1,94 @@
|
||||
/*
|
||||
Eon Aton: a RPG-like game system in JavaScript
|
||||
Copyright (C) 2008-2009 Niels Serup
|
||||
|
||||
This file is part of Eon Aton.
|
||||
|
||||
Eon Aton is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Eon Aton is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Eon Aton. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
This file contains the different classes to be used with Eon Aton.
|
||||
*/
|
||||
// Screen
|
||||
function screen() {
|
||||
var type, name, description, background, bbackground, width, height, viswidth, visheight, viselem, elem
|
||||
this.type="screen"
|
||||
}
|
||||
|
||||
screen.prototype.create=function() {
|
||||
document.body.style.background=style_bg_img(this.bbackground)
|
||||
this.viselem=document.createElement("div")
|
||||
this.viselem.id="visgamebox"
|
||||
if (this.viswidth>this.width) this.viswidth=this.width
|
||||
if (this.visheight>this.height) this.visheight=this.height
|
||||
this.viselem.style.width=(this.viswidth)+"px"
|
||||
this.viselem.style.height=(this.visheight)+"px"
|
||||
this.viselem.style.marginLeft=(-this.viswidth/2)+"px"
|
||||
this.viselem.style.marginTop=(-this.visheight/2)+"px"
|
||||
|
||||
this.elem=document.createElement("div")
|
||||
this.elem.style.background=style_bg_img(this.background)
|
||||
this.elem.id="gamebox"
|
||||
this.elem.style.width=(this.width)+"px"
|
||||
this.elem.style.height=(this.height)+"px"
|
||||
|
||||
this.viselem.appendChild(this.elem)
|
||||
document.body.appendChild(this.viselem)
|
||||
|
||||
characters_container=document.createElement("div")
|
||||
characters_container.id="characters"
|
||||
this.elem.appendChild(characters_container)
|
||||
}
|
||||
|
||||
screen.prototype.add=function(obj) {
|
||||
eval(obj.type+"s_container").appendChild(obj.elem)
|
||||
if (obj.type=="character") give_life(obj)
|
||||
}
|
||||
|
||||
screen.prototype.remove=function() {
|
||||
document.body.style.background=""
|
||||
document.body.removeChild(this.elem)
|
||||
}
|
||||
|
||||
// Character
|
||||
function character() {
|
||||
var type, visible, name, description, src, width, height, dirs, elem, posX, posY
|
||||
this.type="character"
|
||||
|
||||
this.visible=false
|
||||
this.dirs=new Array(8)
|
||||
this.posX=0
|
||||
this.posY=0
|
||||
}
|
||||
|
||||
character.prototype.dir=function(dir,row,stand,walk,run) {
|
||||
this.dirs[dir]=new Array()
|
||||
this.dirs[dir][0]=row
|
||||
this.dirs[dir][1]=stand
|
||||
this.dirs[dir][2]=walk
|
||||
this.dirs[dir][3]=run
|
||||
}
|
||||
|
||||
character.prototype.create=function() {
|
||||
this.elem=document.createElement("div")
|
||||
this.elem=document.createElement("div")
|
||||
this.elem.style.background="url("+this.src+")"
|
||||
this.elem.style.width=(this.width)+"px"
|
||||
this.elem.style.height=(this.height)+"px"
|
||||
}
|
||||
|
||||
character.prototype.remove=function() {
|
||||
characters_container.removeChild(this.elem)
|
||||
}
|
||||
360
subsites/projects/eonaton/game/functions.js
Normal file
360
subsites/projects/eonaton/game/functions.js
Normal file
@@ -0,0 +1,360 @@
|
||||
/*
|
||||
Eon Aton: a RPG-like game system in JavaScript
|
||||
Copyright (C) 2008-2009 Niels Serup
|
||||
|
||||
This file is part of Eon Aton.
|
||||
|
||||
Eon Aton is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Eon Aton is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Eon Aton. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
This file contains various functions to be used together with the classes.
|
||||
*/
|
||||
function style_bg_img(background) {
|
||||
var cssurl
|
||||
if (background.indexOf(".")!=-1) cssurl=["url(",")"]
|
||||
else cssurl=["",""]
|
||||
return cssurl[0]+background+cssurl[1]
|
||||
}
|
||||
|
||||
function remove(obj) {
|
||||
if (obj.type="character") take_life(obj)
|
||||
obj.remove()
|
||||
delete obj
|
||||
}
|
||||
|
||||
function getkeycode(e) {
|
||||
var keycode
|
||||
if (window.event) keycode=window.event.keyCode
|
||||
else if (e) keycode=e.which
|
||||
else keycode=0
|
||||
return keycode
|
||||
}
|
||||
|
||||
function START_systems() {
|
||||
key_up=false
|
||||
key_right=false
|
||||
key_down=false
|
||||
key_left=false
|
||||
key_shift=false
|
||||
key_control=false
|
||||
|
||||
key_order=new Array()
|
||||
for (var i=0;i<4;i++) {
|
||||
key_order[i]=0
|
||||
}
|
||||
|
||||
direction=7
|
||||
character_state=1
|
||||
|
||||
document.onkeydown=keydown
|
||||
document.onkeyup=keyup
|
||||
|
||||
row_num=new Array()
|
||||
col_num=new Array()
|
||||
col_length=new Array()
|
||||
|
||||
maxwidth=0
|
||||
maxheight=0
|
||||
|
||||
define_pixel_movement(5,10)
|
||||
define_character_distance(-5)
|
||||
|
||||
direction_changing_speed=3
|
||||
|
||||
frame_showing_speed=150
|
||||
movement_speed=50
|
||||
frame_showing()
|
||||
movement()
|
||||
}
|
||||
|
||||
function define_pixel_movement(walk,run) {
|
||||
pixel_movement=[0,walk,run]
|
||||
diagonal_pixel_movement=[0,Math.sqrt(walk*walk/2),Math.sqrt(run*run/2)]
|
||||
}
|
||||
|
||||
function define_character_distance(dist) {
|
||||
character_distance=dist
|
||||
diagonal_character_distance=Math.sqrt(dist*dist*2)
|
||||
if (dist<0) diagonal_character_distance=-diagonal_character_distance
|
||||
}
|
||||
|
||||
function show_frame(cha_num,row,col) {
|
||||
characters[cha_num].elem.style.backgroundPosition="-"+(col*(characters[cha_num].width+1)+1)+"px -"+(characters[cha_num].dirs[row][0]*(characters[cha_num].height+1)+1)+"px"
|
||||
}
|
||||
|
||||
function frame_showing() {
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (col_num[i]<col_length[i]) col_num[i]++
|
||||
else col_num[i]=0
|
||||
if (characters[i].visible) show_frame(i,row_num[0],characters[i].dirs[row_num[i]][character_state][col_num[i]])
|
||||
}
|
||||
setTimeout(frame_showing,frame_showing_speed)
|
||||
}
|
||||
|
||||
function movement() {
|
||||
var pixmove=pixel_movement[character_state-1]
|
||||
var dia_pixmove=diagonal_pixel_movement[character_state-1]
|
||||
var li, x, y, s_x, s_y, cy
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (characters[i].visible) {
|
||||
switch(direction) {
|
||||
case 1:
|
||||
if (i==0) {
|
||||
x=characters[i].posX
|
||||
y=characters[i].posY-pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY+character_distance+characters[li].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (i==0) {
|
||||
x=characters[i].posX+dia_pixmove
|
||||
y=characters[i].posY-dia_pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX-diagonal_character_distance-characters[i].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY+diagonal_character_distance+characters[li].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (i==0) {
|
||||
x=characters[i].posX+pixmove
|
||||
y=characters[i].posY
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX-character_distance-characters[i].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (i==0) {
|
||||
x=characters[i].posX+dia_pixmove
|
||||
y=characters[i].posY+dia_pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX-diagonal_character_distance-characters[i].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY-diagonal_character_distance-characters[i].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (i==0) {
|
||||
x=characters[i].posX
|
||||
y=characters[i].posY+pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY-character_distance-characters[i].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (i==0) {
|
||||
x=characters[i].posX-dia_pixmove
|
||||
y=characters[i].posY+dia_pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX+diagonal_character_distance+characters[li].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY-diagonal_character_distance-characters[i].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (i==0) {
|
||||
x=characters[i].posX-pixmove
|
||||
y=characters[i].posY
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX+character_distance+characters[li].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (i==0) {
|
||||
x=characters[i].posX-dia_pixmove
|
||||
y=characters[i].posY-dia_pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX+diagonal_character_distance+characters[li].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY+diagonal_character_distance+characters[li].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (x>-1 && x<current_screen.width-characters[i].width+1) characters[i].posX=x
|
||||
if (y>-1 && y<current_screen.height-characters[i].height+1) characters[i].posY=y
|
||||
|
||||
if (direction==1 || direction==5) s_x=(maxwidth-characters[i].width)/2
|
||||
else s_x=0
|
||||
if (direction==3 || direction==7) s_y=maxheight-characters[i].height
|
||||
else s_y=0
|
||||
|
||||
characters[i].elem.style.left=characters[i].posX+s_x+"px"
|
||||
characters[i].elem.style.top=characters[i].posY+s_y+"px"
|
||||
|
||||
cy=characters.length+1
|
||||
for (ii=0;ii<characters.length;ii++) {
|
||||
if (characters[ii].posY>characters[i].posY) cy--
|
||||
}
|
||||
characters[i].elem.style.zIndex=cy
|
||||
li=i
|
||||
}
|
||||
|
||||
if (characters.length>0) {
|
||||
if (characters[0].posX>(current_screen.viswidth-characters[0].width)/2 && characters[0].posX<current_screen.width-(current_screen.viswidth+characters[0].width)/2) current_screen.elem.style.left=-(characters[0].posX-(current_screen.viswidth-characters[0].width)/2)+"px"
|
||||
if (characters[0].posY>(current_screen.visheight-characters[0].height)/2 && characters[0].posY<current_screen.height-(current_screen.visheight+characters[0].height)/2) current_screen.elem.style.top=-(characters[0].posY-(current_screen.visheight-characters[0].height)/2)+"px"
|
||||
}
|
||||
}
|
||||
|
||||
setTimeout(movement,movement_speed)
|
||||
}
|
||||
|
||||
function get_character_state() {
|
||||
if (key_order[0]==0) character_state=1
|
||||
else if (!key_shift && key_order[0]>0) character_state=2
|
||||
else if (key_shift && key_order[0]>0) character_state=3
|
||||
}
|
||||
|
||||
function get_row_num() {
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (!characters[i].dirs[direction-1]) {
|
||||
if (direction==2 && key_order[1]==1) row_num[i]=0
|
||||
else if (direction==2 && key_order[1]==2) row_num[i]=2
|
||||
else if (direction==4 && key_order[1]==2) row_num[i]=2
|
||||
else if (direction==4 && key_order[1]==3) row_num[i]=4
|
||||
else if (direction==6 && key_order[1]==3) row_num[i]=4
|
||||
else if (direction==6 && key_order[1]==4) row_num[i]=6
|
||||
else if (direction==8 && key_order[1]==4) row_num[i]=6
|
||||
else if (direction==8 && key_order[1]==1) row_num[i]=0
|
||||
}
|
||||
else row_num[i]=direction-1
|
||||
}
|
||||
}
|
||||
|
||||
function get_col_length() {
|
||||
get_character_state()
|
||||
get_row_num()
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
col_length[i]=characters[i].dirs[row_num[i]][character_state].length-1
|
||||
}
|
||||
}
|
||||
|
||||
function get_maxs() {
|
||||
maxwidth=0
|
||||
maxheight=0
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (characters[i].width>maxwidth) maxwidth=characters[i].width
|
||||
if (characters[i].height>maxheight) maxheight=characters[i].height
|
||||
}
|
||||
}
|
||||
|
||||
function find_direction() {
|
||||
if (key_order[0]==1 && key_order[1]!=2 && key_order[1]!=4) direction=1
|
||||
else if ((key_order[0]==1 && key_order[1]==2) || (key_order[0]==2 && key_order[1]==1)) direction=2
|
||||
else if (key_order[0]==2 && key_order[1]!=1 && key_order[1]!=3) direction=3
|
||||
else if ((key_order[0]==2 && key_order[1]==3) || (key_order[0]==3 && key_order[1]==2)) direction=4
|
||||
else if (key_order[0]==3 && key_order[1]!=2 && key_order[1]!=4) direction=5
|
||||
else if ((key_order[0]==3 && key_order[1]==4) || (key_order[0]==4 && key_order[1]==3)) direction=6
|
||||
else if (key_order[0]==4 && key_order[1]!=3 && key_order[1]!=1) direction=7
|
||||
else if ((key_order[0]==4 && key_order[1]==1) || (key_order[0]==1 && key_order[1]==4)) direction=8
|
||||
else direction=0
|
||||
}
|
||||
|
||||
function keydown(e) {
|
||||
var keycode=getkeycode(e)
|
||||
|
||||
if (keycode==38 && !key_up) {
|
||||
key_up=true
|
||||
key_order.splice(0,0,1)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==39 && !key_right) {
|
||||
key_right=true
|
||||
key_order.splice(0,0,2)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==40 && !key_down) {
|
||||
key_down=true
|
||||
key_order.splice(0,0,3)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==37 && !key_left) {
|
||||
key_left=true
|
||||
key_order.splice(0,0,4)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==16) key_shift=true
|
||||
else if (keycode==17) key_control=true
|
||||
|
||||
if (keycode==38 || keycode==39 || keycode==40 || keycode==37) find_direction()
|
||||
if (keycode==38 || keycode==39 || keycode==40 || keycode==37 || keycode==16) get_col_length()
|
||||
}
|
||||
|
||||
function keyup(e) {
|
||||
var keycode=getkeycode(e)
|
||||
|
||||
if (keycode==38 && key_up) {
|
||||
key_up=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==1) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==39 && key_right) {
|
||||
key_right=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==2) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==40 && key_down) {
|
||||
key_down=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==3) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==37 && key_left) {
|
||||
key_left=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==4) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==16) key_shift=false
|
||||
else if (keycode==17) key_control=false
|
||||
|
||||
if (key_order[0]>0 && (keycode==38 || keycode==39 || keycode==40 || keycode==37)) find_direction()
|
||||
if (keycode==38 || keycode==39 || keycode==40 || keycode==37 || keycode==16) get_col_length()
|
||||
}
|
||||
|
||||
function exchange_characters(a,b) {
|
||||
var temp=characters[a]
|
||||
characters[a]=characters[b]
|
||||
characters[b]=temp
|
||||
}
|
||||
|
||||
function give_life(cha) {
|
||||
col_num[characters.length]=0
|
||||
cha.visible=true
|
||||
cha.elem.style.display="block"
|
||||
get_col_length()
|
||||
get_maxs()
|
||||
}
|
||||
|
||||
function take_life(cha) {
|
||||
cha.visible=false
|
||||
cha.elem.style.display="none"
|
||||
get_maxs()
|
||||
}
|
||||
34
subsites/projects/eonaton/game/general.css
Normal file
34
subsites/projects/eonaton/game/general.css
Normal file
@@ -0,0 +1,34 @@
|
||||
* {
|
||||
margin:0;
|
||||
padding:0;
|
||||
}
|
||||
|
||||
body {
|
||||
font:normal 11px arial;
|
||||
}
|
||||
|
||||
#visgamebox {
|
||||
position:absolute;
|
||||
top:50%;
|
||||
left:50%;
|
||||
overflow:hidden;
|
||||
}
|
||||
|
||||
#gamebox {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
}
|
||||
|
||||
#characters {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
}
|
||||
|
||||
#characters div {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
display:none;
|
||||
}
|
||||
11
subsites/projects/eonaton/game/index.htm
Normal file
11
subsites/projects/eonaton/game/index.htm
Normal file
@@ -0,0 +1,11 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<title>Eon Aton</title>
|
||||
<link href='general.css' type='text/css' rel='stylesheet' />
|
||||
<script type='text/javascript' src='functions.js'></script>
|
||||
<script type='text/javascript' src='classes.js'></script>
|
||||
<script type='text/javascript' src='load.js'></script>
|
||||
</head>
|
||||
<body></body>
|
||||
</html>
|
||||
175
subsites/projects/eonaton/game/info.xml
Normal file
175
subsites/projects/eonaton/game/info.xml
Normal file
@@ -0,0 +1,175 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<information>
|
||||
<defaults>
|
||||
|
||||
<actions>
|
||||
<action id="showdescription">
|
||||
document.title+="..."
|
||||
</action>
|
||||
</actions>
|
||||
|
||||
<objects>
|
||||
<object id="box1">
|
||||
<name>A box</name>
|
||||
<description>It is nothing but a.. box.</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>60</width>
|
||||
<height>50</height>
|
||||
</dimensions>
|
||||
<address>objs/box1.png</address>
|
||||
</image>
|
||||
<position>
|
||||
<x>100</x>
|
||||
<y>70</y>
|
||||
</position>
|
||||
<actions>
|
||||
<action rel="showdescription"></action>
|
||||
</actions>
|
||||
</object>
|
||||
</objects>
|
||||
|
||||
<characters>
|
||||
<character>
|
||||
<name>Simple arrows</name>
|
||||
<description>Simple arrows explaining how character movement works.</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>64</width>
|
||||
<height>48</height>
|
||||
</dimensions>
|
||||
<address>char/simplearrows.png</address>
|
||||
</image>
|
||||
<movement>
|
||||
<speed>10</speed>
|
||||
<directions>
|
||||
<topcenter>
|
||||
<row>1</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topcenter>
|
||||
<topright>
|
||||
<row>2</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topright>
|
||||
<middleright>
|
||||
<row>3</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</middleright>
|
||||
<bottomright>
|
||||
<row>4</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomright>
|
||||
<bottomcenter>
|
||||
<row>5</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomcenter>
|
||||
<bottomleft>
|
||||
<row>6</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomleft>
|
||||
<middleleft>
|
||||
<row>7</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</middleleft>
|
||||
<topleft>
|
||||
<row>8</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topleft>
|
||||
</directions>
|
||||
</movement>
|
||||
</character>
|
||||
</characters>
|
||||
|
||||
<maps>
|
||||
<map>
|
||||
<name>The Sun</name>
|
||||
<description>The great star</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>640</width>
|
||||
<height>400</height>
|
||||
<viswidth>640</viswidth>
|
||||
<visheight>400</visheight>
|
||||
</dimensions>
|
||||
<address>maps/sun.png</address>
|
||||
</image>
|
||||
<objects>
|
||||
<object rel="box1"></object>
|
||||
</objects>
|
||||
</map>
|
||||
</maps>
|
||||
|
||||
</defaults>
|
||||
|
||||
<actions>
|
||||
<action state="default"></action>
|
||||
|
||||
<action id="msg2">
|
||||
alert("Hmm...")
|
||||
</action>
|
||||
</actions>
|
||||
|
||||
<objects>
|
||||
<object state="default"></object>
|
||||
|
||||
<object id="box2">
|
||||
<name>A small box</name>
|
||||
<description>Aha! A small box!</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>30</width>
|
||||
<height>25</height>
|
||||
</dimensions>
|
||||
<address>objs/box2.png</address>
|
||||
</image>
|
||||
<position>
|
||||
<x>200</x>
|
||||
<y>100</y>
|
||||
</position>
|
||||
<actions>
|
||||
<action rel="msg2"></action>
|
||||
</actions>
|
||||
</object>
|
||||
</objects>
|
||||
|
||||
<characters>
|
||||
<character state="default"></character>
|
||||
|
||||
<character>
|
||||
<name>Wiz the Wizard</name>
|
||||
<description>A poorly drawn wizard, fighting against all evil.</description>
|
||||
<image>
|
||||
<address>char/wizard.png</address>
|
||||
</image>
|
||||
</character>
|
||||
</characters>
|
||||
|
||||
<maps>
|
||||
<map state="default"></map>
|
||||
|
||||
<map>
|
||||
<name>The valley of Sunshine</name>
|
||||
<description>Beams of light break through the sky.</description>
|
||||
<image>
|
||||
<address>maps/sunshine.png</address>
|
||||
</image>
|
||||
</map>
|
||||
</maps>
|
||||
|
||||
</information>
|
||||
103
subsites/projects/eonaton/game/load.js
Normal file
103
subsites/projects/eonaton/game/load.js
Normal file
@@ -0,0 +1,103 @@
|
||||
/*
|
||||
Eon Aton: a RPG-like game system in JavaScript
|
||||
Copyright (C) 2008-2009 Niels Serup
|
||||
|
||||
This file is part of Eon Aton.
|
||||
|
||||
Eon Aton is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Eon Aton is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Eon Aton. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/*
|
||||
This file creates the game on page load.
|
||||
*/
|
||||
window.onload=function(){
|
||||
characters=new Array()
|
||||
START_systems()
|
||||
|
||||
current_screen=new screen()
|
||||
current_screen.name="The Sun"
|
||||
current_screen.description="The great star"
|
||||
current_screen.background="maps/sun.png"
|
||||
current_screen.bbackground="#000"
|
||||
current_screen.width=1920
|
||||
current_screen.height=1200
|
||||
current_screen.viswidth=640
|
||||
current_screen.visheight=400
|
||||
current_screen.create()
|
||||
|
||||
characters[0]=new character()
|
||||
characters[0].name="Wiz the Wizard"
|
||||
characters[0].description="A poorly drawn wizard, fighting against all evil."
|
||||
characters[0].src="char/wizard.png"
|
||||
characters[0].width=48
|
||||
characters[0].height=64
|
||||
characters[0].posX=285
|
||||
characters[0].posY=140
|
||||
|
||||
characters[0].dir(0,0,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(1,1,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(2,2,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(3,3,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(4,4,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(5,5,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(6,6,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(7,7,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
|
||||
characters[0].create()
|
||||
current_screen.add(characters[0])
|
||||
|
||||
|
||||
characters[1]=new character()
|
||||
characters[1].name="Wiz the Wizard"
|
||||
characters[1].description="A poorly drawn wizard, fighting against all evil."
|
||||
characters[1].src="char/simplearrows.png"
|
||||
characters[1].width=48
|
||||
characters[1].height=64
|
||||
characters[1].posX=335
|
||||
characters[1].posY=140
|
||||
|
||||
characters[1].dir(0,0,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(1,1,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(2,2,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(3,3,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(4,4,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(5,5,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(6,6,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(7,7,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
|
||||
characters[1].create()
|
||||
current_screen.add(characters[1])
|
||||
|
||||
|
||||
characters[2]=new character()
|
||||
characters[2].name="Wiz the Wizard"
|
||||
characters[2].description="A poorly drawn wizard, fighting against all evil."
|
||||
characters[2].src="char/wizard.png"
|
||||
characters[2].width=48
|
||||
characters[2].height=64
|
||||
characters[2].posX=385
|
||||
characters[2].posY=140
|
||||
|
||||
characters[2].dir(0,0,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(1,1,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(2,2,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(3,3,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(4,4,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(5,5,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(6,6,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(7,7,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
|
||||
characters[2].create()
|
||||
current_screen.add(characters[2])
|
||||
}
|
||||
BIN
subsites/projects/eonaton/game/maps/sun.png
Normal file
BIN
subsites/projects/eonaton/game/maps/sun.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 271 KiB |
BIN
subsites/projects/eonaton/game/maps/sunshine.png
Normal file
BIN
subsites/projects/eonaton/game/maps/sunshine.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 55 KiB |
BIN
subsites/projects/eonaton/game/objs/box1.png
Normal file
BIN
subsites/projects/eonaton/game/objs/box1.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 546 B |
BIN
subsites/projects/eonaton/game/objs/box2.png
Normal file
BIN
subsites/projects/eonaton/game/objs/box2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 338 B |
@@ -0,0 +1,73 @@
|
||||
// Screen
|
||||
function screen() {
|
||||
var type, name, description, background, bbackground, width, height, viswidth, visheight, elem
|
||||
this.type="screen"
|
||||
}
|
||||
|
||||
screen.prototype.create=function() {
|
||||
document.body.style.background=style_bg_img(this.bbackground)
|
||||
this.elem=document.createElement("div")
|
||||
this.elem.style.background=style_bg_img(this.background)
|
||||
this.elem.id="gamebox"
|
||||
this.elem.style.width=(this.viswidth)+"px"
|
||||
this.elem.style.height=(this.visheight)+"px"
|
||||
this.elem.style.marginLeft=(-this.viswidth/2)+"px"
|
||||
this.elem.style.marginTop=(-this.visheight/2)+"px"
|
||||
document.body.appendChild(this.elem)
|
||||
characters_container=document.createElement("div")
|
||||
characters_container.id="characters"
|
||||
this.elem.appendChild(characters_container)
|
||||
}
|
||||
|
||||
screen.prototype.add=function(obj) {
|
||||
eval(obj.type+"s_container").appendChild(obj.elem)
|
||||
if (obj.type=="character") bring_to_life(obj)
|
||||
}
|
||||
|
||||
screen.prototype.remove=function() {
|
||||
document.body.style.background=""
|
||||
document.body.removeChild(this.elem)
|
||||
}
|
||||
|
||||
// Character
|
||||
function character() {
|
||||
var type, name, description, src, width, height, dirs, elem, elems
|
||||
this.type="character"
|
||||
this.dirs=new Array(8)
|
||||
}
|
||||
|
||||
character.prototype.dir=function(dir) {
|
||||
this.dirs[dir[0]]=new Array()
|
||||
this.dirs[dir[0]][0]=dir[1]
|
||||
for (var i=1;i<4;i++) {
|
||||
this.dirs[dir[0]][i]=new Array()
|
||||
}
|
||||
for (i=2;i<dir.length;i++) {
|
||||
if (dir[i]==1) this.dirs[dir[0]][1].push(i-2)
|
||||
else if (dir[i]==2) this.dirs[dir[0]][2].push(i-2)
|
||||
else if (dir[i]==3) this.dirs[dir[0]][3].push(i-2)
|
||||
}
|
||||
this.dirs[dir[0]][4]=dir.length-2
|
||||
}
|
||||
|
||||
character.prototype.create=function() {
|
||||
this.elems=new Array(8)
|
||||
this.elem=document.createElement("div")
|
||||
for (var i=0;i<8;i++) {
|
||||
if (this.dirs[i]) {
|
||||
this.elems[i]=new Array()
|
||||
for (var ii=0;ii<this.dirs[i][4];ii++) {
|
||||
this.elems[i][ii]=document.createElement("div")
|
||||
this.elems[i][ii].style.background="url("+this.src+")"
|
||||
this.elems[i][ii].style.backgroundPosition="-"+(ii*(this.width+1)+1)+"px -"+(this.dirs[i][0]*(this.height+1)+1)+"px"
|
||||
this.elems[i][ii].style.width=(this.width)+"px"
|
||||
this.elems[i][ii].style.height=(this.height)+"px"
|
||||
this.elem.appendChild(this.elems[i][ii])
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
character.prototype.remove=function() {
|
||||
characters_container.removeChild(this.elem)
|
||||
}
|
||||
@@ -0,0 +1,121 @@
|
||||
function style_bg_img(background) {
|
||||
var cssurl
|
||||
if (background.indexOf(".")!=-1) cssurl=["url(",")"]
|
||||
else cssurl=["",""]
|
||||
return cssurl[0]+background+cssurl[1]
|
||||
}
|
||||
|
||||
function remove(obj) {
|
||||
if (obj.type="character") take_life(obj)
|
||||
obj.remove()
|
||||
delete obj
|
||||
}
|
||||
|
||||
function getkeycode(e) {
|
||||
var keycode
|
||||
if (window.event) keycode=window.event.keyCode
|
||||
else if (e) keycode=e.which
|
||||
else keycode=0
|
||||
return keycode
|
||||
}
|
||||
|
||||
function START__movement_detection_system() {
|
||||
characters=new Array()
|
||||
characters_time=setInterval(movement_detection_system,100)
|
||||
}
|
||||
|
||||
function movement_detection_system() {
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
characters[i].elems[5][2].style.display="block"
|
||||
}
|
||||
}
|
||||
|
||||
function find_direction() {
|
||||
if (key_order[0]==1 && key_order[1]!=2 && key_order[1]!=4) direction=1
|
||||
else if ((key_order[0]==1 && key_order[1]==2) || (key_order[0]==2 && key_order[1]==1)) direction=2
|
||||
else if (key_order[0]==2 && key_order[1]!=1 && key_order[1]!=3) direction=3
|
||||
else if ((key_order[0]==2 && key_order[1]==3) || (key_order[0]==3 && key_order[1]==2)) direction=4
|
||||
else if (key_order[0]==3 && key_order[1]!=2 && key_order[1]!=4) direction=5
|
||||
else if ((key_order[0]==3 && key_order[1]==4) || (key_order[0]==4 && key_order[1]==3)) direction=6
|
||||
else if (key_order[0]==4 && key_order[1]!=3 && key_order[1]!=1) direction=7
|
||||
else if ((key_order[0]==4 && key_order[1]==1) || (key_order[0]==1 && key_order[1]==4)) direction=8
|
||||
else direction=0
|
||||
|
||||
document.title=direction
|
||||
}
|
||||
|
||||
function keydown(e) {
|
||||
var keycode=getkeycode(e)
|
||||
|
||||
if (keycode==38 && !key_up) {
|
||||
key_up=true
|
||||
key_order.splice(0,0,1)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==39 && !key_right) {
|
||||
key_right=true
|
||||
key_order.splice(0,0,2)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==40 && !key_down) {
|
||||
key_down=true
|
||||
key_order.splice(0,0,3)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==37 && !key_left) {
|
||||
key_left=true
|
||||
key_order.splice(0,0,4)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==16) key_shift=true
|
||||
else if (keycode==17) key_control=true
|
||||
|
||||
find_direction()
|
||||
}
|
||||
|
||||
function keyup(e) {
|
||||
var keycode=getkeycode(e)
|
||||
|
||||
if (keycode==38 && key_up) {
|
||||
key_up=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==1) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==39 && key_right) {
|
||||
key_right=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==2) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==40 && key_down) {
|
||||
key_down=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==3) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==37 && key_left) {
|
||||
key_left=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==4) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==16) key_shift=false
|
||||
else if (keycode==17) key_control=false
|
||||
|
||||
find_direction()
|
||||
}
|
||||
|
||||
function bring_to_life(cha) {
|
||||
characters[characters.length]=cha
|
||||
}
|
||||
|
||||
function take_life(cha) {
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (characters[i]==cha) characters.splice(i,1)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
* {
|
||||
margin:0;
|
||||
padding:0;
|
||||
}
|
||||
|
||||
body {
|
||||
font:normal 11px arial;
|
||||
}
|
||||
|
||||
#gamebox {
|
||||
position:absolute;
|
||||
top:50%;
|
||||
left:50%;
|
||||
}
|
||||
|
||||
#characters {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
}
|
||||
|
||||
#characters div {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
}
|
||||
|
||||
#characters div div {
|
||||
position:absolute;
|
||||
display:none;
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html xmlns="http://www.w3c.org/1999/xhtml">
|
||||
<head>
|
||||
<title>Eon Aton</title>
|
||||
<link href='general.css' type='text/css' rel='stylesheet' />
|
||||
<script type='text/javascript' src='functions.js'></script>
|
||||
<script type='text/javascript' src='classes.js'></script>
|
||||
<script type='text/javascript' src='load.js'></script>
|
||||
</head>
|
||||
<body>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,175 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<information>
|
||||
<defaults>
|
||||
|
||||
<actions>
|
||||
<action id="showdescription">
|
||||
document.title+="..."
|
||||
</action>
|
||||
</actions>
|
||||
|
||||
<objects>
|
||||
<object id="box1">
|
||||
<name>A box</name>
|
||||
<description>It is nothing but a.. box.</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>60</width>
|
||||
<height>50</height>
|
||||
</dimensions>
|
||||
<address>objs/box1.png</address>
|
||||
</image>
|
||||
<position>
|
||||
<x>100</x>
|
||||
<y>70</y>
|
||||
</position>
|
||||
<actions>
|
||||
<action rel="showdescription"></action>
|
||||
</actions>
|
||||
</object>
|
||||
</objects>
|
||||
|
||||
<characters>
|
||||
<character>
|
||||
<name>Simple arrows</name>
|
||||
<description>Simple arrows explaining how character movement works.</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>64</width>
|
||||
<height>48</height>
|
||||
</dimensions>
|
||||
<address>char/simplearrows.png</address>
|
||||
</image>
|
||||
<movement>
|
||||
<speed>10</speed>
|
||||
<directions>
|
||||
<topcenter>
|
||||
<row>1</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topcenter>
|
||||
<topright>
|
||||
<row>2</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topright>
|
||||
<middleright>
|
||||
<row>3</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</middleright>
|
||||
<bottomright>
|
||||
<row>4</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomright>
|
||||
<bottomcenter>
|
||||
<row>5</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomcenter>
|
||||
<bottomleft>
|
||||
<row>6</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomleft>
|
||||
<middleleft>
|
||||
<row>7</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</middleleft>
|
||||
<topleft>
|
||||
<row>8</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topleft>
|
||||
</directions>
|
||||
</movement>
|
||||
</character>
|
||||
</characters>
|
||||
|
||||
<maps>
|
||||
<map>
|
||||
<name>The Sun</name>
|
||||
<description>The great star</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>640</width>
|
||||
<height>400</height>
|
||||
<viswidth>640</viswidth>
|
||||
<visheight>400</visheight>
|
||||
</dimensions>
|
||||
<address>maps/sun.png</address>
|
||||
</image>
|
||||
<objects>
|
||||
<object rel="box1"></object>
|
||||
</objects>
|
||||
</map>
|
||||
</maps>
|
||||
|
||||
</defaults>
|
||||
|
||||
<actions>
|
||||
<action state="default"></action>
|
||||
|
||||
<action id="msg2">
|
||||
alert("Hmm...")
|
||||
</action>
|
||||
</actions>
|
||||
|
||||
<objects>
|
||||
<object state="default"></object>
|
||||
|
||||
<object id="box2">
|
||||
<name>A small box</name>
|
||||
<description>Aha! A small box!</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>30</width>
|
||||
<height>25</height>
|
||||
</dimensions>
|
||||
<address>objs/box2.png</address>
|
||||
</image>
|
||||
<position>
|
||||
<x>200</x>
|
||||
<y>100</y>
|
||||
</position>
|
||||
<actions>
|
||||
<action rel="msg2"></action>
|
||||
</actions>
|
||||
</object>
|
||||
</objects>
|
||||
|
||||
<characters>
|
||||
<character state="default"></character>
|
||||
|
||||
<character>
|
||||
<name>Wiz the Wizard</name>
|
||||
<description>A poorly drawn wizard, fighting against all evil.</description>
|
||||
<image>
|
||||
<address>char/wizard.png</address>
|
||||
</image>
|
||||
</character>
|
||||
</characters>
|
||||
|
||||
<maps>
|
||||
<map state="default"></map>
|
||||
|
||||
<map>
|
||||
<name>The valley of Sunshine</name>
|
||||
<description>Beams of light break through the sky.</description>
|
||||
<image>
|
||||
<address>maps/sunshine.png</address>
|
||||
</image>
|
||||
</map>
|
||||
</maps>
|
||||
|
||||
</information>
|
||||
@@ -0,0 +1,51 @@
|
||||
window.onload=function(){
|
||||
key_up=false
|
||||
key_right=false
|
||||
key_down=false
|
||||
key_left=false
|
||||
key_shift=false
|
||||
key_control=false
|
||||
|
||||
key_order=new Array()
|
||||
for (var i=0;i<4;i++) {
|
||||
key_order[i]=0
|
||||
}
|
||||
|
||||
direction=0
|
||||
|
||||
document.onkeydown=keydown
|
||||
document.onkeyup=keyup
|
||||
|
||||
START__movement_detection_system()
|
||||
|
||||
scr=new screen()
|
||||
scr.name="The Sun"
|
||||
scr.description="The great star"
|
||||
scr.background="maps/sun.png"
|
||||
scr.bbackground="#000"
|
||||
scr.width=640
|
||||
scr.height=400
|
||||
scr.viswidth=scr.width
|
||||
scr.visheight=scr.height
|
||||
scr.create()
|
||||
//remove(scr)
|
||||
|
||||
cha=new character()
|
||||
cha.name="Wiz the Wizard"
|
||||
cha.description="A poorly drawn wizard, fighting against all evil."
|
||||
cha.src="char/simplearrows.png"
|
||||
cha.width=48
|
||||
cha.height=64
|
||||
cha.dir([0,0,1,1,2,2,2,2,3,3,3,3])
|
||||
cha.dir([1,1,1,1,2,2,2,2,3,3,3,3])
|
||||
cha.dir([2,2,1,1,2,2,2,2,3,3,3,3])
|
||||
cha.dir([3,3,1,1,2,2,2,2,3,3,3,3])
|
||||
cha.dir([4,4,1,1,2,2,2,2,3,3,3,3])
|
||||
cha.dir([5,5,1,1,2,2,2,2,3,3,3,3])
|
||||
cha.dir([6,6,1,1,2,2,2,2,3,3,3,3])
|
||||
cha.dir([7,7,1,1,2,2,2,2,3,3,3,3])
|
||||
cha.create()
|
||||
scr.add(cha)
|
||||
//take_life(cha)
|
||||
//remove(cha)
|
||||
}
|
||||
@@ -0,0 +1,59 @@
|
||||
// Screen
|
||||
function screen() {
|
||||
var type, name, description, background, bbackground, width, height, viswidth, visheight, elem
|
||||
this.type="screen"
|
||||
}
|
||||
|
||||
screen.prototype.create=function() {
|
||||
document.body.style.background=style_bg_img(this.bbackground)
|
||||
this.elem=document.createElement("div")
|
||||
this.elem.style.background=style_bg_img(this.background)
|
||||
this.elem.id="gamebox"
|
||||
this.elem.style.width=(this.viswidth)+"px"
|
||||
this.elem.style.height=(this.visheight)+"px"
|
||||
this.elem.style.marginLeft=(-this.viswidth/2)+"px"
|
||||
this.elem.style.marginTop=(-this.visheight/2)+"px"
|
||||
document.body.appendChild(this.elem)
|
||||
characters_container=document.createElement("div")
|
||||
characters_container.id="characters"
|
||||
this.elem.appendChild(characters_container)
|
||||
}
|
||||
|
||||
screen.prototype.add=function(obj) {
|
||||
eval(obj.type+"s_container").appendChild(obj.elem)
|
||||
if (obj.type=="character") give_life(obj)
|
||||
}
|
||||
|
||||
screen.prototype.remove=function() {
|
||||
document.body.style.background=""
|
||||
document.body.removeChild(this.elem)
|
||||
}
|
||||
|
||||
// Character
|
||||
function character() {
|
||||
var type, name, description, src, width, height, dirs, elem, posX, posY
|
||||
this.type="character"
|
||||
this.dirs=new Array(8)
|
||||
this.posX=0
|
||||
this.posY=0
|
||||
}
|
||||
|
||||
character.prototype.dir=function(dir,row,stand,walk,run) {
|
||||
this.dirs[dir]=new Array()
|
||||
this.dirs[dir][0]=row
|
||||
this.dirs[dir][1]=stand
|
||||
this.dirs[dir][2]=walk
|
||||
this.dirs[dir][3]=run
|
||||
}
|
||||
|
||||
character.prototype.create=function() {
|
||||
this.elem=document.createElement("div")
|
||||
this.elem=document.createElement("div")
|
||||
this.elem.style.background="url("+this.src+")"
|
||||
this.elem.style.width=(this.width)+"px"
|
||||
this.elem.style.height=(this.height)+"px"
|
||||
}
|
||||
|
||||
character.prototype.remove=function() {
|
||||
characters_container.removeChild(this.elem)
|
||||
}
|
||||
@@ -0,0 +1,260 @@
|
||||
function style_bg_img(background) {
|
||||
var cssurl
|
||||
if (background.indexOf(".")!=-1) cssurl=["url(",")"]
|
||||
else cssurl=["",""]
|
||||
return cssurl[0]+background+cssurl[1]
|
||||
}
|
||||
|
||||
function create(scr) {
|
||||
scr.create()
|
||||
link(scr)
|
||||
}
|
||||
|
||||
function remove(obj) {
|
||||
if (obj.type="character") take_life(obj)
|
||||
obj.remove()
|
||||
delete obj
|
||||
}
|
||||
|
||||
function getkeycode(e) {
|
||||
var keycode
|
||||
if (window.event) keycode=window.event.keyCode
|
||||
else if (e) keycode=e.which
|
||||
else keycode=0
|
||||
return keycode
|
||||
}
|
||||
|
||||
function START_systems() {
|
||||
key_up=false
|
||||
key_right=false
|
||||
key_down=false
|
||||
key_left=false
|
||||
key_shift=false
|
||||
key_control=false
|
||||
|
||||
key_order=new Array()
|
||||
for (var i=0;i<4;i++) {
|
||||
key_order[i]=0
|
||||
}
|
||||
|
||||
direction=7
|
||||
character_state=1
|
||||
|
||||
document.onkeydown=keydown
|
||||
document.onkeyup=keyup
|
||||
|
||||
characters=new Array()
|
||||
row_num=new Array()
|
||||
col_num=new Array()
|
||||
col_length=new Array()
|
||||
|
||||
define_pixel_movement(3,5)
|
||||
|
||||
frame_showing_speed=150
|
||||
character_movement_speed=50
|
||||
frame_showing()
|
||||
character_movement()
|
||||
|
||||
//setInterval(debugging,100)
|
||||
}
|
||||
|
||||
function debugging() {
|
||||
document.title=direction+" | "+col_length[0]+" | "+col_num[0]+" | "+character_state
|
||||
}
|
||||
|
||||
function define_pixel_movement(walk,run) {
|
||||
pixel_movement=[0,walk,run]
|
||||
diagonal_pixel_movement=[0,Math.sqrt(walk*walk/2),Math.sqrt(run*run/2)]
|
||||
}
|
||||
|
||||
function show_frame(cha_num,row,col) {
|
||||
characters[cha_num].elem.style.backgroundPosition="-"+(col*(cha.width+1)+1)+"px -"+(cha.dirs[row][0]*(cha.height+1)+1)+"px"
|
||||
}
|
||||
|
||||
function frame_showing() {
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (col_num[i]<col_length[i]) col_num[i]++
|
||||
else col_num[i]=0
|
||||
show_frame(i,row_num[0],characters[i].dirs[row_num[i]][character_state][col_num[i]])
|
||||
}
|
||||
setTimeout(frame_showing,frame_showing_speed)
|
||||
}
|
||||
|
||||
function character_movement() {
|
||||
var pixmove=pixel_movement[character_state-1]
|
||||
var dia_pixmove=diagonal_pixel_movement[character_state-1]
|
||||
var x,y
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
switch(direction) {
|
||||
case 1:
|
||||
y=characters[i].posY-pixmove
|
||||
if (y>-1) characters[i].posY=y
|
||||
break;
|
||||
case 2:
|
||||
y=characters[i].posY-dia_pixmove
|
||||
x=characters[i].posX+dia_pixmove
|
||||
if (y>-1) characters[i].posY=y
|
||||
if (x<current_screen.width-characters[i].width+1) characters[i].posX=x
|
||||
break;
|
||||
case 3:
|
||||
x=characters[i].posX+pixmove
|
||||
if (x<current_screen.width-characters[i].width+1) characters[i].posX=x
|
||||
break;
|
||||
case 4:
|
||||
x=characters[i].posX+dia_pixmove
|
||||
y=characters[i].posY+dia_pixmove
|
||||
if (x<current_screen.width-characters[i].width+1) characters[i].posX=x
|
||||
if (y<current_screen.height-characters[i].height+1) characters[i].posY=y
|
||||
break;
|
||||
case 5:
|
||||
y=characters[i].posY+pixmove
|
||||
if (y<current_screen.height-characters[i].height+1) characters[i].posY=y
|
||||
break;
|
||||
case 6:
|
||||
y=characters[i].posY+dia_pixmove
|
||||
x=characters[i].posX-dia_pixmove
|
||||
if (y<current_screen.height-characters[i].height+1) characters[i].posY=y
|
||||
if (x>-1) characters[i].posX=x
|
||||
break;
|
||||
case 7:
|
||||
x=characters[i].posX-pixmove
|
||||
if (x>-1) characters[i].posX=x
|
||||
break;
|
||||
case 8:
|
||||
x=characters[i].posX-dia_pixmove
|
||||
y=characters[i].posY-dia_pixmove
|
||||
if (x>-1) characters[i].posX=x
|
||||
if (y>-1) characters[i].posY=y
|
||||
break;
|
||||
}
|
||||
characters[i].elem.style.left=characters[i].posX+"px"
|
||||
characters[i].elem.style.top=characters[i].posY+"px"
|
||||
}
|
||||
setTimeout(character_movement,character_movement_speed)
|
||||
}
|
||||
|
||||
function get_character_state() {
|
||||
if (key_order[0]==0) character_state=1
|
||||
else if (!key_shift && key_order[0]>0) character_state=2
|
||||
else if (key_shift && key_order[0]>0) character_state=3
|
||||
}
|
||||
|
||||
function get_row_num() {
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (!characters[i].dirs[direction-1]) {
|
||||
if (direction==2 && key_order[1]==1) row_num[i]=0
|
||||
else if (direction==2 && key_order[1]==2) row_num[i]=2
|
||||
else if (direction==4 && key_order[1]==2) row_num[i]=2
|
||||
else if (direction==4 && key_order[1]==3) row_num[i]=4
|
||||
else if (direction==6 && key_order[1]==3) row_num[i]=4
|
||||
else if (direction==6 && key_order[1]==4) row_num[i]=6
|
||||
else if (direction==8 && key_order[1]==4) row_num[i]=6
|
||||
else if (direction==8 && key_order[1]==1) row_num[i]=0
|
||||
}
|
||||
else row_num[i]=direction-1
|
||||
}
|
||||
}
|
||||
|
||||
function get_col_length() {
|
||||
get_character_state()
|
||||
get_row_num()
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
col_length[i]=characters[i].dirs[row_num[i]][character_state].length-1
|
||||
}
|
||||
}
|
||||
|
||||
function find_direction() {
|
||||
if (key_order[0]==1 && key_order[1]!=2 && key_order[1]!=4) direction=1
|
||||
else if ((key_order[0]==1 && key_order[1]==2) || (key_order[0]==2 && key_order[1]==1)) direction=2
|
||||
else if (key_order[0]==2 && key_order[1]!=1 && key_order[1]!=3) direction=3
|
||||
else if ((key_order[0]==2 && key_order[1]==3) || (key_order[0]==3 && key_order[1]==2)) direction=4
|
||||
else if (key_order[0]==3 && key_order[1]!=2 && key_order[1]!=4) direction=5
|
||||
else if ((key_order[0]==3 && key_order[1]==4) || (key_order[0]==4 && key_order[1]==3)) direction=6
|
||||
else if (key_order[0]==4 && key_order[1]!=3 && key_order[1]!=1) direction=7
|
||||
else if ((key_order[0]==4 && key_order[1]==1) || (key_order[0]==1 && key_order[1]==4)) direction=8
|
||||
else direction=0
|
||||
}
|
||||
|
||||
function keydown(e) {
|
||||
var keycode=getkeycode(e)
|
||||
|
||||
if (keycode==38 && !key_up) {
|
||||
key_up=true
|
||||
key_order.splice(0,0,1)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==39 && !key_right) {
|
||||
key_right=true
|
||||
key_order.splice(0,0,2)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==40 && !key_down) {
|
||||
key_down=true
|
||||
key_order.splice(0,0,3)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==37 && !key_left) {
|
||||
key_left=true
|
||||
key_order.splice(0,0,4)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==16) key_shift=true
|
||||
else if (keycode==17) key_control=true
|
||||
|
||||
if (keycode==38 || keycode==39 || keycode==40 || keycode==37) find_direction()
|
||||
if (keycode==38 || keycode==39 || keycode==40 || keycode==37 || keycode==16) get_col_length()
|
||||
}
|
||||
|
||||
function keyup(e) {
|
||||
var keycode=getkeycode(e)
|
||||
|
||||
if (keycode==38 && key_up) {
|
||||
key_up=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==1) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==39 && key_right) {
|
||||
key_right=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==2) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==40 && key_down) {
|
||||
key_down=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==3) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==37 && key_left) {
|
||||
key_left=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==4) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==16) key_shift=false
|
||||
else if (keycode==17) key_control=false
|
||||
|
||||
if (key_order[0]>0 && (keycode==38 || keycode==39 || keycode==40 || keycode==37)) find_direction()
|
||||
if (keycode==38 || keycode==39 || keycode==40 || keycode==37 || keycode==16) get_col_length()
|
||||
}
|
||||
|
||||
function link(scr) {
|
||||
current_screen=scr
|
||||
}
|
||||
|
||||
function give_life(cha) {
|
||||
col_num[characters.length]=0
|
||||
characters[characters.length]=cha
|
||||
get_col_length()
|
||||
}
|
||||
|
||||
function take_life(cha) {
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (characters[i]==cha) characters.splice(i,1)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
* {
|
||||
margin:0;
|
||||
padding:0;
|
||||
}
|
||||
|
||||
body {
|
||||
font:normal 11px arial;
|
||||
}
|
||||
|
||||
#gamebox {
|
||||
position:absolute;
|
||||
top:50%;
|
||||
left:50%;
|
||||
}
|
||||
|
||||
#characters {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
}
|
||||
|
||||
#characters div {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html xmlns="http://www.w3c.org/1999/xhtml">
|
||||
<head>
|
||||
<title>Eon Aton</title>
|
||||
<link href='general.css' type='text/css' rel='stylesheet' />
|
||||
<script type='text/javascript' src='functions.js'></script>
|
||||
<script type='text/javascript' src='classes.js'></script>
|
||||
<script type='text/javascript' src='load.js'></script>
|
||||
</head>
|
||||
<body>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,175 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<information>
|
||||
<defaults>
|
||||
|
||||
<actions>
|
||||
<action id="showdescription">
|
||||
document.title+="..."
|
||||
</action>
|
||||
</actions>
|
||||
|
||||
<objects>
|
||||
<object id="box1">
|
||||
<name>A box</name>
|
||||
<description>It is nothing but a.. box.</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>60</width>
|
||||
<height>50</height>
|
||||
</dimensions>
|
||||
<address>objs/box1.png</address>
|
||||
</image>
|
||||
<position>
|
||||
<x>100</x>
|
||||
<y>70</y>
|
||||
</position>
|
||||
<actions>
|
||||
<action rel="showdescription"></action>
|
||||
</actions>
|
||||
</object>
|
||||
</objects>
|
||||
|
||||
<characters>
|
||||
<character>
|
||||
<name>Simple arrows</name>
|
||||
<description>Simple arrows explaining how character movement works.</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>64</width>
|
||||
<height>48</height>
|
||||
</dimensions>
|
||||
<address>char/simplearrows.png</address>
|
||||
</image>
|
||||
<movement>
|
||||
<speed>10</speed>
|
||||
<directions>
|
||||
<topcenter>
|
||||
<row>1</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topcenter>
|
||||
<topright>
|
||||
<row>2</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topright>
|
||||
<middleright>
|
||||
<row>3</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</middleright>
|
||||
<bottomright>
|
||||
<row>4</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomright>
|
||||
<bottomcenter>
|
||||
<row>5</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomcenter>
|
||||
<bottomleft>
|
||||
<row>6</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomleft>
|
||||
<middleleft>
|
||||
<row>7</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</middleleft>
|
||||
<topleft>
|
||||
<row>8</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topleft>
|
||||
</directions>
|
||||
</movement>
|
||||
</character>
|
||||
</characters>
|
||||
|
||||
<maps>
|
||||
<map>
|
||||
<name>The Sun</name>
|
||||
<description>The great star</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>640</width>
|
||||
<height>400</height>
|
||||
<viswidth>640</viswidth>
|
||||
<visheight>400</visheight>
|
||||
</dimensions>
|
||||
<address>maps/sun.png</address>
|
||||
</image>
|
||||
<objects>
|
||||
<object rel="box1"></object>
|
||||
</objects>
|
||||
</map>
|
||||
</maps>
|
||||
|
||||
</defaults>
|
||||
|
||||
<actions>
|
||||
<action state="default"></action>
|
||||
|
||||
<action id="msg2">
|
||||
alert("Hmm...")
|
||||
</action>
|
||||
</actions>
|
||||
|
||||
<objects>
|
||||
<object state="default"></object>
|
||||
|
||||
<object id="box2">
|
||||
<name>A small box</name>
|
||||
<description>Aha! A small box!</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>30</width>
|
||||
<height>25</height>
|
||||
</dimensions>
|
||||
<address>objs/box2.png</address>
|
||||
</image>
|
||||
<position>
|
||||
<x>200</x>
|
||||
<y>100</y>
|
||||
</position>
|
||||
<actions>
|
||||
<action rel="msg2"></action>
|
||||
</actions>
|
||||
</object>
|
||||
</objects>
|
||||
|
||||
<characters>
|
||||
<character state="default"></character>
|
||||
|
||||
<character>
|
||||
<name>Wiz the Wizard</name>
|
||||
<description>A poorly drawn wizard, fighting against all evil.</description>
|
||||
<image>
|
||||
<address>char/wizard.png</address>
|
||||
</image>
|
||||
</character>
|
||||
</characters>
|
||||
|
||||
<maps>
|
||||
<map state="default"></map>
|
||||
|
||||
<map>
|
||||
<name>The valley of Sunshine</name>
|
||||
<description>Beams of light break through the sky.</description>
|
||||
<image>
|
||||
<address>maps/sunshine.png</address>
|
||||
</image>
|
||||
</map>
|
||||
</maps>
|
||||
|
||||
</information>
|
||||
@@ -0,0 +1,56 @@
|
||||
window.onload=function(){
|
||||
START_systems()
|
||||
|
||||
scr=new screen()
|
||||
scr.name="The Sun"
|
||||
scr.description="The great star"
|
||||
scr.background="maps/sun.png"
|
||||
scr.bbackground="#000"
|
||||
scr.width=640
|
||||
scr.height=400
|
||||
scr.viswidth=scr.width
|
||||
scr.visheight=scr.height
|
||||
create(scr)
|
||||
|
||||
cha=new character()
|
||||
cha.name="Wiz the Wizard"
|
||||
cha.description="A poorly drawn wizard, fighting against all evil."
|
||||
cha.src="char/wizard.png"
|
||||
cha.width=48
|
||||
cha.height=64
|
||||
cha.posX=285
|
||||
cha.posY=140
|
||||
|
||||
cha.dir(0,0,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
cha.dir(1,1,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
cha.dir(2,2,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
cha.dir(3,3,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
cha.dir(4,4,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
cha.dir(5,5,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
cha.dir(6,6,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
cha.dir(7,7,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
|
||||
cha.create()
|
||||
scr.add(cha)
|
||||
|
||||
chab=new character()
|
||||
chab.name="test"
|
||||
chab.description="test"
|
||||
chab.src="char/simplearrows.png"
|
||||
chab.width=48
|
||||
chab.height=64
|
||||
chab.posX=50
|
||||
chab.posY=160
|
||||
|
||||
chab.dir(0,0,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
chab.dir(1,1,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
chab.dir(2,2,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
chab.dir(3,3,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
chab.dir(4,4,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
chab.dir(5,5,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
chab.dir(6,6,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
chab.dir(7,7,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
|
||||
chab.create()
|
||||
scr.add(chab)
|
||||
}
|
||||
@@ -0,0 +1,71 @@
|
||||
// Screen
|
||||
function screen() {
|
||||
var type, name, description, background, bbackground, width, height, viswidth, visheight, viselem, elem
|
||||
this.type="screen"
|
||||
}
|
||||
|
||||
screen.prototype.create=function() {
|
||||
document.body.style.background=style_bg_img(this.bbackground)
|
||||
this.viselem=document.createElement("div")
|
||||
this.viselem.id="visgamebox"
|
||||
if (this.viswidth>this.width) this.viswidth=this.width
|
||||
if (this.visheight>this.height) this.visheight=this.height
|
||||
this.viselem.style.width=(this.viswidth)+"px"
|
||||
this.viselem.style.height=(this.visheight)+"px"
|
||||
this.viselem.style.marginLeft=(-this.viswidth/2)+"px"
|
||||
this.viselem.style.marginTop=(-this.visheight/2)+"px"
|
||||
|
||||
this.elem=document.createElement("div")
|
||||
this.elem.style.background=style_bg_img(this.background)
|
||||
this.elem.id="gamebox"
|
||||
this.elem.style.width=(this.width)+"px"
|
||||
this.elem.style.height=(this.height)+"px"
|
||||
|
||||
this.viselem.appendChild(this.elem)
|
||||
document.body.appendChild(this.viselem)
|
||||
|
||||
characters_container=document.createElement("div")
|
||||
characters_container.id="characters"
|
||||
this.elem.appendChild(characters_container)
|
||||
}
|
||||
|
||||
screen.prototype.add=function(obj) {
|
||||
eval(obj.type+"s_container").appendChild(obj.elem)
|
||||
if (obj.type=="character") give_life(obj)
|
||||
}
|
||||
|
||||
screen.prototype.remove=function() {
|
||||
document.body.style.background=""
|
||||
document.body.removeChild(this.elem)
|
||||
}
|
||||
|
||||
// Character
|
||||
function character() {
|
||||
var type, visible, name, description, src, width, height, dirs, elem, posX, posY
|
||||
this.type="character"
|
||||
|
||||
this.visible=false
|
||||
this.dirs=new Array(8)
|
||||
this.posX=0
|
||||
this.posY=0
|
||||
}
|
||||
|
||||
character.prototype.dir=function(dir,row,stand,walk,run) {
|
||||
this.dirs[dir]=new Array()
|
||||
this.dirs[dir][0]=row
|
||||
this.dirs[dir][1]=stand
|
||||
this.dirs[dir][2]=walk
|
||||
this.dirs[dir][3]=run
|
||||
}
|
||||
|
||||
character.prototype.create=function() {
|
||||
this.elem=document.createElement("div")
|
||||
this.elem=document.createElement("div")
|
||||
this.elem.style.background="url("+this.src+")"
|
||||
this.elem.style.width=(this.width)+"px"
|
||||
this.elem.style.height=(this.height)+"px"
|
||||
}
|
||||
|
||||
character.prototype.remove=function() {
|
||||
characters_container.removeChild(this.elem)
|
||||
}
|
||||
@@ -0,0 +1,337 @@
|
||||
function style_bg_img(background) {
|
||||
var cssurl
|
||||
if (background.indexOf(".")!=-1) cssurl=["url(",")"]
|
||||
else cssurl=["",""]
|
||||
return cssurl[0]+background+cssurl[1]
|
||||
}
|
||||
|
||||
function remove(obj) {
|
||||
if (obj.type="character") take_life(obj)
|
||||
obj.remove()
|
||||
delete obj
|
||||
}
|
||||
|
||||
function getkeycode(e) {
|
||||
var keycode
|
||||
if (window.event) keycode=window.event.keyCode
|
||||
else if (e) keycode=e.which
|
||||
else keycode=0
|
||||
return keycode
|
||||
}
|
||||
|
||||
function START_systems() {
|
||||
key_up=false
|
||||
key_right=false
|
||||
key_down=false
|
||||
key_left=false
|
||||
key_shift=false
|
||||
key_control=false
|
||||
|
||||
key_order=new Array()
|
||||
for (var i=0;i<4;i++) {
|
||||
key_order[i]=0
|
||||
}
|
||||
|
||||
direction=7
|
||||
character_state=1
|
||||
|
||||
document.onkeydown=keydown
|
||||
document.onkeyup=keyup
|
||||
|
||||
row_num=new Array()
|
||||
col_num=new Array()
|
||||
col_length=new Array()
|
||||
|
||||
maxwidth=0
|
||||
maxheight=0
|
||||
|
||||
define_pixel_movement(5,10)
|
||||
define_character_distance(-5)
|
||||
|
||||
direction_changing_speed=3
|
||||
|
||||
frame_showing_speed=150
|
||||
movement_speed=50
|
||||
frame_showing()
|
||||
movement()
|
||||
}
|
||||
|
||||
function define_pixel_movement(walk,run) {
|
||||
pixel_movement=[0,walk,run]
|
||||
diagonal_pixel_movement=[0,Math.sqrt(walk*walk/2),Math.sqrt(run*run/2)]
|
||||
}
|
||||
|
||||
function define_character_distance(dist) {
|
||||
character_distance=dist
|
||||
diagonal_character_distance=Math.sqrt(dist*dist*2)
|
||||
if (dist<0) diagonal_character_distance=-diagonal_character_distance
|
||||
}
|
||||
|
||||
function show_frame(cha_num,row,col) {
|
||||
characters[cha_num].elem.style.backgroundPosition="-"+(col*(characters[cha_num].width+1)+1)+"px -"+(characters[cha_num].dirs[row][0]*(characters[cha_num].height+1)+1)+"px"
|
||||
}
|
||||
|
||||
function frame_showing() {
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (col_num[i]<col_length[i]) col_num[i]++
|
||||
else col_num[i]=0
|
||||
if (characters[i].visible) show_frame(i,row_num[0],characters[i].dirs[row_num[i]][character_state][col_num[i]])
|
||||
}
|
||||
setTimeout(frame_showing,frame_showing_speed)
|
||||
}
|
||||
|
||||
function movement() {
|
||||
var pixmove=pixel_movement[character_state-1]
|
||||
var dia_pixmove=diagonal_pixel_movement[character_state-1]
|
||||
var li, x, y, s_x, s_y, cy
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (characters[i].visible) {
|
||||
switch(direction) {
|
||||
case 1:
|
||||
if (i==0) {
|
||||
x=characters[i].posX
|
||||
y=characters[i].posY-pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY+character_distance+characters[li].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (i==0) {
|
||||
x=characters[i].posX+dia_pixmove
|
||||
y=characters[i].posY-dia_pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX-diagonal_character_distance-characters[i].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY+diagonal_character_distance+characters[li].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (i==0) {
|
||||
x=characters[i].posX+pixmove
|
||||
y=characters[i].posY
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX-character_distance-characters[i].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (i==0) {
|
||||
x=characters[i].posX+dia_pixmove
|
||||
y=characters[i].posY+dia_pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX-diagonal_character_distance-characters[i].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY-diagonal_character_distance-characters[i].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 5:
|
||||
if (i==0) {
|
||||
x=characters[i].posX
|
||||
y=characters[i].posY+pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY-character_distance-characters[i].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
if (i==0) {
|
||||
x=characters[i].posX-dia_pixmove
|
||||
y=characters[i].posY+dia_pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX+diagonal_character_distance+characters[li].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY-diagonal_character_distance-characters[i].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 7:
|
||||
if (i==0) {
|
||||
x=characters[i].posX-pixmove
|
||||
y=characters[i].posY
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX+character_distance+characters[li].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
case 8:
|
||||
if (i==0) {
|
||||
x=characters[i].posX-dia_pixmove
|
||||
y=characters[i].posY-dia_pixmove
|
||||
}
|
||||
else {
|
||||
x=characters[i].posX+(characters[li].posX-characters[i].posX+diagonal_character_distance+characters[li].width)/direction_changing_speed
|
||||
y=characters[i].posY+(characters[li].posY-characters[i].posY+diagonal_character_distance+characters[li].height)/direction_changing_speed
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (x>-1 && x<current_screen.width-characters[i].width+1) characters[i].posX=x
|
||||
if (y>-1 && y<current_screen.height-characters[i].height+1) characters[i].posY=y
|
||||
|
||||
if (direction==1 || direction==5) s_x=(maxwidth-characters[i].width)/2
|
||||
else s_x=0
|
||||
if (direction==3 || direction==7) s_y=maxheight-characters[i].height
|
||||
else s_y=0
|
||||
|
||||
characters[i].elem.style.left=characters[i].posX+s_x+"px"
|
||||
characters[i].elem.style.top=characters[i].posY+s_y+"px"
|
||||
|
||||
cy=characters.length+1
|
||||
for (ii=0;ii<characters.length;ii++) {
|
||||
if (characters[ii].posY>characters[i].posY) cy--
|
||||
}
|
||||
characters[i].elem.style.zIndex=cy
|
||||
li=i
|
||||
}
|
||||
|
||||
if (characters.length>0) {
|
||||
if (characters[0].posX>(current_screen.viswidth-characters[0].width)/2 && characters[0].posX<current_screen.width-(current_screen.viswidth+characters[0].width)/2) current_screen.elem.style.left=-(characters[0].posX-(current_screen.viswidth-characters[0].width)/2)+"px"
|
||||
if (characters[0].posY>(current_screen.visheight-characters[0].height)/2 && characters[0].posY<current_screen.height-(current_screen.visheight+characters[0].height)/2) current_screen.elem.style.top=-(characters[0].posY-(current_screen.visheight-characters[0].height)/2)+"px"
|
||||
}
|
||||
}
|
||||
|
||||
setTimeout(movement,movement_speed)
|
||||
}
|
||||
|
||||
function get_character_state() {
|
||||
if (key_order[0]==0) character_state=1
|
||||
else if (!key_shift && key_order[0]>0) character_state=2
|
||||
else if (key_shift && key_order[0]>0) character_state=3
|
||||
}
|
||||
|
||||
function get_row_num() {
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (!characters[i].dirs[direction-1]) {
|
||||
if (direction==2 && key_order[1]==1) row_num[i]=0
|
||||
else if (direction==2 && key_order[1]==2) row_num[i]=2
|
||||
else if (direction==4 && key_order[1]==2) row_num[i]=2
|
||||
else if (direction==4 && key_order[1]==3) row_num[i]=4
|
||||
else if (direction==6 && key_order[1]==3) row_num[i]=4
|
||||
else if (direction==6 && key_order[1]==4) row_num[i]=6
|
||||
else if (direction==8 && key_order[1]==4) row_num[i]=6
|
||||
else if (direction==8 && key_order[1]==1) row_num[i]=0
|
||||
}
|
||||
else row_num[i]=direction-1
|
||||
}
|
||||
}
|
||||
|
||||
function get_col_length() {
|
||||
get_character_state()
|
||||
get_row_num()
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
col_length[i]=characters[i].dirs[row_num[i]][character_state].length-1
|
||||
}
|
||||
}
|
||||
|
||||
function get_maxs() {
|
||||
maxwidth=0
|
||||
maxheight=0
|
||||
for (var i=0;i<characters.length;i++) {
|
||||
if (characters[i].width>maxwidth) maxwidth=characters[i].width
|
||||
if (characters[i].height>maxheight) maxheight=characters[i].height
|
||||
}
|
||||
}
|
||||
|
||||
function find_direction() {
|
||||
if (key_order[0]==1 && key_order[1]!=2 && key_order[1]!=4) direction=1
|
||||
else if ((key_order[0]==1 && key_order[1]==2) || (key_order[0]==2 && key_order[1]==1)) direction=2
|
||||
else if (key_order[0]==2 && key_order[1]!=1 && key_order[1]!=3) direction=3
|
||||
else if ((key_order[0]==2 && key_order[1]==3) || (key_order[0]==3 && key_order[1]==2)) direction=4
|
||||
else if (key_order[0]==3 && key_order[1]!=2 && key_order[1]!=4) direction=5
|
||||
else if ((key_order[0]==3 && key_order[1]==4) || (key_order[0]==4 && key_order[1]==3)) direction=6
|
||||
else if (key_order[0]==4 && key_order[1]!=3 && key_order[1]!=1) direction=7
|
||||
else if ((key_order[0]==4 && key_order[1]==1) || (key_order[0]==1 && key_order[1]==4)) direction=8
|
||||
else direction=0
|
||||
}
|
||||
|
||||
function keydown(e) {
|
||||
var keycode=getkeycode(e)
|
||||
|
||||
if (keycode==38 && !key_up) {
|
||||
key_up=true
|
||||
key_order.splice(0,0,1)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==39 && !key_right) {
|
||||
key_right=true
|
||||
key_order.splice(0,0,2)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==40 && !key_down) {
|
||||
key_down=true
|
||||
key_order.splice(0,0,3)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==37 && !key_left) {
|
||||
key_left=true
|
||||
key_order.splice(0,0,4)
|
||||
key_order.splice(3,1)
|
||||
}
|
||||
else if (keycode==16) key_shift=true
|
||||
else if (keycode==17) key_control=true
|
||||
|
||||
if (keycode==38 || keycode==39 || keycode==40 || keycode==37) find_direction()
|
||||
if (keycode==38 || keycode==39 || keycode==40 || keycode==37 || keycode==16) get_col_length()
|
||||
}
|
||||
|
||||
function keyup(e) {
|
||||
var keycode=getkeycode(e)
|
||||
|
||||
if (keycode==38 && key_up) {
|
||||
key_up=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==1) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==39 && key_right) {
|
||||
key_right=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==2) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==40 && key_down) {
|
||||
key_down=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==3) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==37 && key_left) {
|
||||
key_left=false
|
||||
for (var i=0;i<4;i++) {
|
||||
if (key_order[i]==4) key_order.splice(i,1)
|
||||
}
|
||||
key_order.splice(3,0,0)
|
||||
}
|
||||
else if (keycode==16) key_shift=false
|
||||
else if (keycode==17) key_control=false
|
||||
|
||||
if (key_order[0]>0 && (keycode==38 || keycode==39 || keycode==40 || keycode==37)) find_direction()
|
||||
if (keycode==38 || keycode==39 || keycode==40 || keycode==37 || keycode==16) get_col_length()
|
||||
}
|
||||
|
||||
function exchange_characters(a,b) {
|
||||
var temp=characters[a]
|
||||
characters[a]=characters[b]
|
||||
characters[b]=temp
|
||||
}
|
||||
|
||||
function give_life(cha) {
|
||||
col_num[characters.length]=0
|
||||
cha.visible=true
|
||||
cha.elem.style.display="block"
|
||||
get_col_length()
|
||||
get_maxs()
|
||||
}
|
||||
|
||||
function take_life(cha) {
|
||||
cha.visible=false
|
||||
cha.elem.style.display="none"
|
||||
get_maxs()
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
* {
|
||||
margin:0;
|
||||
padding:0;
|
||||
}
|
||||
|
||||
body {
|
||||
font:normal 11px arial;
|
||||
}
|
||||
|
||||
#visgamebox {
|
||||
position:absolute;
|
||||
top:50%;
|
||||
left:50%;
|
||||
overflow:hidden;
|
||||
}
|
||||
|
||||
#gamebox {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
}
|
||||
|
||||
#characters {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
}
|
||||
|
||||
#characters div {
|
||||
position:absolute;
|
||||
top:0;
|
||||
left:0;
|
||||
display:none;
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
|
||||
<html xmlns="http://www.w3c.org/1999/xhtml">
|
||||
<head>
|
||||
<title>Eon Aton</title>
|
||||
<link href='general.css' type='text/css' rel='stylesheet' />
|
||||
<script type='text/javascript' src='functions.js'></script>
|
||||
<script type='text/javascript' src='classes.js'></script>
|
||||
<script type='text/javascript' src='load.js'></script>
|
||||
</head>
|
||||
<body></body>
|
||||
</html>
|
||||
@@ -0,0 +1,175 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<information>
|
||||
<defaults>
|
||||
|
||||
<actions>
|
||||
<action id="showdescription">
|
||||
document.title+="..."
|
||||
</action>
|
||||
</actions>
|
||||
|
||||
<objects>
|
||||
<object id="box1">
|
||||
<name>A box</name>
|
||||
<description>It is nothing but a.. box.</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>60</width>
|
||||
<height>50</height>
|
||||
</dimensions>
|
||||
<address>objs/box1.png</address>
|
||||
</image>
|
||||
<position>
|
||||
<x>100</x>
|
||||
<y>70</y>
|
||||
</position>
|
||||
<actions>
|
||||
<action rel="showdescription"></action>
|
||||
</actions>
|
||||
</object>
|
||||
</objects>
|
||||
|
||||
<characters>
|
||||
<character>
|
||||
<name>Simple arrows</name>
|
||||
<description>Simple arrows explaining how character movement works.</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>64</width>
|
||||
<height>48</height>
|
||||
</dimensions>
|
||||
<address>char/simplearrows.png</address>
|
||||
</image>
|
||||
<movement>
|
||||
<speed>10</speed>
|
||||
<directions>
|
||||
<topcenter>
|
||||
<row>1</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topcenter>
|
||||
<topright>
|
||||
<row>2</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topright>
|
||||
<middleright>
|
||||
<row>3</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</middleright>
|
||||
<bottomright>
|
||||
<row>4</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomright>
|
||||
<bottomcenter>
|
||||
<row>5</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomcenter>
|
||||
<bottomleft>
|
||||
<row>6</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</bottomleft>
|
||||
<middleleft>
|
||||
<row>7</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</middleleft>
|
||||
<topleft>
|
||||
<row>8</row>
|
||||
<stand>1-2</stand>
|
||||
<walk>3-6</walk>
|
||||
<run>7-10</run>
|
||||
</topleft>
|
||||
</directions>
|
||||
</movement>
|
||||
</character>
|
||||
</characters>
|
||||
|
||||
<maps>
|
||||
<map>
|
||||
<name>The Sun</name>
|
||||
<description>The great star</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>640</width>
|
||||
<height>400</height>
|
||||
<viswidth>640</viswidth>
|
||||
<visheight>400</visheight>
|
||||
</dimensions>
|
||||
<address>maps/sun.png</address>
|
||||
</image>
|
||||
<objects>
|
||||
<object rel="box1"></object>
|
||||
</objects>
|
||||
</map>
|
||||
</maps>
|
||||
|
||||
</defaults>
|
||||
|
||||
<actions>
|
||||
<action state="default"></action>
|
||||
|
||||
<action id="msg2">
|
||||
alert("Hmm...")
|
||||
</action>
|
||||
</actions>
|
||||
|
||||
<objects>
|
||||
<object state="default"></object>
|
||||
|
||||
<object id="box2">
|
||||
<name>A small box</name>
|
||||
<description>Aha! A small box!</description>
|
||||
<image>
|
||||
<dimensions>
|
||||
<width>30</width>
|
||||
<height>25</height>
|
||||
</dimensions>
|
||||
<address>objs/box2.png</address>
|
||||
</image>
|
||||
<position>
|
||||
<x>200</x>
|
||||
<y>100</y>
|
||||
</position>
|
||||
<actions>
|
||||
<action rel="msg2"></action>
|
||||
</actions>
|
||||
</object>
|
||||
</objects>
|
||||
|
||||
<characters>
|
||||
<character state="default"></character>
|
||||
|
||||
<character>
|
||||
<name>Wiz the Wizard</name>
|
||||
<description>A poorly drawn wizard, fighting against all evil.</description>
|
||||
<image>
|
||||
<address>char/wizard.png</address>
|
||||
</image>
|
||||
</character>
|
||||
</characters>
|
||||
|
||||
<maps>
|
||||
<map state="default"></map>
|
||||
|
||||
<map>
|
||||
<name>The valley of Sunshine</name>
|
||||
<description>Beams of light break through the sky.</description>
|
||||
<image>
|
||||
<address>maps/sunshine.png</address>
|
||||
</image>
|
||||
</map>
|
||||
</maps>
|
||||
|
||||
</information>
|
||||
@@ -0,0 +1,80 @@
|
||||
window.onload=function(){
|
||||
characters=new Array()
|
||||
START_systems()
|
||||
|
||||
current_screen=new screen()
|
||||
current_screen.name="The Sun"
|
||||
current_screen.description="The great star"
|
||||
current_screen.background="maps/sun.png"
|
||||
current_screen.bbackground="#000"
|
||||
current_screen.width=640
|
||||
current_screen.height=400
|
||||
current_screen.viswidth=640
|
||||
current_screen.visheight=400
|
||||
current_screen.create()
|
||||
|
||||
characters[0]=new character()
|
||||
characters[0].name="Wiz the Wizard"
|
||||
characters[0].description="A poorly drawn wizard, fighting against all evil."
|
||||
characters[0].src="char/wizard.png"
|
||||
characters[0].width=48
|
||||
characters[0].height=64
|
||||
characters[0].posX=285
|
||||
characters[0].posY=140
|
||||
|
||||
characters[0].dir(0,0,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(1,1,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(2,2,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(3,3,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(4,4,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(5,5,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(6,6,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[0].dir(7,7,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
|
||||
characters[0].create()
|
||||
current_screen.add(characters[0])
|
||||
|
||||
|
||||
characters[1]=new character()
|
||||
characters[1].name="Wiz the Wizard"
|
||||
characters[1].description="A poorly drawn wizard, fighting against all evil."
|
||||
characters[1].src="char/simplearrows.png"
|
||||
characters[1].width=48
|
||||
characters[1].height=64
|
||||
characters[1].posX=335
|
||||
characters[1].posY=140
|
||||
|
||||
characters[1].dir(0,0,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(1,1,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(2,2,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(3,3,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(4,4,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(5,5,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(6,6,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[1].dir(7,7,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
|
||||
characters[1].create()
|
||||
current_screen.add(characters[1])
|
||||
|
||||
|
||||
characters[2]=new character()
|
||||
characters[2].name="Wiz the Wizard"
|
||||
characters[2].description="A poorly drawn wizard, fighting against all evil."
|
||||
characters[2].src="char/wizard.png"
|
||||
characters[2].width=48
|
||||
characters[2].height=64
|
||||
characters[2].posX=385
|
||||
characters[2].posY=140
|
||||
|
||||
characters[2].dir(0,0,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(1,1,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(2,2,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(3,3,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(4,4,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(5,5,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(6,6,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
characters[2].dir(7,7,[0,1],[2,3,4,5],[6,7,8,9])
|
||||
|
||||
characters[2].create()
|
||||
current_screen.add(characters[2])
|
||||
}
|
||||
2
subsites/projects/eonaton/game/todo.txt
Normal file
2
subsites/projects/eonaton/game/todo.txt
Normal file
@@ -0,0 +1,2 @@
|
||||
0. comment code
|
||||
1. develop
|
||||
Reference in New Issue
Block a user