First commit.

This commit is contained in:
Niels Serup
2011-08-02 19:57:57 +02:00
commit 0cc9d8fdc5
623 changed files with 28299 additions and 0 deletions

View File

@@ -0,0 +1 @@
ErrorDocument 404 /index.php

1
subsites/projects/algo/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
bak/

View File

@@ -0,0 +1,681 @@
Most of the images on Algo are released under the Creative Commons
Attribution-ShareAlike license with Niels Serup being the author.
When this is not the case, a text file with <name of image>.txt will
state the license.
The source code of Algo is released under the GPLv3 (see below).
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
you modify it: responsibilities to respect the freedom of others.
For example, if you distribute copies of such a program, whether
gratis or for a fee, you must pass on to the recipients the same
freedoms that you received. You must make sure that they, too, receive
or can get the source code. And you must show them these terms so they
know their rights.
Developers that use the GNU GPL protect your rights with two steps:
(1) assert copyright on the software, and (2) offer you this License
giving you legal permission to copy, distribute and/or modify it.
For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
authors' sake, the GPL requires that modified versions be marked as
changed, so that their problems will not be attributed erroneously to
authors of previous versions.
Some devices are designed to deny users access to install or run
modified versions of the software inside them, although the manufacturer
can do so. This is fundamentally incompatible with the aim of
protecting users' freedom to change the software. The systematic
pattern of such abuse occurs in the area of products for individuals to
use, which is precisely where it is most unacceptable. Therefore, we
have designed this version of the GPL to prohibit the practice for those
products. If such problems arise substantially in other domains, we
stand ready to extend this provision to those domains in future versions
of the GPL, as needed to protect the freedom of users.
Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
software on general-purpose computers, but in those that do, we wish to
avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
TERMS AND CONDITIONS
0. Definitions.
"This License" refers to version 3 of the GNU General Public License.
"Copyright" also means copyright-like laws that apply to other kinds of
works, such as semiconductor masks.
"The Program" refers to any copyrightable work licensed under this
License. Each licensee is addressed as "you". "Licensees" and
"recipients" may be individuals or organizations.
To "modify" a work means to copy from or adapt all or part of the work
in a fashion requiring copyright permission, other than the making of an
exact copy. The resulting work is called a "modified version" of the
earlier work or a work "based on" the earlier work.
A "covered work" means either the unmodified Program or a work based
on the Program.
To "propagate" a work means to do anything with it that, without
permission, would make you directly or secondarily liable for
infringement under applicable copyright law, except executing it on a
computer or modifying a private copy. Propagation includes copying,
distribution (with or without modification), making available to the
public, and in some countries other activities as well.
To "convey" a work means any kind of propagation that enables other
parties to make or receive copies. Mere interaction with a user through
a computer network, with no transfer of a copy, is not conveying.
An interactive user interface displays "Appropriate Legal Notices"
to the extent that it includes a convenient and prominently visible
feature that (1) displays an appropriate copyright notice, and (2)
tells the user that there is no warranty for the work (except to the
extent that warranties are provided), that licensees may convey the
work under this License, and how to view a copy of this License. If
the interface presents a list of user commands or options, such as a
menu, a prominent item in the list meets this criterion.
1. Source Code.
The "source code" for a work means the preferred form of the work
for making modifications to it. "Object code" means any non-source
form of a work.
A "Standard Interface" means an interface that either is an official
standard defined by a recognized standards body, or, in the case of
interfaces specified for a particular programming language, one that
is widely used among developers working in that language.
The "System Libraries" of an executable work include anything, other
than the work as a whole, that (a) is included in the normal form of
packaging a Major Component, but which is not part of that Major
Component, and (b) serves only to enable use of the work with that
Major Component, or to implement a Standard Interface for which an
implementation is available to the public in source code form. A
"Major Component", in this context, means a major essential component
(kernel, window system, and so on) of the specific operating system
(if any) on which the executable work runs, or a compiler used to
produce the work, or an object code interpreter used to run it.
The "Corresponding Source" for a work in object code form means all
the source code needed to generate, install, and (for an executable
work) run the object code and to modify the work, including scripts to
control those activities. However, it does not include the work's
System Libraries, or general-purpose tools or generally available free
programs which are used unmodified in performing those activities but
which are not part of the work. For example, Corresponding Source
includes interface definition files associated with source files for
the work, and the source code for shared libraries and dynamically
linked subprograms that the work is specifically designed to require,
such as by intimate data communication or control flow between those
subprograms and other parts of the work.
The Corresponding Source need not include anything that users
can regenerate automatically from other parts of the Corresponding
Source.
The Corresponding Source for a work in source code form is that
same work.
2. Basic Permissions.
All rights granted under this License are granted for the term of
copyright on the Program, and are irrevocable provided the stated
conditions are met. This License explicitly affirms your unlimited
permission to run the unmodified Program. The output from running a
covered work is covered by this License only if the output, given its
content, constitutes a covered work. This License acknowledges your
rights of fair use or other equivalent, as provided by copyright law.
You may make, run and propagate covered works that you do not
convey, without conditions so long as your license otherwise remains
in force. You may convey covered works to others for the sole purpose
of having them make modifications exclusively for you, or provide you
with facilities for running those works, provided that you comply with
the terms of this License in conveying all material for which you do
not control copyright. Those thus making or running the covered works
for you must do so exclusively on your behalf, under your direction
and control, on terms that prohibit them from making any copies of
your copyrighted material outside their relationship with you.
Conveying under any other circumstances is permitted solely under
the conditions stated below. Sublicensing is not allowed; section 10
makes it unnecessary.
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
No covered work shall be deemed part of an effective technological
measure under any applicable law fulfilling obligations under article
11 of the WIPO copyright treaty adopted on 20 December 1996, or
similar laws prohibiting or restricting circumvention of such
measures.
When you convey a covered work, you waive any legal power to forbid
circumvention of technological measures to the extent such circumvention
is effected by exercising rights under this License with respect to
the covered work, and you disclaim any intention to limit operation or
modification of the work as a means of enforcing, against the work's
users, your or third parties' legal rights to forbid circumvention of
technological measures.
4. Conveying Verbatim Copies.
You may convey verbatim copies of the Program's source code as you
receive it, in any medium, provided that you conspicuously and
appropriately publish on each copy an appropriate copyright notice;
keep intact all notices stating that this License and any
non-permissive terms added in accord with section 7 apply to the code;
keep intact all notices of the absence of any warranty; and give all
recipients a copy of this License along with the Program.
You may charge any price or no price for each copy that you convey,
and you may offer support or warranty protection for a fee.
5. Conveying Modified Source Versions.
You may convey a work based on the Program, or the modifications to
produce it from the Program, in the form of source code under the
terms of section 4, provided that you also meet all of these conditions:
a) The work must carry prominent notices stating that you modified
it, and giving a relevant date.
b) The work must carry prominent notices stating that it is
released under this License and any conditions added under section
7. This requirement modifies the requirement in section 4 to
"keep intact all notices".
c) You must license the entire work, as a whole, under this
License to anyone who comes into possession of a copy. This
License will therefore apply, along with any applicable section 7
additional terms, to the whole of the work, and all its parts,
regardless of how they are packaged. This License gives no
permission to license the work in any other way, but it does not
invalidate such permission if you have separately received it.
d) If the work has interactive user interfaces, each must display
Appropriate Legal Notices; however, if the Program has interactive
interfaces that do not display Appropriate Legal Notices, your
work need not make them do so.
A compilation of a covered work with other separate and independent
works, which are not by their nature extensions of the covered work,
and which are not combined with it such as to form a larger program,
in or on a volume of a storage or distribution medium, is called an
"aggregate" if the compilation and its resulting copyright are not
used to limit the access or legal rights of the compilation's users
beyond what the individual works permit. Inclusion of a covered work
in an aggregate does not cause this License to apply to the other
parts of the aggregate.
6. Conveying Non-Source Forms.
You may convey a covered work in object code form under the terms
of sections 4 and 5, provided that you also convey the
machine-readable Corresponding Source under the terms of this License,
in one of these ways:
a) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by the
Corresponding Source fixed on a durable physical medium
customarily used for software interchange.
b) Convey the object code in, or embodied in, a physical product
(including a physical distribution medium), accompanied by a
written offer, valid for at least three years and valid for as
long as you offer spare parts or customer support for that product
model, to give anyone who possesses the object code either (1) a
copy of the Corresponding Source for all the software in the
product that is covered by this License, on a durable physical
medium customarily used for software interchange, for a price no
more than your reasonable cost of physically performing this
conveying of source, or (2) access to copy the
Corresponding Source from a network server at no charge.
c) Convey individual copies of the object code with a copy of the
written offer to provide the Corresponding Source. This
alternative is allowed only occasionally and noncommercially, and
only if you received the object code with such an offer, in accord
with subsection 6b.
d) Convey the object code by offering access from a designated
place (gratis or for a charge), and offer equivalent access to the
Corresponding Source in the same way through the same place at no
further charge. You need not require recipients to copy the
Corresponding Source along with the object code. If the place to
copy the object code is a network server, the Corresponding Source
may be on a different server (operated by you or a third party)
that supports equivalent copying facilities, provided you maintain
clear directions next to the object code saying where to find the
Corresponding Source. Regardless of what server hosts the
Corresponding Source, you remain obligated to ensure that it is
available for as long as needed to satisfy these requirements.
e) Convey the object code using peer-to-peer transmission, provided
you inform other peers where the object code and Corresponding
Source of the work are being offered to the general public at no
charge under subsection 6d.
A separable portion of the object code, whose source code is excluded
from the Corresponding Source as a System Library, need not be
included in conveying the object code work.
A "User Product" is either (1) a "consumer product", which means any
tangible personal property which is normally used for personal, family,
or household purposes, or (2) anything designed or sold for incorporation
into a dwelling. In determining whether a product is a consumer product,
doubtful cases shall be resolved in favor of coverage. For a particular
product received by a particular user, "normally used" refers to a
typical or common use of that class of product, regardless of the status
of the particular user or of the way in which the particular user
actually uses, or expects or is expected to use, the product. A product
is a consumer product regardless of whether the product has substantial
commercial, industrial or non-consumer uses, unless such uses represent
the only significant mode of use of the product.
"Installation Information" for a User Product means any methods,
procedures, authorization keys, or other information required to install
and execute modified versions of a covered work in that User Product from
a modified version of its Corresponding Source. The information must
suffice to ensure that the continued functioning of the modified object
code is in no case prevented or interfered with solely because
modification has been made.
If you convey an object code work under this section in, or with, or
specifically for use in, a User Product, and the conveying occurs as
part of a transaction in which the right of possession and use of the
User Product is transferred to the recipient in perpetuity or for a
fixed term (regardless of how the transaction is characterized), the
Corresponding Source conveyed under this section must be accompanied
by the Installation Information. But this requirement does not apply
if neither you nor any third party retains the ability to install
modified object code on the User Product (for example, the work has
been installed in ROM).
The requirement to provide Installation Information does not include a
requirement to continue to provide support service, warranty, or updates
for a work that has been modified or installed by the recipient, or for
the User Product in which it has been modified or installed. Access to a
network may be denied when the modification itself materially and
adversely affects the operation of the network or violates the rules and
protocols for communication across the network.
Corresponding Source conveyed, and Installation Information provided,
in accord with this section must be in a format that is publicly
documented (and with an implementation available to the public in
source code form), and must require no special password or key for
unpacking, reading or copying.
7. Additional Terms.
"Additional permissions" are terms that supplement the terms of this
License by making exceptions from one or more of its conditions.
Additional permissions that are applicable to the entire Program shall
be treated as though they were included in this License, to the extent
that they are valid under applicable law. If additional permissions
apply only to part of the Program, that part may be used separately
under those permissions, but the entire Program remains governed by
this License without regard to the additional permissions.
When you convey a copy of a covered work, you may at your option
remove any additional permissions from that copy, or from any part of
it. (Additional permissions may be written to require their own
removal in certain cases when you modify the work.) You may place
additional permissions on material, added by you to a covered work,
for which you have or can give appropriate copyright permission.
Notwithstanding any other provision of this License, for material you
add to a covered work, you may (if authorized by the copyright holders of
that material) supplement the terms of this License with terms:
a) Disclaiming warranty or limiting liability differently from the
terms of sections 15 and 16 of this License; or
b) Requiring preservation of specified reasonable legal notices or
author attributions in that material or in the Appropriate Legal
Notices displayed by works containing it; or
c) Prohibiting misrepresentation of the origin of that material, or
requiring that modified versions of such material be marked in
reasonable ways as different from the original version; or
d) Limiting the use for publicity purposes of names of licensors or
authors of the material; or
e) Declining to grant rights under trademark law for use of some
trade names, trademarks, or service marks; or
f) Requiring indemnification of licensors and authors of that
material by anyone who conveys the material (or modified versions of
it) with contractual assumptions of liability to the recipient, for
any liability that these contractual assumptions directly impose on
those licensors and authors.
All other non-permissive additional terms are considered "further
restrictions" within the meaning of section 10. If the Program as you
received it, or any part of it, contains a notice stating that it is
governed by this License along with a term that is a further
restriction, you may remove that term. If a license document contains
a further restriction but permits relicensing or conveying under this
License, you may add to a covered work material governed by the terms
of that license document, provided that the further restriction does
not survive such relicensing or conveying.
If you add terms to a covered work in accord with this section, you
must place, in the relevant source files, a statement of the
additional terms that apply to those files, or a notice indicating
where to find the applicable terms.
Additional terms, permissive or non-permissive, may be stated in the
form of a separately written license, or stated as exceptions;
the above requirements apply either way.
8. Termination.
You may not propagate or modify a covered work except as expressly
provided under this License. Any attempt otherwise to propagate or
modify it is void, and will automatically terminate your rights under
this License (including any patent licenses granted under the third
paragraph of section 11).
However, if you cease all violation of this License, then your
license from a particular copyright holder is reinstated (a)
provisionally, unless and until the copyright holder explicitly and
finally terminates your license, and (b) permanently, if the copyright
holder fails to notify you of the violation by some reasonable means
prior to 60 days after the cessation.
Moreover, your license from a particular copyright holder is
reinstated permanently if the copyright holder notifies you of the
violation by some reasonable means, this is the first time you have
received notice of violation of this License (for any work) from that
copyright holder, and you cure the violation prior to 30 days after
your receipt of the notice.
Termination of your rights under this section does not terminate the
licenses of parties who have received copies or rights from you under
this License. If your rights have been terminated and not permanently
reinstated, you do not qualify to receive new licenses for the same
material under section 10.
9. Acceptance Not Required for Having Copies.
You are not required to accept this License in order to receive or
run a copy of the Program. Ancillary propagation of a covered work
occurring solely as a consequence of using peer-to-peer transmission
to receive a copy likewise does not require acceptance. However,
nothing other than this License grants you permission to propagate or
modify any covered work. These actions infringe copyright if you do
not accept this License. Therefore, by modifying or propagating a
covered work, you indicate your acceptance of this License to do so.
10. Automatic Licensing of Downstream Recipients.
Each time you convey a covered work, the recipient automatically
receives a license from the original licensors, to run, modify and
propagate that work, subject to this License. You are not responsible
for enforcing compliance by third parties with this License.
An "entity transaction" is a transaction transferring control of an
organization, or substantially all assets of one, or subdividing an
organization, or merging organizations. If propagation of a covered
work results from an entity transaction, each party to that
transaction who receives a copy of the work also receives whatever
licenses to the work the party's predecessor in interest had or could
give under the previous paragraph, plus a right to possession of the
Corresponding Source of the work from the predecessor in interest, if
the predecessor has it or can get it with reasonable efforts.
You may not impose any further restrictions on the exercise of the
rights granted or affirmed under this License. For example, you may
not impose a license fee, royalty, or other charge for exercise of
rights granted under this License, and you may not initiate litigation
(including a cross-claim or counterclaim in a lawsuit) alleging that
any patent claim is infringed by making, using, selling, offering for
sale, or importing the Program or any portion of it.
11. Patents.
A "contributor" is a copyright holder who authorizes use under this
License of the Program or a work on which the Program is based. The
work thus licensed is called the contributor's "contributor version".
A contributor's "essential patent claims" are all patent claims
owned or controlled by the contributor, whether already acquired or
hereafter acquired, that would be infringed by some manner, permitted
by this License, of making, using, or selling its contributor version,
but do not include claims that would be infringed only as a
consequence of further modification of the contributor version. For
purposes of this definition, "control" includes the right to grant
patent sublicenses in a manner consistent with the requirements of
this License.
Each contributor grants you a non-exclusive, worldwide, royalty-free
patent license under the contributor's essential patent claims, to
make, use, sell, offer for sale, import and otherwise run, modify and
propagate the contents of its contributor version.
In the following three paragraphs, a "patent license" is any express
agreement or commitment, however denominated, not to enforce a patent
(such as an express permission to practice a patent or covenant not to
sue for patent infringement). To "grant" such a patent license to a
party means to make such an agreement or commitment not to enforce a
patent against the party.
If you convey a covered work, knowingly relying on a patent license,
and the Corresponding Source of the work is not available for anyone
to copy, free of charge and under the terms of this License, through a
publicly available network server or other readily accessible means,
then you must either (1) cause the Corresponding Source to be so
available, or (2) arrange to deprive yourself of the benefit of the
patent license for this particular work, or (3) arrange, in a manner
consistent with the requirements of this License, to extend the patent
license to downstream recipients. "Knowingly relying" means you have
actual knowledge that, but for the patent license, your conveying the
covered work in a country, or your recipient's use of the covered work
in a country, would infringe one or more identifiable patents in that
country that you have reason to believe are valid.
If, pursuant to or in connection with a single transaction or
arrangement, you convey, or propagate by procuring conveyance of, a
covered work, and grant a patent license to some of the parties
receiving the covered work authorizing them to use, propagate, modify
or convey a specific copy of the covered work, then the patent license
you grant is automatically extended to all recipients of the covered
work and works based on it.
A patent license is "discriminatory" if it does not include within
the scope of its coverage, prohibits the exercise of, or is
conditioned on the non-exercise of one or more of the rights that are
specifically granted under this License. You may not convey a covered
work if you are a party to an arrangement with a third party that is
in the business of distributing software, under which you make payment
to the third party based on the extent of your activity of conveying
the work, and under which the third party grants, to any of the
parties who would receive the covered work from you, a discriminatory
patent license (a) in connection with copies of the covered work
conveyed by you (or copies made from those copies), or (b) primarily
for and in connection with specific products or compilations that
contain the covered work, unless you entered into that arrangement,
or that patent license was granted, prior to 28 March 2007.
Nothing in this License shall be construed as excluding or limiting
any implied license or other defenses to infringement that may
otherwise be available to you under applicable patent law.
12. No Surrender of Others' Freedom.
If conditions are imposed on you (whether by court order, agreement or
otherwise) that contradict the conditions of this License, they do not
excuse you from the conditions of this License. If you cannot convey a
covered work so as to satisfy simultaneously your obligations under this
License and any other pertinent obligations, then as a consequence you may
not convey it at all. For example, if you agree to terms that obligate you
to collect a royalty for further conveying from those to whom you convey
the Program, the only way you could satisfy both those terms and this
License would be to refrain entirely from conveying the Program.
13. Use with the GNU Affero General Public License.
Notwithstanding any other provision of this License, you have
permission to link or combine any covered work with a work licensed
under version 3 of the GNU Affero General Public License into a single
combined work, and to convey the resulting work. The terms of this
License will continue to apply to the part which is the covered work,
but the special requirements of the GNU Affero General Public License,
section 13, concerning interaction through a network will apply to the
combination as such.
14. Revised Versions of this License.
The Free Software Foundation may publish revised and/or new versions of
the GNU General Public License from time to time. Such new versions will
be similar in spirit to the present version, but may differ in detail to
address new problems or concerns.
Each version is given a distinguishing version number. If the
Program specifies that a certain numbered version of the GNU General
Public License "or any later version" applies to it, you have the
option of following the terms and conditions either of that numbered
version or of any later version published by the Free Software
Foundation. If the Program does not specify a version number of the
GNU General Public License, you may choose any version ever published
by the Free Software Foundation.
If the Program specifies that a proxy can decide which future
versions of the GNU General Public License can be used, that proxy's
public statement of acceptance of a version permanently authorizes you
to choose that version for the Program.
Later license versions may give you additional or different
permissions. However, no additional obligations are imposed on any
author or copyright holder as a result of your choosing to follow a
later version.
15. Disclaimer of Warranty.
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
16. Limitation of Liability.
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
17. Interpretation of Sections 15 and 16.
If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.
END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.
To do so, attach the following notices to the program. It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.
<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Also add information on how to contact you by electronic and paper mail.
If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:
<program> Copyright (C) <year> <name of author>
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License. Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".
You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<http://www.gnu.org/licenses/>.
The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library. If this is what you want to do, use the GNU Lesser General
Public License instead of this License. But first, please read
<http://www.gnu.org/philosophy/why-not-lgpl.html>.

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1 @@
This directory holds the main HTML file and the main CSS file.

View File

@@ -0,0 +1,244 @@
/*
Algo: a dekstop environment look-a-like in your web browser
Copyright (C) 2009 Niels Serup
This file is part of Algo.
Algo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Algo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Algo. If not, see <http://www.gnu.org/licenses/>.
*/
/* Standard stuff
This file holds all standard css stuff that must not
(and cannot) be changed in any css theme file. */
* {
margin: 0;
padding: 0;
font-size: 12px;
font-family: 'dejavu sans' arial;
}
body {
overflow: hidden;
}
/* Navigation bar (normally there are two navigation bars -
one at the top of the page and one at the bottom of the page). */
.navbar {
position: absolute;
z-index: 100;
width: 100%;
}
/* Dropdowns */
.dropdown {
display: block;
float: left;
position: relative;
}
.dropdown * {
display: none;
position: relative;
}
.dropdown .top {
display: block;
}
.dropdown .group {
position: relative;
}
.dropdown .entries {
position: absolute;
}
.dropdown .entry, .dropdown .header {
overflow: hidden;
}
.dropdown .side {
position: absolute;
}
.dropdown:hover * {
display: block;
}
.dropdown:hover .top {
position: relative;
}
.dropdown:hover .entries {
display: none;
}
.dropdown .group:hover > .entries {
display: block;
}
/* When an entry in a dropdown list is clicked, the .dropdown class receives
another class: the .dropdownh class. This takes care of hiding the box. */
.dropdownh *, .dropdownh:hover * {
display: none;
}
/* Area - the area where the windows are */
.area {
position: absolute;
overflow: hidden;
}
/* Windows */
.window {
position: absolute;
}
.window > * {
position: absolute;
top: 0;
left: 0;
}
/* The handle is there, but it's transparent */
.window > .handle {
background: #000;
filter: alpha(opacity=0);
-moz-opacity: 0;
opacity: 0;
}
/* The following stuff features the divs around the window. */
.window > .tl {
cursor: nw-resize;
}
.window > .tr {
cursor: ne-resize;
}
.window > .r {
cursor: e-resize;
}
.window > .br {
cursor: se-resize;
}
.window > .b {
cursor: s-resize;
}
.window > .bl {
cursor: sw-resize;
}
.window > .l {
cursor: w-resize;
}
/* The .t class (the top, or header, of the window) is only for showing
a background image (read: css theme files). The .resize_handle acts as
the top resizer. */
.window > .resize_handle {
cursor: n-resize;
}
.window > .title {
overflow: hidden;
white-space: nowrap;
}
/* .data is the object/iframe */
.window > .data {
overflow: auto;
}
/* .data_overlay is showed whenever moving or adjusting a window.
If it is not on, the object/iframe might catch focus of the mouse */
.window > .data_overlay {
display: none;
background: #000;
filter: alpha(opacity=0);
-moz-opacity: 0;
opacity: 0;
}
/* .options is the div that holds the minimize, maximize and close button */
.window > .options > *, .window_max > .options > * {
position: absolute;
height: 100%;
}
/* When a window is maximized, it receives a new class - the .window_max class
Resize cursors must not be visible when in maximized mode */
.window_max > .tl, .window_max > .resize_handle, .window_max > .tr, .window_max > .r, .window_max > .br, .window_max > .b, .window_max > .bl, .window_max > .l, .nrsz > .tl, .nrsz > .resize_handle, .nrsz > .tr, .nrsz > .r, .nrsz > .br, .nrsz > .b, .nrsz > .bl, .nrsz > .l {
cursor: default;
}
/* .overlay is the general overlay that is displayed (yes, it's transparent)
whenever moving or adjusting a window. Same reasons as .data_overlay */
.overlay {
display: none;
position: absolute;
width: 100%;
height: 100%;
background: #000;
filter: alpha(opacity=0);
-moz-opacity: 0;
opacity: 0;
}
/* .appboxes holds information about the text boxes,
normally placed in the bottom navigation bar,
that show which windows are open */
.appboxes * {
white-space: nowrap;
overflow: hidden;
}
/* .abs is shown when there is not enough space for all appboxes on one line.
.scrollup and .scrolldown are the buttons used for scrolling. */
.abs {
position: absolute;
top: 0;
right: 0;
height: 100%;
display: none;
}
.scrollup {
width: 100%;
height: 50%;
position: absolute;
}
.scrolldown {
width: 100%;
height: 50%;
position: absolute;
top: 50%;
}
/* .highlightfix is a fix needed (at least in Firefox).
When moving or adjusting a window, some text will
automatically turn highlighted. This fix fixes that. */
.highlightfix {
position: absolute;
width: 1px;
height: 1px;
}

View File

@@ -0,0 +1 @@
This folder holds images indepent of themes.

View File

@@ -0,0 +1,15 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns='http://www.w3.org/1999/xhtml'>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<title>Algo</title>
<link type='text/css' rel='stylesheet' href='environment.css' />
<script type='text/javascript' src='js/httpobj.js'></script>
<script type='text/javascript' src='js/navbar.js'></script>
<script type='text/javascript' src='js/screen.js'></script>
<script type='text/javascript' src='js/scr_window.js'></script>
<script type='text/javascript' src='js/themes.js'></script>
<script type='text/javascript' src='js/onload.js'></script>
</head>
<body></body>
</html>

View File

@@ -0,0 +1,11 @@
This folder holds the JavaScript files used by Algohol. For an understanding of how the JavaScript environment of Algohol works, it's a good idea to read the files in the following order:
1. navbar.js
2. screen.js
3. scr_window.js
4. themes.js
5. onload.js
The 5 files are all commented.
The httpobj.js file found in this directory does not have anything to do with the environment directly, but it's still pretty important. Algohol needs it. The httpobj.js file is not commented.

View File

@@ -0,0 +1,106 @@
/*
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
*/
/*
httpobj: javascript class using XMLHttpRequest to send and retrieve info.
See /httpobj to get an example of the usage.
*/
//v.1.0
function httpobj() {
// Get XMLHttpRequest object
this.obj = this.getobj()
if (!this.obj) {
alert('Your browser does not support HTTP Requests! Get a new one (a browser, that is. Not a request).')
delete this
return false
}
// Define default variables
this.param = {}
this.method = 'POST'
// Fix for later on
this.obj.topelem = this
}
httpobj.prototype.getobj = function() {
// Try to get the XMLHttpRequest object
try { return new XMLHttpRequest() } catch (e) {}
try { return new ActiveXObject('Msxml2.XMLHTTP.6.0') } catch(e) {}
try { return new ActiveXObject('Msxml2.XMLHTTP.3.0') } catch(e) {}
try { return new ActiveXObject('Msxml2.XMLHTTP') } catch(e) {}
try { return new ActiveXObject('Microsoft.XMLHTTP') }
catch(e) {
return false // FAILURE
}
}
httpobj.prototype.send = function() {
/*
send(): Sends parametres (param) to url (url) and sets up function to
react on retrievement
*/
if (!this.url) {
// Exit function if either url or the function to be called is undefined
delete this
return false
}
// Transform param into string type ?foo=bar&hmm=aha
this.text_params = ''
if (this.param) {
for (var x in this.param)
this.text_params += '&' + x + '=' + this.param[x]
this.text_params = this.text_params.substr(1)
}
if (this.method.toLowerCase() == 'get') {
// In case of GET method, use '?'
var after_url
if (!this.param)
after_url = ''
else
after_url = '?' + this.text_params
this.obj.open('GET', this.url + after_url, true)
this.obj.send(null)
}
else {
// In case of POST method, use RequestHeader
this.obj.open('POST', this.url, true)
this.obj.setRequestHeader('Content-type', 'application/x-www-form-urlencoded')
this.obj.setRequestHeader('Content-length', this.text_params.length)
this.obj.setRequestHeader('Connection', 'close')
this.obj.send(this.text_params)
}
// What to do when something happens
this.obj.onreadystatechange = function() {
// Only do something when it's complete
if (this.readyState == 4 || this.readyState == 'complete') {
// Define 3 variables to be used with the user-defined function (func)
var text, params, state
text = this.responseText
params = this.topelem.param // this.topelem = this.obj.topelem = this
// State 0 is good, state 1 is bad
state = 0
if (this.status != 200) {
state = 1
text = ''
}
// Call user-defined function
if (this.topelem.func)
eval(this.topelem.func)
delete this
}
}
return true // It has a chance of working..
}

View File

@@ -0,0 +1,285 @@
/*
Algo: a dekstop environment look-a-like in your web browser
Copyright (C) 2009 Niels Serup
This file is part of Algo.
Algo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Algo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Algo. If not, see <http://www.gnu.org/licenses/>.
*/
/*
The navbar class creates a navigation bar. Normally Algo features two
navigation bars - one at the top of the page and one at the bottom of the
page. Several obejcts can be added to a navigation bar after its creation,
including dropdowns, appboxes (the boxes with text that you can click on,
usually found in the bottom navigation bar) and a clock. The style of the
navigation bar itself and the objects on the navigation bar is found in an
external css themes file.
*/
function navbar(pos) {
// navnum = the order in which it was created (0, 1, etc.)
this.navnum = navi.length
// If pos is undefined, set the navigation bar to be at the top
if (pos == undefined || pos == -1) var pos = [[0, ''], -1, -1, [0, '']]
// Save pos
this.pos = pos
// Create the actual navigation bar element
this.menu = document.createElement('div')
/* Makes it identifiable by a css file.
By adding " navi" followed by the number of the navbar,
each navbar can be independently changed by a css file */
this.menu.className = 'navbar navi' + this.navnum
// Update the position of the navbar
this.update()
// Append the navbar to the wrapper
wrapper.appendChild(this.menu)
}
navbar.prototype.update = function() {
// Loop through the 4 global directions (top to right)
for (var i = 0; i < global_directions_length; i++) {
/* If the pos is not no-existant, style the navbar's menu element with the
amount ([i][0]) followed by a unit ([i][1]) */
if (this.pos[i] != -1)
this.menu.style[global_directions[i]] = this.pos[i][0] + this.pos[i][1]
}
}
navbar.prototype.support = function(name) {
/* When supporting objects, they will be linked to the supporting navbar
to make them accesible later on via the global "posis" list */
posis[name] = this.navnum
// Special cases
if (name == 'dropdowns')
this.drops = []
}
navbar.prototype.unsupport = function(name) {
// Cease support of a certain object
if (posis[name] == undefined) return
delete posis[name]
// Special cases
if (name == 'dropdowns')
delete this.dropdowns
else if (name == 'appboxes')
delete this.appboxes
}
// DROPDOWN
navbar.prototype.drop = function(name, list) {
/* Adds a dropdown menu. Dropdowns will appear in the order they are created.
"name" is the name of the dropdown menu, while "list" holds all the
entries in an array-like format.
*/
var listlen = list.length
var wrap = this.append_level(list, name)
this.dropdowns.appendChild(wrap)
// Adds a new dropdown object to the "drops"
this.drops[this.drops.length] = [wrap, name, list]
}
navbar.prototype.append_level = function(list, first) {
/* This function creates the elements of a dropdown menu,
based on a list of strings and (eventually) more lists.
This function will call itself if a list at level one
has another list. That way, there are no factors that
limit the number of levels in a dropdown menu. "first"
is set to the name of the list when called from the
original drop prototype function, while it is set to
false when called from this function itself. */
var listlen = list.length
var i, wrap, dtop, type, elem, elema, elemb, spl, title
// Creates the temporary element that will hold everything
wrap = document.createElement('div')
if (first) {
wrap.className = 'dropdown'
// dtop = the header element
dtop = document.createElement('div')
// Adds two classes, one general and one special (" drop" + drops.length)
dtop.className = 'top drop' + navi[posis['dropdowns']].drops.length
dtop.innerHTML = first
wrap.appendChild(dtop)
}
else {
/* If it's not the first time the function is called, it will create a
div with entries instead of a div with a header. */
wrap.className = 'entries'
elem = document.createElement('div')
elem.className = 'side'
wrap.appendChild(elem)
}
/* This is the main loop. It looks at the list entries and evaluates them
based on what they are. If a string is encountered, it is written to the
dropdown menu. If an object (a list in this case) is encountered, this
function is recalled with the sublist as the main list. */
for (i = 0; i < listlen; i++) {
type = typeof(list[i])
if (type == 'string') {
spl = [list[i], 'true']
if (list[i].indexOf('#') != -1)
spl = list[i].split('#')
elem = document.createElement('div')
elem.className = 'entry'
elem.rel = spl[1]
elem.onmouseup = function() {
navi[posis['dropdowns']].hide_drops()
}
elem.innerHTML = spl[0]
elem.onclick = function() {
eval('scr.setwindow(\'' + this.innerHTML + '\',' + this.rel + ')')
}
wrap.appendChild(elem)
}
else if (type == 'object') {
elem = document.createElement('div')
elem.className = 'group'
elema = document.createElement('div')
elema.className = 'header'
elema.innerHTML = list[i][0]
elem.appendChild(elema)
elema = this.append_level(list[i][1])
elem.appendChild(elema)
wrap.appendChild(elem)
}
}
return wrap
}
navbar.prototype.hide_drops = function() {
/* When clicking on an entry in a dropdown menu, the mouse will still hover
the dropdown element, and the dropdown element will still be visible.
By temporarily changing the class of the dropdown menu, this function
makes the dropdown disappear. */
if (!hiding_drops) {
hiding_drops = true
var l = this.drops.length
for (i = 0; i < l; i++) {
this.drops[i][0].className = 'dropdownh dropdown'
}
// No need to wait for more than 0.1 seconds
setTimeout('navi[posis[\'dropdowns\']].hide_drops()', 100)
}
else {
hiding_drops = false
var l = this.drops.length
for (i = 0; i < l; i++) {
this.drops[i][0].className = 'dropdown'
}
}
}
navbar.prototype.box = function(name, pos) {
/* This function adds a box with an object to the navigation bar. "pos" is
the css float property and is completely optional. For the most part it
should in fact not be neccesary to use it, as the styles of most elements
added by this function is defined in a css file. */
if (pos == undefined) pos = 'none'
this[name] = document.createElement('div')
this[name].className = name
this[name].style.cssFloat = pos
this.menu.appendChild(this[name])
// Special cases
if (name == 'clock') {
this.setclock()
this.clockinterval = setInterval('navi[posis[\'clock\']].setclock()', 30000)
}
if (name == 'abs_scroller') {
// abs_scroller appears when there is not enough space for all appboxes.
this.abs_scroller.className = 'abs'
var elem
elem = document.createElement('div')
elem.className = 'scrollup'
elem.onclick = function() {
// Scroll up
navi[posis['appboxes']].abs_scroll(1)
}
this.abs_scroller.appendChild(elem)
elem = document.createElement('div')
elem.className = 'scrolldown'
elem.onclick = function() {
// Scroll down
navi[posis['appboxes']].abs_scroll(-1)
}
this.abs_scroller.appendChild(elem)
this.menu.style.overflow = 'hidden'
}
}
navbar.prototype.check_abs_height = function(force) {
/* This function checks if there is a need for a scroller, i.e. if there are
too many appboxes to be shown in one line. */
var abs = navi[posis['appboxes']].height
var rnum = navi[posis['appboxes']].appboxes.scrollHeight
if (ie) {
// Internet Explorer has some issues. This fix isn't perfect.
if ((rnum / abs + '').indexOf('.') != -1) rnum += appbox_margin * 2
}
var num = rnum / abs
if (num > 1) {
// If there are too many appboxes
navi[posis['appboxes']].appboxes.style.marginRight = abs_scroller_width + 3 + 'px'
navi[posis['appboxes']].abs_scroller.style.display = 'block'
/* If the force is true, scroll to the place where the window linked with
the appbox is */
if (force) this.abs_scroll(-Math.floor(wnds[scr.wndpos[0]].appbox.offsetTop / abs))
}
else {
navi[posis['appboxes']].appboxes.style.marginRight = '0'
navi[posis['appboxes']].abs_scroller.style.display = 'none'
this.abs_scroll(-abs_scrolled)
}
}
navbar.prototype.abs_scroll = function(am) {
var abam = abs_scrolled + am * 1
var abs = this.height
var rnum = this.appboxes.scrollHeight
if (ie) {
// Internet Explorer has some issues. This fix isn't perfect.
if ((rnum / abs + '').indexOf('.') != -1) rnum += appbox_margin * 2
}
/* num = the actual height of the appboxes container divided with the
displayed height */
var num = rnum / abs
if (abs_scrolled + am < 1 && abam * -1 < num) {
// Only do the scrolling if there's something to scroll to
abs_scrolled = abam
this.appboxes.style.marginTop = abs * abs_scrolled + 'px'
}
}
navbar.prototype.setclock = function() {
var time = new Date ()
var hours = time.getHours()
var minutes = time.getMinutes()
// "07" is nicer than just "7"
hours = (hours < 10 ? "0" : "") + hours
minutes = (minutes < 10 ? "0" : "") + minutes
this.clock.innerHTML = hours + ':' + minutes
}

View File

@@ -0,0 +1,166 @@
/*
Algo: a dekstop environment look-a-like in your web browser
Copyright (C) 2009 Niels Serup
This file is part of Algo.
Algo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Algo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Algo. If not, see <http://www.gnu.org/licenses/>.
*/
window.onload = function() {
// Get the head element
head_con = document.getElementsByTagName('head')[0]
// Theme support - .href will be added at the end of the onload function
theme = document.createElement('link')
theme.rel = 'stylesheet'
theme.type = 'text/css'
head_con.appendChild(theme)
// wrapper holds everything
wrapper = document.createElement('div')
wrapper.style.display = 'none'
document.body.appendChild(wrapper)
// A lot of globals used in various functions
global_directions = ['top', 'right', 'bottom', 'left']
global_directions_length = global_directions.length
global_directions_dt = ['tl', 't', 'tr', 'r', 'br', 'b', 'bl', 'l']
global_directions_dt_length = global_directions.length
global_options = ['minimize', 'maximize', 'close']
hiding_drops = false
posis = {}
wnds = new Array()
x = 0
y = 0
moving_window = -1
adjusting_window = -1
adjusting_dir = -1
start_x = -1
start_y = -1
diff_x = 0
diff_y = 0
width_min = 150
height_min = 100
abs_scroller_width = 10
appbox_padding = 2
appbox_margin = 2
appbox_border = 1
abs_scrolled = 0
theme_set = false
// Ew
if (navigator.appName == 'Microsoft Internet Explorer') ie = true
else ie = false
/* Prepares fixing a highligthing problem that occurs whenever
you've moved or adjusted a window. */
highlightfix = document.createElement('textarea')
highlightfix.className = 'highlightfix'
highlightfix.value = 'fix'
wrapper.appendChild(highlightfix)
// Extra security for some elements that just don't exist
fallback = document.createElement('div')
// navi = navigation bar = navbar. Here 2 are created.
navi = []
navi[0] = new navbar([[0, ''], -1, -1, [0, '']])
navi[1] = new navbar([-1, -1, [0, ''], [0, '']])
// Where to put different stuff..
navi[0].support('dropdowns')
navi[0].support('clock')
navi[1].support('appboxes')
// ..and actually putting it there
navi[posis['dropdowns']].box('dropdowns', 'left')
navi[posis['clock']].box('clock')
navi[posis['appboxes']].box('appboxes', 'left')
navi[posis['appboxes']].box('abs_scroller')
/* Create dropdown menus. You can change the way a window opens
by writing a "#" after the title, followed by your variables */
navi[posis['dropdowns']].drop('Programs', [
['Math', [
'Calculator'
]],
['Office', [
'Notes#true,-1,-1,400,400,w-405,sh-405'
]]
])
navi[posis['dropdowns']].drop('Algo', [
'About',
'Help',
])
navi[posis['dropdowns']].drop('Test', [
'A',
['B', [
'C',
'D',
['E', [
['F', [
'G',
'H'
]]
]],
'I'
]]
])
// Create the screen area (the area on which the windows can move freely)
scr = new screen()
scr.wh()
// Event actions
document.onmousemove = scr.set_coor
window.onresize = function() {
scr.update()
for (var i = 0; i < scr.len; i++) {
if (!wnds[i].normal) {
scr.wh()
wnds[i].width = w + scr.margin_g * 2
wnds[i].height = sh + scr.margin_g
wnds[i].update()
}
}
// Check if scrollbars are needed to make all appboxes visible
navi[posis['appboxes']].check_abs_height(false)
}
document.onmouseup = function() {
// End various stuff
if (moving_window > -1)
scr.move_end()
if (adjusting_window > -1)
scr.adjust_end()
}
// Set the theme (will default to the default if you specify an unexisting theme)
settheme('Default')
}

View File

@@ -0,0 +1,407 @@
/*
Algo: a dekstop environment look-a-like in your web browser
Copyright (C) 2009 Niels Serup
This file is part of Algo.
Algo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Algo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Algo. If not, see <http://www.gnu.org/licenses/>.
*/
/*
This is the scr_window class. It takes care of creating windows and
editing windows. When a window has been created, it can be minimized,
maximized and closed by the prototype functions of this class.
*/
function scr_window(title, icon, state, options, width, height, xpos, ypos, resizeable) {
if (title == undefined) return // The title is the identifier - a must
if (icon == undefined) var icon = false // Defaults to no icon
if (state == undefined || state == -1) var state = 1 // 0 = minimized, 1 = normal, 2 = maximized
if (options == undefined || options == -1) var options = [1, 1, 1] // Both minimizable, maximizeable and closeable
if (width == undefined || width == -1) var width = 500 // Default width
if (height == undefined || height == -1) var height = 350 // Default height
if (xpos == undefined || xpos == -1) var xpos = (w - width) / 2 // Places it center
if (ypos == undefined || ypos == -1) var ypos = (sh - height) / 2 // Places it in the middle
if (resizeable == undefined || resizeable == -1) var resizeable = true // Resizable as default
if (width < width_min) width = width_min // Limits
if (height < height_min) height = height_min // Limits
// Uniqueifyes the variables
this.title = title
this.icon = icon
this.options = options
this.width = width
this.height = height
this.resizeable = resizeable
/* Creates two unique numbers. "num" will change if a window opened before
this window is closed, while onum will never change */
this.num = scr.len
this.onum = scr.olen
// Creates the appbox in the appbox navbar
this.appbox = document.createElement('div')
this.appbox.rel = wnds.length // Accesible by JavaScript
this.appbox.onclick = function() {
// Minimize if visible and current
// Change focus if visible but not current
// Unminimize if not visible (the "un"-part happens automatically)
if (wnds[this.rel].visible) {
if (wnds[this.rel].appbox.className == 'current')
wnds[this.rel].minimize(this.rel)
else
scr.change_focus(this.rel)
}
else
wnds[this.rel].minimize(this.rel)
}
this.appbox.innerHTML = title
// Appending it
navi[posis['appboxes']].appboxes.appendChild(this.appbox)
/* The following code creates all the neccesary elements for a window to
exist. It's fairly straight-forward, but it takes up a lot of space */
var elems, belems, el, tmp, i, c
this.elem = document.createElement('div')
this.elem.className = 'window'
el = 13 // The number of elements to be created
if (icon) el++
tmp = 0
if (options[0]) tmp++
if (options[1]) tmp++
if (options[2]) tmp++
this.optboxes = tmp
if (tmp > 0) el++
elems = new Array(el)
belems = new Array(tmp)
// Borders
for (i = 0; i < 8; i++) {
elems[i] = document.createElement('div')
elems[i].className = global_directions_dt[i]
if (i != 1) {
if (resizeable) {
elems[i].rel = i + ''
elems[i].onmousedown = function() {
if (wnds[this.parentNode.rel].normal)
scr.adjust_start(this.parentNode.rel, this.rel)
}
elems[i].onmouseup = function() {
scr.adjust_end()
}
}
}
}
// Title + text + icon + options
elems[8] = document.createElement('div')
elems[8].className = 'title'
elems[8].innerHTML = this.title
elems[9] = document.createElement('div')
elems[9].className = 'handle'
elems[9].onmousedown = function() {
if (wnds[this.parentNode.rel * 1].normal) {
scr.move_start(this.parentNode.rel * 1)
}
}
elems[9].onmouseup = function() {
scr.move_end()
}
elems[9].ondblclick = function() {
wnds[this.parentNode.rel * 1].maximize()
}
elems[10] = document.createElement('div')
elems[10].className = 'resize_handle'
if (resizeable) {
elems[10].rel = '1'
elems[10].onmousedown = function() {
if (wnds[this.parentNode.rel * 1].normal)
scr.adjust_start(this.parentNode.rel * 1, this.rel * 1)
}
elems[10].onmouseup = function() {
scr.adjust_end()
}
}
else
this.elem.className += ' nrsz' // Seen by a css file
if (!ie) {
elems[11] = document.createElement('object')
elems[11].data = 'pages/links.php?title=' + escape(title) + '&num=' + this.onum
elems[11].type = 'text/html'
}
else {
elems[11] = document.createElement('iframe')
elems[11].src = 'pages/links.php?title=' + escape(title) + '&num=' + this.onum
elems[11].frameBorder = '0'
}
elems[11].className = 'data'
elems[12] = document.createElement('div')
elems[12].className = 'data_overlay'
if (icon) {
elems[13] = document.createElement('div')
elems[13].className = 'icon'
elems[13].style.backgroundImage = 'url(\'pages/links.php?title=' + escape(title) + '&type=png\')'
}
if (this.optboxes > 0) {
// If any options at all
tmp = elems.length - 1
elems[tmp] = document.createElement('div')
elems[tmp].className ='options'
c = 0
for (i = 0; i < 3; i++) {
if (options[i]) {
belems[i] = document.createElement('div')
belems[i].className = global_options[i] // Refer to onload.js
if (global_options[i] == 'minimize') belems[i].onclick = function() {
wnds[this.parentNode.parentNode.rel * 1].minimize()
}
else if (global_options[i] == 'maximize') belems[i].onclick = function() {
wnds[this.parentNode.parentNode.rel * 1].maximize()
}
else belems[i].onclick = function() {
wnds[this.parentNode.parentNode.rel * 1].close()
}
elems[tmp].appendChild(belems[i])
c++
}
}
}
// All clickable elements need elem.rel to determine what window to change
this.elem.rel = wnds.length
this.elem.onmousedown = function() {
scr.change_focus(this.rel * 1)
}
this.elem.style.left= xpos + 'px'
this.elem.style.top = ypos + 'px'
for (i = 0; i < el; i++) {
// Append all created elements
this.elem.appendChild(elems[i])
}
this.len = this.elem.childNodes.length
scr.elem.appendChild(this.elem)
this.visible = true
this.normal = true
if (state == 0) this.minimize()
this.update() // Adjust widths, heights, etc.
this.update_appbox() // The same with the appbox
if (state == 2) this.maximize()
}
scr_window.prototype.update = function() {
/* This function updates the dimensions of the subelements of a window.
scr holds standard information such as the general margin, while the
window itself has some info about width, height, icons, etc. */
var tmp, el
el = this.cn('tl')
el.style.width = scr.margin_g + 'px' // margin_g is the general margin
el.style.height = scr.hheight + 'px' // hheight is the header height
el = this.cn('t')
el.style.left = scr.margin_g + 'px'
el.style.width = this.width - scr.margin_g * 2 + 'px'
el.style.height = scr.hheight + 'px'
el = this.cn('tr')
el.style.left = this.width - scr.margin_g + 'px'
el.style.width = scr.margin_g + 'px'
el.style.height = scr.hheight + 'px'
el = this.cn('r')
el.style.top = scr.hheight + 'px'
el.style.left = this.width - scr.margin_g + 'px'
el.style.width = scr.margin_g + 'px'
el.style.height = this.height - scr.hheight - scr.margin_g + 'px'
el = this.cn('br')
el.style.top = this.height - scr.margin_g + 'px'
el.style.left = this.width - scr.margin_g + 'px'
el.style.width = scr.margin_g + 'px'
el.style.height = scr.margin_g + 'px'
el = this.cn('b')
el.style.top = this.height - scr.margin_g + 'px'
el.style.left = scr.margin_g + 'px'
el.style.width = this.width - scr.margin_g * 2 + 'px'
el.style.height = scr.margin_g + 'px'
el = this.cn('bl')
el.style.top = this.height - scr.margin_g + 'px'
el.style.width = scr.margin_g + 'px'
el.style.height = scr.margin_g + 'px'
el = this.cn('l')
el.style.top = scr.hheight + 'px'
el.style.width = scr.margin_g + 'px'
el.style.height = this.height - scr.hheight - scr.margin_g + 'px'
el = this.cn('title')
el.style.top = scr.margin_g + 'px'
el.style.height = scr.hheight - scr.margin_g + 'px'
if (this.icon) tmp = scr.bw + scr.margin_t
else tmp = 0
el.style.left = scr.margin_g + scr.margin_t + tmp + 'px'
el.style.width = this.width - scr.margin_g * 2 - scr.margin_t * 2 - this.optboxes * (scr.bw + scr.margin_t) - tmp + 'px'
el = this.cn('handle')
el.style.top = scr.margin_g + 'px'
el.style.height = scr.hheight - scr.margin_g + 'px'
el.style.left = scr.margin_g + scr.bw + scr.margin_t + 'px'
el.style.width = this.width - scr.margin_g * 2 - this.optboxes * (scr.bw + scr.margin_t) - tmp + 'px'
el = this.cn('resize_handle')
el.style.left = scr.margin_g + 'px'
el.style.width = this.width - scr.margin_g * 2 + 'px'
el.style.height = scr.margin_g + 'px'
el = this.cn('data')
el.style.top = scr.hheight + 'px'
el.style.left = scr.margin_g + 'px'
el.style.width = this.width - scr.margin_g * 2 + 'px'
el.style.height = this.height - scr.hheight - scr.margin_g + 'px'
el = this.cn('data_overlay')
el.style.top = scr.hheight + 'px'
el.style.left = scr.margin_g + 'px'
el.style.width = this.width - scr.margin_g * 2 + 'px'
el.style.height = this.height - scr.hheight - scr.margin_g + 'px'
if (this.icon) {
el = this.cn('icon')
el.style.top = scr.margin_g + 'px'
el.style.left = scr.margin_g + scr.margin_t + 'px'
el.style.width = scr.bw + 'px' // bw is the box width
el.style.height = scr.bh + 'px' // bh is the box height
}
el = this.cn('options')
if (el) {
el.style.top = scr.margin_g + 'px'
el.style.left = this.width - this.optboxes * (scr.bw + scr.margin_t) - scr.margin_g + 'px'
el.style.width = this.optboxes * (scr.bw + scr.margin_t) - scr.margin_t + 'px' // margin_t is the margin used in the top of the window
el.style.height = scr.bh + 'px'
var elc = el.childNodes
var elcl = elc.length
for (var i = 0; i < elcl; i++) {
elc[i].style.left = i * (scr.bw + scr.margin_t) + 'px'
elc[i].style.width = scr.bw + 'px'
}
}
}
scr_window.prototype.update_appbox = function() {
this.appbox.style.height = navi[posis['appboxes']].height - appbox_padding * 2 - appbox_margin * 2 - appbox_border * 2 + 'px'
}
scr_window.prototype.cn = function(what) {
/* This function is a smart one. It returns a pointer to the node which
has the class specified by "what". If it's not found, the returned node
is "fallback", which does nothing but at the same time makes sure no
errors pop up. */
var i = 0
var ok = false
var nodes = this.elem.childNodes
var node = fallback
while (i < this.len && !ok) {
if (nodes[i].className == what) {
node = nodes[i]
ok = true
}
i++
}
return node
}
scr_window.prototype.settitle = function(title) {
// Sets the title of the window and the appbox associated with the window
this.cn('title').innerHTML = title
this.appbox.innerHTML = title
}
scr_window.prototype.minimize = function() {
/*
Minimizes if visible
Unminimizes if not visible
*/
if (this.visible) {
this.visible = false
this.elem.style.display = 'none'
scr.change_focus(this.num, 1)
}
else {
this.visible = true
this.elem.style.display = 'block'
scr.change_focus(this.num)
}
}
scr_window.prototype.maximize = function() {
/*
Maximizes if normal
Unmaximizes if already maximized
*/
if (this.normal) {
this.normal = false
this.savedpos = [this.elem.offsetLeft, this.elem.offsetTop, this.width, this.height]
this.elem.style.left = -scr.margin_g + 'px'
this.elem.style.top = 0
this.width = w + scr.margin_g * 2
this.height = sh + scr.margin_g
this.elem.className = 'window window_max'
}
else {
this.normal = true
this.elem.style.left = this.savedpos[0] + 'px'
this.elem.style.top = this.savedpos[1] + 'px'
this.width = this.savedpos[2]
this.height = this.savedpos[3]
this.elem.className = 'window'
if (!this.resizeable) this.elem.className += ' nrsz'
}
this.update()
}
scr_window.prototype.close = function() {
// Changes focus with det set to 2, which in turn removes the element
scr.change_focus(this.num, 2)
}
scr_window.prototype.renum = function(n) {
/* This function changes the "num" variable and the attributes that use it.
The "num" variable will in some cases have to be changed when a window
closes. */
this.num += n
this.elem.rel = this.num
this.appbox.rel = this.num
}

View File

@@ -0,0 +1,365 @@
/*
Algo: a dekstop environment look-a-like in your web browser
Copyright (C) 2009 Niels Serup
This file is part of Algo.
Algo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Algo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Algo. If not, see <http://www.gnu.org/licenses/>.
*/
/*
The screen class creates the screen on which all the windows appear.
As a matter of fact, the screen class simply serves as a layer for adding
windows. That's all. */
function screen() {
this.elem = document.createElement('div')
this.elem.className = 'area'
this.elem.style.width = '100%' // Height determined by JavaScript later on
wrapper.appendChild(this.elem)
/* len and olen dynamically increases as new windows are opened. But while
len is decreased when windows are closed, olen is never decreases. This
proves helpful when the windows in objects/iframes must be able to access
their own windows. */
this.len = 0
this.olen = 0
/* wndpos holds information about the windows on the screen. Each wndpos
entry is a link to a scr_window class. wndpos keeps the links in their
index order. */
this.wndpos = new Array()
/* It is neccessary to create an overlay, as the window objects/iframes will
catch focus if the mouse is moved over them. The overlay is on whenever a
window is being moved or adjusted */
this.overlay = document.createElement('div')
this.overlay.className = 'overlay'
this.elem.appendChild(this.overlay)
}
screen.prototype.rethink = function() {
// rethink() reorganises the screen top and height based on the navbars.
var navil = navi.length
var mh, th, borders, bl, border
mh = 0
th = 0
/* The following loop uses the height and the border height of the navbars
to compute the space on which the screen should be positioned. */
for (var i = 0; i < navil; i++) {
border = 0
borders = navi[i].border
bl = borders.length
for (var ii = 0; ii < bl; ii += 2) {
border += borders[ii]
}
mh += navi[i].height
if (navi[i].pos[0] != -1)
th += navi[i].height + border
if (navi[i].pos[0] != -1 || navi[i].pos[2] != -1)
mh += border
}
// bi = the heights of the navbars plus the border heights of the navbars
this.bi = mh
this.elem.style.top = th + 'px'
}
screen.prototype.update = function() {
// Updates width and height and adjusts the height
this.wh()
this.elem.style.height = sh + 'px'
}
screen.prototype.wh = function() {
// Get screen width and height
if (self.innerHeight) {
h = self.innerHeight
w = self.innerWidth
}
else if (document.documentElement && document.documentElement.clientHeight) {
h = document.documentElement.clientHeight
w = document.documentElement.clientWidth
}
else if (document.body) {
h = document.body.clientHeight
w = document.body.clientWidth
}
// sh = screen height - navbars heights. The height of the screen area is sh
sh = h - this.bi
}
screen.prototype.change_focus = function(num, det) {
/* This function changes focus to the window specified in "num". "det" is a
special identifier that tells this function what to do. Or whatever. */
if (det == undefined) var det = 0
var num = num * 1
for (var i = 0; i < this.len; i++) {
// Delete link from the wndpos list
if (this.wndpos[i] == num) this.wndpos.splice(i, 1)
}
/*
if det == 0: add window to front
if det == 1: add window to back
if det == 2: remove and close window
*/
if (det == 0)
this.wndpos.splice(0, 0, num)
else if (det == 1)
this.wndpos.splice(this.len, this.len, num)
else if (det == 2) {
this.len--
this.elem.removeChild(wnds[num].elem)
navi[posis['appboxes']].appboxes.removeChild(wnds[num].appbox)
for (i = 0; i < this.len; i++) {
if (this.wndpos[i] > num) {
wnds[this.wndpos[i]].renum(-1) // Readjust windows with a higher index
this.wndpos[i]--
}
}
// Different actions based on different variables
if (moving_window > num) moving_window--
else if (moving_window == num) this.move_end()
if (adjusting_window > num) adjusting_window--
else if (adjusting_window == num) this.adjust_end()
delete wnds[num]
wnds.splice(num, 1)
}
// This function has no done anything visually. setindex takes care of that.
this.setindex()
}
screen.prototype.setindex = function() {
/* This function writes any changes made in the classes in the wndpos to the
screen. If focus has changed from one window to another, setindex makes
the user see that. */
for (var i = 1; i < this.len; i++) {
wnds[this.wndpos[i]].elem.style.zIndex = this.len - i + 1
wnds[this.wndpos[i]].elem.id = ''
wnds[this.wndpos[i]].appbox.className = ''
}
if (this.len > 0) {
// The first window in the hierarchy gets the focus
wnds[this.wndpos[0]].elem.style.zIndex = this.len + 2
wnds[this.wndpos[0]].elem.id = 'active'
wnds[this.wndpos[0]].appbox.className = ''
this.overlay.style.zIndex = this.len + 1
}
// vis will turn true if any window is visible
var vis = false
for (i = 0; i < this.len; i++) {
if (wnds[i].visible) vis = true
}
// Only make the current window current if at least one window is visible
if (vis) wnds[this.wndpos[0]].appbox.className = 'current'
// Check if there's enough space for the appboxes
navi[posis['appboxes']].check_abs_height(true)
}
screen.prototype.set_overlay = function() {
this.overlay.style.display = 'block'
}
screen.prototype.del_overlay = function() {
this.overlay.style.display = 'none'
}
screen.prototype.move_start = function(what) {
/* "move_start" sets the global value "moving_window" to the active window
and thereby makes it recognisable by the set_coor function. */
moving_window = what * 1
/* The overlays are needed to keep the objects/iframes from getting the
mouse focus. In theory this should not happen, but as the mouse is often
moved faster than the window, this happens.
There are two overlays: one that covers the window and on that covers the
other windows. */
wnds[moving_window].cn('data_overlay').style.display = 'block'
this.set_overlay()
// These are needed later on to determine the position of the window.
diff_x = x - wnds[moving_window].elem.offsetLeft
diff_y = y - wnds[moving_window].elem.offsetTop
}
screen.prototype.move_end = function() {
if (moving_window > -1)
wnds[moving_window].cn('data_overlay').style.display = 'none'
moving_window = -1
this.blurfocus()
}
screen.prototype.adjust_start = function(what, dir) {
/* This is the same as "move_start" except that this does not start moving
the window, but instead it starts adjusting (resizing) it. */
adjusting_window = what * 1
adjusting_dir = dir * 1
wnds[adjusting_window].cn('data_overlay').style.display = 'block'
this.set_overlay()
// Different variables are set depending on the direction of the adjusting.
/*
The directions are:
0: top-left
1: top
2: top-right
3: right
4: bottom-right
5: bottom
6: bottom-left
7: left
If the resize direction is diagonal, both of the below options are true.
*/
if (adjusting_dir != 1 && adjusting_dir != 5) {
// If vertical
start_x = x
start_w = wnds[adjusting_window].width
diff_x = start_x - wnds[adjusting_window].elem.offsetLeft
}
if (adjusting_dir != 3 && adjusting_dir != 7) {
// If horizontal
start_y = y
start_h = wnds[adjusting_window].height
diff_y = start_y - wnds[adjusting_window].elem.offsetTop
}
}
screen.prototype.adjust_end = function() {
if (adjusting_window > -1)
wnds[adjusting_window].cn('data_overlay').style.display = 'none'
adjusting_window = -1
adjusting_dir = -1
this.blurfocus()
}
screen.prototype.blurfocus = function() {
// Hides the overlay and applies the fix
this.del_overlay()
highlightfix.focus()
highlightfix.select()
}
screen.prototype.setwindow = function(a, b, c, d, e, f, g, h, i, j, k, l, m, n) {
// This function is the one that must be called when creating a new window.
wnds[wnds.length] = new scr_window(a, b, c, d, e, f, g, h, i, j, k, l, m, n)
// Positions itself at the front
this.wndpos.splice(0, 0, this.len)
this.len++
this.olen++
this.setindex()
}
screen.prototype.move_window = function() {
// Moves the window based on current and earlier set variables
var cx = x - diff_x
if (cx < -diff_x) cx = -diff_x
else if (cx > w - diff_x) cx = w - diff_x
var cy = y - diff_y
if (cy < 0) cy = 0
else if (cy > sh - scr.hheight) cy = sh - scr.hheight
if (scr.len > moving_window) {
wnds[moving_window].elem.style.left = cx + 'px'
wnds[moving_window].elem.style.top = cy + 'px'
}
}
screen.prototype.adjust_window = function() {
// Adjusts the window based on current and earlier set variables
// This function uses the same direction principle as "adjust_start".
if (adjusting_dir != 1 && adjusting_dir != 5) {
var cx, cw, cxs
cxs = false
if (adjusting_dir == 0 || adjusting_dir == 6 || adjusting_dir == 7) {
// If to the left
cx = x - diff_x
cw = start_w + start_x - x
if (x - diff_x < 0) {
cx = 0
cxs = true
}
}
else {
// If to the right
cx = start_x - start_w + start_w - diff_x
cw = start_w + x - start_x
if (x + start_w - diff_x > w) cxs = true
}
if (cw < width_min) cxs = true
if (!cxs && scr.len > adjusting_window) {
wnds[adjusting_window].elem.style.left = cx + 'px'
wnds[adjusting_window].width = cw
}
}
if (adjusting_dir != 3 && adjusting_dir != 7) {
var cy, ch, cys
cys = false
if (adjusting_dir == 0 || adjusting_dir == 1 || adjusting_dir == 2) {
// If upwards
cy = y - diff_y
ch = start_h + start_y - y
if (y - diff_y < 0) {
cy = 0
cys = true
}
}
else {
// If downwards
cy = start_y - start_y + start_y - diff_y
ch = start_h + y - start_y
if (y + start_h - diff_y > sh) cys = true
}
if (ch < height_min) cys = true
if (!cys && scr.len > adjusting_window) {
wnds[adjusting_window].elem.style.top = cy + 'px'
wnds[adjusting_window].height = ch
}
}
// Update the window position
wnds[adjusting_window].update()
}
screen.prototype.set_coor = function(e) {
/* This function sets the global coordinates of the screen. If a window
is eiher being moved or adjusted, this function calls the "move_window"
or "adjust_window" functions */
if (!e) var e = window.event
if (e.pageX || e.pageY) {
x = e.pageX
y = e.pageY
}
else if (e.clientX || e.clientY) {
x = e.clientX + document.body.scrollLeft
y = e.clientY + document.body.scrollTop
}
if (moving_window != -1)
scr.move_window()
else if (adjusting_window != -1)
scr.adjust_window()
}

View File

@@ -0,0 +1,66 @@
/*
Algo: a dekstop environment look-a-like in your web browser
Copyright (C) 2009 Niels Serup
This file is part of Algo.
Algo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Algo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Algo. If not, see <http://www.gnu.org/licenses/>.
*/
/*
This is the themes file. The two functions in this file manage loading
themes and changing object properties
*/
function settheme(what) {
/* Sets the url of the themes css file. In this case it links to a PHP file
that has an index of names and urls. */
theme.href = 'themes/links.php?title=' + what + '&type=css' + '&r=' + Math.random()
var http = new httpobj() // Creates a new httpobj object
http.url = 'themes/links.php' // Sets the url
http.method = 'get' // Sets the method
http.param['title'] = what // Sets the title
http.param['type'] = 'js' // Sets the type
http.param['r'] = Math.random() // Fix for i.e. IE (maybe other browsers too)
http.func = "themevars(text)" // Will pass received text to that function
http.send() // Sends it
}
function themevars(vars) {
// This function updates everything possible updating.
eval(vars) // Execute the string
for (var i = 0; i < navi.length; i++) {
navi[i].update()
}
// Reshow everything
scr.rethink()
scr.update()
for (var i = 0; i < scr.len; i++) {
wnds[i].update()
wnds[i].update_appbox()
}
// Some browsers are a bit slow, so waiting half a second or so is smart.
setTimeout("wrapper.style.display = 'block'", 500)
setTimeout("navi[posis['appboxes']].check_abs_height(false)", 1000)
if (!theme_set) {
theme_set = true
// Open a small welcome window
setTimeout("scr.setwindow('Welcome', true, -1, -1, 300, 200)", 1000)
}
}

View File

@@ -0,0 +1,17 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns='http://www.w3.org/1999/xhtml'>
<head>
<title></title>
<link href='pages.css' type='text/css' rel='stylesheet' />
<script type='text/javascript' src='pages.js'></script>
</head>
<body>
<p class='header'>About Algo</p>
<p>Algo started development in March 2009 and took about a week to complete. Back then the name of Algo was "Algohol". Algohol was a project that aimed towards making math, physics and chemistry help freely available online in a new and different way. Consisting of a group with four students, we agreed that a desktop environment type website would be the way for us to present our info. The technical part of Algohol went fine, but we never did get to writing the actual content. <a href='http://algohol.org/'>Algohol</a> is still online, but it doesn't serve much purpose.</p>
<p>The source code of Algo is <a href='http://www.gnu.org/licenses/gpl.html' target='_parent'>GPLv3'ed</a>.</p>
<br />
<h3>The action icons</h3>
<img src='../themes/img/action_icons.png' />
<p>The action icons, as seen above, are made by two of my classmates. I never got to asking them whether they wanted to be credited. Using them should be fine, though. For now I'll just release it under the CC-SA license.</p>
</body>
</html>

View File

@@ -0,0 +1,382 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<title></title>
<link href='pages.css' type='text/css' rel='stylesheet' />
<style type='text/css'>
* {
color: #ddd;
font: 12px 'dejavu sans mono';
}
body {
margin: 0;
padding: 0;
background-color: #000;
overflow: hidden;
}
div {
float: left;
}
div.result {
float: none;
width: 100%;
}
textarea {
float: left;
border: none;
background: none;
padding: 0;
overflow: hidden;
}
</style>
<script type='text/javascript' src='pages.js'></script>
<script type='text/javascript'>
/*
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
*/
window.onload = function() {
var is_firefox
if (navigator.userAgent.indexOf('Firefox') != -1) is_firefox = true
else is_firefox = false
input_margin_top = 0
input_margin_right = 0
input_margin_bottom = 0
if (is_firefox) input_margin_left = -1
else input_margin_left = 0
ans = 0
curr_input_start = document.createElement('div')
curr_input_start.innerHTML = '>'
document.body.appendChild(curr_input_start)
input_start_width = curr_input_start.scrollWidth
input_start_height = curr_input_start.scrollHeight
curr_input = document.createElement('textarea')
curr_input.onkeydown = function() {
this.style.height = this.scrollHeight + 'px'
}
curr_input.onkeyup = function() {
this.style.height = this.scrollHeight + 'px'
}
curr_input.style.marginTop = input_margin_top + 'px'
curr_input.style.marginRight = input_margin_right + 'px'
curr_input.style.marginBottom = input_margin_bottom + 'px'
curr_input.style.marginLeft = input_margin_left + 'px'
curr_input.style.width = getw() - input_start_width - input_margin_left - input_margin_right + 'px'
curr_input.style.height = input_start_height + 'px'
document.body.appendChild(curr_input)
curr_input.focus()
continue_ok = true
window.onresize = function() {
curr_input.style.width = getw() - input_start_width - input_margin_left - input_margin_right + 'px'
setTimeout("curr_input.style.height = curr_input.scrollHeight + 'px'", 100)
}
document.onkeydown = function(event) {
if (!continue_ok) return
var code = getcode(event)
if (code == 13) {
var input_value, caltxt, len, oresult, result, result_elem, nl_elem, replace_elem
input_value = curr_input.value
caltxt = process_all(input_value)
if (caltxt != '') {
try {
oresult = eval(caltxt)
//parent.document.title = caltxt
if (typeof(oresult) == 'number') result = (oresult + '') //.replace(/\./g, ',')
else result = oresult
if (oresult == 'NaN') result = 'Error: Not a number'
else if (oresult == 'Infinity') result = 'Error: Infinity'
else ans = oresult
}
catch(e) {
result = 'Error'
}
if (result.substr(0, 5) == 'Error') result += '<br />Type "help" for help.'
}
else {
result = ''
}
nl_elem = document.createElement('br')
document.body.appendChild(nl_elem)
if (result != '' && result != 'undefined') {
result_elem = document.createElement('div')
result_elem.className = 'result'
result_elem.innerHTML = '>>>' + result
document.body.appendChild(result_elem)
}
replace_elem = document.createElement('div')
replace_elem.innerHTML = '>' + input_value
document.body.insertBefore(replace_elem, curr_input)
document.body.removeChild(curr_input_start)
document.body.removeChild(curr_input)
curr_input_start = document.createElement('div')
curr_input_start.innerHTML = '>'
document.body.appendChild(curr_input_start)
curr_input = document.createElement('textarea')
curr_input.onkeydown = function() {
this.style.height = this.scrollHeight + 'px'
}
curr_input.onkeyup = function() {
this.style.height = this.scrollHeight + 'px'
}
curr_input.style.marginTop = input_margin_top + 'px'
curr_input.style.marginRight = input_margin_right + 'px'
curr_input.style.marginBottom = input_margin_bottom + 'px'
curr_input.style.marginLeft = input_margin_left + 'px'
curr_input.style.width = getw() - input_start_width - input_margin_left - input_margin_right + 'px'
curr_input.style.height = input_start_height + 'px'
window.scrollBy(0, 100000)
}
continue_ok = false
}
document.onkeyup = function(event) {
var code = getcode(event)
if (code == 13) {
document.body.appendChild(curr_input)
curr_input.focus()
curr_input.value = ''
}
continue_ok = true
}
document.ondblclick = function() {
curr_input.focus()
}
}
function getcode(event) {
var e, code
if (window.event) e = window.event
else e = event
if (e.which) code = e.which
else if (e.charCode) code = e.charCode
else if (e.keyCode) code = e.keyCode
else code = 0
return code
}
function getw() {
var w
if (self.innerHeight)
w = self.innerWidth
else if (document.documentElement && document.documentElement.clientHeight)
w = document.documentElement.clientWidth
else if (document.body)
w = document.body.clientWidth
return w
}
function process_all(txt) {
var newtxt, txtspl, txtsta, replaces, len, i
newtxt = txt
if (newtxt.indexOf('=') != -1) {
txtspl = newtxt.split('=')
newtxt = txtspl[1]
txtsta = txtspl[0] + '='
}
else
txtsta = ''
replaces = [
[/\ /g, ''],
//[/\,/g, '.'], // Uncomment to allow "," as "." (used in some countries)
[/\'/g, ','],
[/\_/g, ','],
[/\*\*/g, '^'],
[/\&pi/gi, 'Math.PI'],
[/\&pi;/gi, 'Math.PI'],
[/\&e/gi, 'Math.E'],
[/log\(/gi, 'log('],
[/ln\(/gi, 'ln('],
[/sqrt\(/gi, 'sqrt('],
[/r\(/gi, 'sqrt('],
[/sin\(/gi, 'sin('],
[/sin\^\(-1\)\(/gi, 'asin('],
[/sin\^-1\(/gi, 'asin('],
[/cos\(/gi, 'cos('],
[/cos\^\(-1\)\(/gi, 'acos('],
[/cos\^-1\(/gi, 'acos('],
[/tan\(/gi, 'tan('],
[/tan\^\(-1\)\(/gi, 'atan('],
[/tan\^-1\(/gi, 'atan(']
]
len = replaces.length
for (i = 0; i < len; i++) {
newtxt = newtxt.replace(replaces[i][0], replaces[i][1])
}
if (newtxt == 'help')
return "'This is a simple calculator. It is able to put a number in the power of a number and supports functions like sin(), asin(), cos(), acos(), tan(), atan(), log() og ln(). To take the power of a number, write \"x^y\" or \"x**y\". To take the squareroot of a number, write \"r(x)\". To take another root of a number, write \"r(x,y)\". Type \"&pi\" for pi and \"&e\" for e. Trigonometric functions use degrees, not radians. The log() function uses 10 as its base, while the ln() function uses e. To use a previous result, type \"ans\".'"
else if (newtxt != '')
return txtsta + process_part(newtxt)
else
return txtsta + newtxt
}
function process_part(txt) {
var number_parts, operator_parts, bracket_count, len, i, curr, indexOfBracket, special_characters, newtxt, last, add_operator
number_parts = []
number_parts[0] = ''
operator_parts = []
bracket_count = 0
len = txt.length
for (i = 0; i < len; i++) {
curr = txt.substr(i, 1)
if (curr == '(') bracket_count++
else if (curr == ')') bracket_count--
if ((curr == '+' || curr == '-' || curr == '*' || curr == '/' || curr == '^') && bracket_count == 0) {
number_parts[number_parts.length] = ''
operator_parts[operator_parts.length] = txt.substr(i, 1)
}
else {
number_parts[number_parts.length - 1] += txt.substr(i, 1)
}
}
len = number_parts.length
if (number_parts[0] == '') number_parts[0] = '0'
if (number_parts[len - 1] == '') number_parts[len - 1] = '0'
for (i = 0; i < bracket_count; i++) {
number_parts[len - 1] += ')'
}
for (i = 0; i < len; i++) {
if (number_parts[i] != '') {
indexOfBracket = number_parts[i].indexOf('(')
if (indexOfBracket != -1) number_parts[i] = number_parts[i].substr(0, indexOfBracket) + '(' + process_part(number_parts[i].substr(indexOfBracket + 1, number_parts[i].length - indexOfBracket - 2)) + ')'
}
}
special_characters = '^'
newtxt = ''
for (i = 0; i < len; i++) {
last = (i == len - 1) ? true : false
add_operator = true
if (!last && special_characters.indexOf(operator_parts[i]) != -1) {
add_operator = false
if (operator_parts[i] == '^')
newtxt += 'pow(' + number_parts[i] + ',' + number_parts[i + 1] + ')'
}
else if (special_characters.indexOf(operator_parts[i - 1]) == -1) {
newtxt += number_parts[i]
}
if (!last && add_operator) newtxt += operator_parts[i]
}
return newtxt
}
function sin(num) {
return Math.sin(num * Math.PI / 180)
}
function cos(num) {
return Math.cos(num * Math.PI / 180)
}
function tan(num) {
return Math.tan(num * Math.PI / 180)
}
function asin(num) {
return (Math.asin(num) / Math.PI) * 180
}
function acos(num) {
return (Math.acos(num) / Math.PI) * 180
}
function atan(num) {
return (Math.atan(num) / Math.PI) * 180
}
function sqrt(num1, num2) {
if (num2 == undefined)
return Math.sqrt(num1)
else return pow(num1, 1 / num2)
}
function pow(num1, num2) {
return Math.pow(num1, num2)
}
function log(num) {
return Math.log(num) / Math.log(10)
}
function ln(num) {
return Math.log(num)
}
function max(num1, num2) {
return Math.max(num1, num2)
}
function min(num1, num2) {
return Math.min(num1, num2)
}
function round(num) {
return Math.round(num)
}
function floor(num) {
return Math.floor(num)
}
function ceil(num) {
return Math.ceil(num)
}
function rand() {
return Math.random()
}
function randint(num1, num2) {
return Math.floor(Math.random() * (num2 - num1 + 1)) + num1
}
</script>
</head>
<body></body>
</html>

View File

@@ -0,0 +1 @@
This folder holds the pages used by Algohol. They are fetched by the links.php file. In this folder is also the pages.css file and the pages.js file. These two files serve as a default for the pages in general.

View File

@@ -0,0 +1,18 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns='http://www.w3.org/1999/xhtml'>
<head>
<title>Error</title>
<link href='pages.css' type='text/css' rel='stylesheet' />
<script type='text/javascript' src='pages.js'></script>
<script type='text/javascript'>
window.onload = function() {
setTimeout("close()", 3000)
}
</script>
</head>
<body>
<p class='header'>Error!</p>
<p>There's no content!</p>
<p style='margin-top: 10px'>Closing...</p>
</body>
</html>

View File

@@ -0,0 +1,11 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns='http://www.w3.org/1999/xhtml'>
<head>
<title></title>
<link href='pages.css' type='text/css' rel='stylesheet' />
<script type='text/javascript' src='pages.js'></script>
</head>
<body>
<p>Using Algo should be pretty straight forward. If you don't get it, send a e-mail to ns@metanohi.org.</p>
</body>
</html>

Binary file not shown.

After

Width:  |  Height:  |  Size: 587 B

View File

@@ -0,0 +1,4 @@
This folder holds the icons used by Algohol. The default.png icon is used as a default icon, while the other icons are used for specific pages.
Example:
The calculator is opened in Algohol. The links.php file in the previous folder links to calc.htm. What also happens here is that links.php looks for calc.png in the icons folder. If such a file is not found, it defaults to defult.png.

Binary file not shown.

After

Width:  |  Height:  |  Size: 895 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 879 B

View File

@@ -0,0 +1,9 @@
<?php
/* This file keeps an index of the titles of current pages
and gives them to the JavaScript environment when requested */
$u['Welcome'] = 'start.htm';
$u['Help'] = 'help.htm';
$u['Calculator'] = 'calc.htm';
$u['Notes'] = 'notes.php';
$u['About'] = 'about.htm';
?>

View File

@@ -0,0 +1,25 @@
<?php
include('indexes.php'); // Get the indexes
$title = $_GET['title'];
$type = $_GET['type'];
$page = $u[$title];
if ($type == 'png') {
header('Content-type: image/png');
$spl = explode('.', $page);
$page = 'icons/' . substr($page, 0, strlen($page) - strlen($spl[sizeof($spl) - 1]) - 1) . '.png';
if (!is_file($page)) $page = 'icons/default.png';
$filename = $page;
$handle = fopen($filename, "rb"); // Open the icon
$contents = fread($handle, filesize($filename));
fclose($handle);
echo $contents; // Print the icon
}
else {
header('Content-type: text/html; charset=utf-8');
if (!is_file($page)) $page = 'error.htm';
include($page); // Print the page
}
?>

View File

@@ -0,0 +1,47 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<title></title>
<link href='pages.css' type='text/css' rel='stylesheet' />
<style type='text/css'>
body {
margin: 0;
padding: 0;
}
textarea {
font: 14px verdana;
border: none;
width: 100%;
height: 100%;
}
</style>
<script type='text/javascript' src='pages.js'></script>
<script type='text/javascript'>
function geth() {
var h
if (self.innerHeight)
h = self.innerHeight
else if (document.documentElement && document.documentElement.clientHeight)
h = document.documentElement.clientHeight
else if (document.body)
h = document.body.clientHeight
return h
}
window.onload = function() {
tarea = document.getElementsByTagName('textarea')[0]
update()
window.onresize = update
}
function update() {
tarea.style.height = geth() + 'px'
tarea.focus()
}
</script>
</head>
<body>
<textarea>Notes...</textarea>
</body>
</html>

View File

@@ -0,0 +1,63 @@
/*
Algo: a dekstop environment look-a-like in your web browser
Copyright (C) 2009 Niels Serup
This file is part of Algo.
Algo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Algo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Algo. If not, see <http://www.gnu.org/licenses/>.
*/
/* This css file includes some basic formatting stuff,
which can easily be overridden by internal stylesheets. */
* {
margin: 0;
padding: 0;
font-size: 12px;
font-family: 'dejavu sans' arial;
}
body {
padding: 3px;
}
a:link, a:visited {
text-decoration: none;
border-bottom-width: 1px;
border-bottom-style: dotted;
border-bottom-color: #0033ff;
color: #0033ff;
}
a:hover {
border-bottom-color: #003399;
color: #003399;
}
.header {
font-size: 16px;
font-weight: bold;
}
.right {
float: right;
}
.left {
float: left;
}
.center {
text-align: center;
}

View File

@@ -0,0 +1,89 @@
/*
Algo: a dekstop environment look-a-like in your web browser
Copyright (C) 2009 Niels Serup
This file is part of Algo.
Algo is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Algo is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Algo. If not, see <http://www.gnu.org/licenses/>.
*/
/* This script page must be included by all pages.
Without it, clicking on a window will not focus it.
See the function below */
document.onmousedown = get_focus
function get_focus() {
parent.scr.change_focus(getwnd().num)
}
/* Get the value of the id. There are always two ids and two values.
The first one covers the title, while the second one is a unique number. */
function getget(id) {
var txt, len, ab
txt = window.location.search.substring(1).split('&')
len = txt.length
for (var i = 0; i < len; i++) {
ab = txt[i].split('=')
if (ab[0] == id) return ab[1]
}
}
// Get the window, so to say.
function getwnd() {
var onum = getget('num') * 1
var num = -1
for (var i = 0; i < parent.scr.len; i++) {
if (parent.wnds[i].onum == onum) {
num = i
break
}
}
if (num > -1)
return parent.wnds[num]
}
function minimize() {
getwnd().minimize()
}
function maximize() {
getwnd().maximize()
}
function close() {
getwnd().close()
}
function setwindow(a, b, c, d, e, f, g, h, i, j, k, l, m, n) {
parent.scr.setwindow(a, b, c, d, e, f, g, h, i, j, k, l, m, n)
}
function settitle(title) {
getwnd().settitle(title)
}
function getwh() {
if (self.innerHeight) {
h=self.innerHeight
w=self.innerWidth
}
else if (document.documentElement && document.documentElement.clientHeight) {
h=document.documentElement.clientHeight
w=document.documentElement.clientWidth
}
else if (document.body) {
h=document.body.clientHeight
w=document.body.clientWidth
}
}

View File

@@ -0,0 +1,14 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns='http://www.w3.org/1999/xhtml'>
<head>
<title></title>
<link href='pages.css' type='text/css' rel='stylesheet' />
<script type='text/javascript' src='pages.js'></script>
</head>
<body>
<p class='header'>Welcome to Algo!</p>
<p>Algo is a website that imitates the look of a desktop environment. Algo is functional in most browsers and is released under GPLv3. As it is right now, Algo isn't terribly useful, but that might change someday. Navigate by clicking the tabs at the top and the bars at the bottom.</p>
<br />
<div class='center header'><a href='#' onclick='setwindow("Help", true)'>Help</a></div>
</body>
</html>

View File

@@ -0,0 +1,10 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns='http://www.w3.org/1999/xhtml'>
<head>
<title></title>
<link href='pages.css' type='text/css' rel='stylesheet' />
<script type='text/javascript' src='pages.js'></script>
</head>
<body>
</body>
</html>

View File

@@ -0,0 +1,360 @@
body {
background: #000 url('img/algo-logo.png') center fixed;
}
.navbar {
position: absolute;
z-index: 100;
}
.navi0 {
background: #bbb;
height: 25px;
border-color: #fff;
border-style: solid;
border-width: 0 0 2px 0;
}
.navi1 {
background: #ccc;
height: 25px;
border-color: #fff;
border-style: solid;
border-width: 2px 0 0 0;
}
.dropdown {
margin: 2px 5px 0 5px;
border-width: 0;
border-color: #fff;
border-style: solid;
width: 125px;
}
.dropdown * {
font-size: 14px;
background: #444;
color: #fff;
padding: 3px;
display: none;
border-color: #bbb;
border-style: solid;
border-width: 0;
cursor: default;
}
.dropdown .top {
font-size: 14px;
font-weight: bold;
color: #333;
height: 20px;
padding: 3px 0 0 0;
width: 125px;
text-align: center;
cursor: pointer;
border: 0;
}
.dropdown .group {
padding: 0;
}
.dropdown .entries {
top: -1px;
left: 133px;
width: 125px;
padding: 0;
border-width: 1px 1px 0 1px;
}
.dropdown .entry, .dropdown .header {
border-width: 0 0 1px 0;
width: auto;
}
.dropdown .entry {
cursor: pointer;
}
.dropdown .header {
background: #444 url('img/next.png') no-repeat right 4px;
padding-right: 15px;
width: 107px;
}
.dropdown .side {
top: -1px;
left: -9px;
width: 7px;
height: 100%;
background: #ddd;
padding: 1px 0 0 0;
border-width: 0 0 0 1px;
}
.dropdown:hover {
border-color: #bbb;
margin: 2px 3px 0 5px;
border-width: 0 1px;
left: -1px;
}
.dropdown:hover .top {
height: 26px;
color: #222;
border: 0;
}
.dropdown .group:hover > .header {
background: #222 url('img/nexth.png') no-repeat right 4px;
}
.dropdown .entry:hover {
background: #777;
}
.dropdown > .drop0 {
background: url('img/tab3.png') no-repeat ;
}
.dropdown:hover > .drop0 {
background: url('img/tab3.png') no-repeat 0 -30px;
}
.dropdown > .drop1 {
background: url('img/tab4.png') no-repeat ;
}
.dropdown:hover > .drop1 {
background: url('img/tab4.png') no-repeat 0 -30px;
}
.dropdown > .drop2 {
background: url('img/tab5.png') no-repeat ;
}
.dropdown:hover > .drop2 {
background: url('img/tab5.png') no-repeat 0 -30px;
}
.dropdown > .drop3 {
background: url('img/tab2.png') no-repeat ;
}
.dropdown:hover > .drop3 {
background: url('img/tab2.png') no-repeat 0 -30px;
}
.dropdown > .drop4 {
background: url('img/tab1.png') no-repeat ;
}
.dropdown:hover > .drop4 {
background: url('img/tab1.png') no-repeat 0 -30px;
}
.dropdown > .drop5 {
background: url('img/tab6.png') no-repeat ;
}
.dropdown:hover > .drop5 {
background: url('img/tab6.png') no-repeat 0 -30px;
}
.abs {
width: 10px;
}
.scrollup {
background: url('img/scrollup.png') no-repeat;
}
.scrolldown {
background: url('img/scrolldown.png') no-repeat;
}
.scrollup:hover {
background: url('img/scrolluph.png') no-repeat;
}
.scrolldown:hover {
background: url('img/scrolldownh.png') no-repeat;
}
/* The following piece of css, namely the "screen" stuff,
is not correctly formatted css, as it is only used by a PHP script
that is requested by the JavaScript environment of Algohol.
That is the reason why it is commented out.
It is kept in the css file for ease of use.
All numbers are in the "px" unit and must be written without a unit.
screen {
hheight: 25; the height of a window header
margin_g: 5; the general margin of a window
margin_t: 2; the margin at the top of a window
bw: 16; box width; includes the window icon and the minimize/maximize/close buttons.
bh: 16; box height; includes the window icon and the minimize/maximize/close buttons.
}
*/
.window {
background: #fff;
}
.window > .tl {
background: url('img/corners.png') no-repeat -20px 0;
}
.window > .t {
background: #999;
}
.window > .tr {
background: url('img/corners.png') no-repeat -25px 0;
}
.window > .r {
background: #999;
}
.window > .br {
background: url('img/corners.png') no-repeat -30px 0;
}
.window > .b {
background: #999;
}
.window > .bl {
background: url('img/corners.png') no-repeat -35px 0;
}
.window > .l {
background: #999;
}
.window#active > .tl {
background: url('img/corners.png') no-repeat 0 0;
}
.window#active > .t {
background: #444;
}
.window#active > .tr {
background: url('img/corners.png') no-repeat -5px 0;
}
.window#active > .r {
background: #444;
}
.window#active > .br {
background: url('img/corners.png') no-repeat -10px 0;
}
.window#active > .b {
background: #444;
}
.window#active > .bl {
background: url('img/corners.png') no-repeat -15px 0;
}
.window#active > .l {
background: #444;
}
.window > .title {
color: #fff;
}
.window > .data {
background: #fff;
}
.window > .icon {
background-repeat: no-repeat;
background-image: url('../icons/img/default.png');
}
.window > .title {
font-size: 14px;
}
.window > .options > * {
background-image: url('img/action_icons.png');
}
.window > .options > .minimize {
background-position: 0 0;
}
.window > .options > .minimize:hover {
background-position: -16px 0;
}
.window > .options > .maximize {
background-position: -32px 0;
}
.window > .options > .maximize:hover {
background-position: -48px 0;
}
.window_max > .options > .maximize {
background-position: -64px 0;
}
.window_max > .options > .maximize:hover {
background-position: -80px 0;
}
.window > .options > .close {
background-position: -96px 0;
}
.window > .options > .close:hover {
background-position: -112px 0;
}
.appboxes * {
width: 100px;
margin: 2px;
padding: 2px;
border-color: #fff;
border-style: outset;
border-width: 1px;
float: left;
cursor: default;
}
.appboxes .current {
border-style: inset;
}
.appboxes *:hover {
background: #e2fbff;
}
.appboxes .current:hover {
background: #d1ffea;
}
.clock {
margin: 3px 2px 0 0;
padding: 2px;
border-left: 1px solid #aaa;
position: absolute;
right: 0;
}

View File

@@ -0,0 +1,273 @@
body {
background: #000 url('img/bg.png') center;
}
.navbar {
position: absolute;
z-index: 100;
}
.navi0 {
background: #bbb;
height: 25px;
border-color: #fff;
border-style: solid;
border-width: 0 0 2px 0;
}
.navi1 {
background: #ccc;
height: 25px;
border-color: #fff;
border-style: solid;
border-width: 2px 0 0 0;
}
.dropdown, .dropdown_h {
margin: 2px 5px 0 5px;
border-width: 1px;
border-color: #fff;
border-style: solid;
width: 125px;
}
.dropdown *, .dropdown_h * {
font-size: 14px;
background: #444;
color: #fff;
padding: 3px;
display: none;
border-color: #bbb;
border-style: solid;
border-width: 0;
cursor: default;
}
.dropdown .top, .dropdown_h .top {
font-size: 14px;
font-weight: bold;
background: #333;
color: #fff;
padding-top: 0;
height: 14px;
padding: 1px 0 3px 0;
width: 125px;
text-align: center;
cursor: pointer;
}
.dropdown .group {
padding: 0;
}
.dropdown .entries {
top: -1px;
left: 133px;
width: 125px;
padding: 0;
border-width: 1px 1px 0 1px;
}
.dropdown .entry, .dropdown .header {
border-width: 0 0 1px 0;
width: auto;
}
.dropdown .entry {
cursor: pointer;
}
.dropdown .header {
background: #444 url('../img/next.png') no-repeat right 4px;
}
.dropdown .side {
top: -1px;
left: -9px;
width: 7px;
height: 100%;
background: #ddd;
padding: 1px 0 0 0;
border-width: 0 0 0 1px;
}
.dropdown:hover {
border-color: #bbb;
margin:0 5px;
border-width: 0 1px;
}
.dropdown:hover .top {
height: 28px;
color: #333;
background: #eee;
border-width: 0 1px 1px 1px;
border-left-color: #888;
border-bottom-color: #bbb;
border-right-color: #888;
padding-top: 4px;
left: -1px;
}
.dropdown .group:hover > .header {
background: #222 url('../img/nexth.png') no-repeat right 4px;
}
.dropdown .entry:hover {
background: #777;
}
.abs {
width: 10px;
}
.scrollup {
background: url('img/scrollup.png') no-repeat;
}
.scrolldown {
background: url('img/scrolldown.png') no-repeat;
}
.scrollup:hover {
background: url('img/scrolluph.png') no-repeat;
}
.scrolldown:hover {
background: url('img/scrolldownh.png') no-repeat;
}
/*
All numbers are in the "px" unit and must be written without a unit.
screen {
hheight: 25; the height of a window header
margin_g: 5; the general margin of a window
margin_t: 2; the margin at the top of a window
bw: 16; box width; includes the window icon and the minimize/maximize/close buttons.
bh: 16; box height; includes the window icon and the minimize/maximize/close buttons.
}
*/
.window {
background: #fff;
}
.window > .tl {
background: #111;
}
.window > .t {
background: #222;
}
.window#active > .t {
background: #fff;
}
.window > .tr {
background: #444;
}
.window > .r {
background: #666;
}
.window > .br {
background: #888;
}
.window > .b {
background: #aaa;
}
.window > .bl {
background: #ccc;
}
.window > .l {
background: #eee;
}
.window > .title {
color: #fff;
background: #000;
}
.window#active > .title {
background: #aaa;
}
.window > .handle {
}
.window > .resize_handle {
}
.window > .data {
background: #fff;
}
.window > .icon {
background-repeat: no-repeat;
background-image: url('../icons/default.png');
}
.window > .options {
background: #00cc00;
}
.window > .options > .minimize {
background: #000;
}
.window > .options > .maximize {
background: #555;
}
.window > .options > .close {
background: #aaa;
}
.window_max > .options > .maximize {
background: blue;
}
.appboxes * {
width: 100px;
margin: 2px;
padding: 2px;
border-color: #fff;
border-style: outset;
border-width: 1px;
float: left;
cursor: default;
}
.appboxes .current {
border-style: inset;
}
.appboxes *:hover {
background: #e2fbff;
}
.appboxes .current:hover {
background: #d1ffea;
}
.clock {
margin: 3px 2px 0 0;
padding: 2px;
border-left: 1px solid #aaa;
position: absolute;
right: 0;
}

View File

@@ -0,0 +1 @@
This folder holds the themes css files. It's css files that holds information on how Algohol looks. Apart from the css files, there's also a php file. The links.php file links a title to a file and fetches that file.

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.6 KiB

View File

@@ -0,0 +1 @@
LICENSE: CC-SA

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

View File

@@ -0,0 +1,183 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<svg
xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
width="300"
height="175"
id="svg2442"
sodipodi:version="0.32"
inkscape:version="0.46"
inkscape:output_extension="org.inkscape.output.svg.inkscape"
sodipodi:docname="algo-logo.svg"
version="1.0"
inkscape:export-filename="C:\home\Desktop\algo-logo.png"
inkscape:export-xdpi="90"
inkscape:export-ydpi="90">
<metadata
id="metadata2455">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
</cc:Work>
</rdf:RDF>
</metadata>
<defs
id="defs2453">
<linearGradient
id="linearGradient2503">
<stop
style="stop-color:#5c6800;stop-opacity:1;"
offset="0"
id="stop2505" />
<stop
style="stop-color:#003800;stop-opacity:1;"
offset="1"
id="stop2507" />
</linearGradient>
<inkscape:perspective
sodipodi:type="inkscape:persp3d"
inkscape:vp_x="0 : 526.18109 : 1"
inkscape:vp_y="0 : 1000 : 0"
inkscape:vp_z="744.09448 : 526.18109 : 1"
inkscape:persp3d-origin="372.04724 : 350.78739 : 1"
id="perspective2457" />
<radialGradient
inkscape:collect="always"
xlink:href="#linearGradient2503"
id="radialGradient3281"
cx="231.97095"
cy="213.72478"
fx="231.97095"
fy="213.72478"
r="139.00072"
gradientTransform="matrix(1.5049991,-1.6124644e-2,6.7244209e-3,0.6276261,-176.27211,71.250805)"
gradientUnits="userSpaceOnUse" />
<radialGradient
inkscape:collect="always"
xlink:href="#linearGradient2503"
id="radialGradient3303"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(1.5049991,-1.6124644e-2,6.7244209e-3,0.6276261,-176.27211,71.250805)"
cx="231.97095"
cy="213.72478"
fx="231.97095"
fy="213.72478"
r="139.00072" />
<radialGradient
inkscape:collect="always"
xlink:href="#linearGradient2503"
id="radialGradient3305"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(1.5049991,-1.6124644e-2,6.7244209e-3,0.6276261,-176.27211,71.250805)"
cx="231.97095"
cy="213.72478"
fx="231.97095"
fy="213.72478"
r="139.00072" />
<radialGradient
inkscape:collect="always"
xlink:href="#linearGradient2503"
id="radialGradient3307"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(1.5049991,-1.6124644e-2,6.7244209e-3,0.6276261,-176.27211,71.250805)"
cx="231.97095"
cy="213.72478"
fx="231.97095"
fy="213.72478"
r="139.00072" />
<radialGradient
inkscape:collect="always"
xlink:href="#linearGradient2503"
id="radialGradient3309"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(1.5049991,-1.6124644e-2,6.7244209e-3,0.6276261,-176.27211,71.250805)"
cx="231.97095"
cy="213.72478"
fx="231.97095"
fy="213.72478"
r="139.00072" />
<radialGradient
inkscape:collect="always"
xlink:href="#linearGradient2503"
id="radialGradient3311"
gradientUnits="userSpaceOnUse"
gradientTransform="matrix(1.5049991,-1.6124644e-2,6.7244209e-3,0.6276261,-176.27211,71.250805)"
cx="231.97095"
cy="213.72478"
fx="231.97095"
fy="213.72478"
r="139.00072" />
</defs>
<sodipodi:namedview
inkscape:window-height="938"
inkscape:window-width="1280"
inkscape:pageshadow="2"
inkscape:pageopacity="0.0"
guidetolerance="10.0"
gridtolerance="10.0"
objecttolerance="10.0"
borderopacity="1.0"
bordercolor="#666666"
pagecolor="#ffffff"
id="base"
showgrid="false"
showguides="true"
inkscape:guide-bbox="true"
inkscape:zoom="3.9466667"
inkscape:cx="150"
inkscape:cy="87.5"
inkscape:window-x="-4"
inkscape:window-y="-4"
inkscape:current-layer="g2467" />
<!-- EMR_SETMAPMODE --><!-- EMR_SETWINDOWEXTEX --><!-- EMR_SETVIEWPORTEXTEX --> <g
id="g2459">
<g
id="g2467"
style="display:inline">
<g
id="g2496"
style="fill:url(#radialGradient3281);fill-opacity:1"
transform="translate(-66.737885,-114.68104)">
<path
id="path2444"
d="M 110.8941,201.98168 L 142.15748,193.3202 L 119.98867,151.91153 L 110.8941,201.98168 z M 75.472441,243.70866 L 75.472441,235.59449 L 84.472441,235.59449 L 121.0748,129.64961 L 132.62598,129.64961 L 169.29921,235.59449 L 179.3622,235.59449 L 179.3622,243.70866 L 142.01575,243.70866 L 142.01575,235.59449 L 153.46063,235.59449 L 144.85039,210.54331 L 101.65748,210.54331 L 93.11811,235.59449 L 104.35039,235.59449 L 104.35039,243.70866 L 75.472441,243.70866 z"
style="fill:url(#radialGradient3303);fill-opacity:1;fill-rule:nonzero;stroke:none"
sodipodi:nodetypes="ccccccccccccccccccccc" />
<path
id="path2446"
d="M 206.85827,235.59449 L 218.87008,235.59449 L 218.87008,243.70866 L 182.05512,243.70866 L 182.05512,235.59449 L 194.17323,235.59449 L 194.17323,132.90945 L 135.73501,129.72633 L 206.85827,124.83071 L 206.85827,235.59449 z"
style="fill:url(#radialGradient3305);fill-opacity:1;fill-rule:nonzero;stroke:none"
sodipodi:nodetypes="cccccccccc" />
<path
id="path2448"
d="M 279.15871,170.6811 L 279.15871,241.93701 C 279.15871,253.59449 276.28863,262.59449 270.51304,268.93701 C 264.70201,275.27953 256.48154,278.4685 245.78075,278.4685 C 240.92642,278.4685 236.32013,277.97244 231.96186,277.01575 C 227.56816,276.05906 223.35162,274.6063 219.27682,272.65748 L 219.27682,255.61417 L 225.9028,255.61417 C 226.71776,260.92913 228.66658,264.79134 231.74926,267.23622 C 234.83194,269.6811 239.22564,264.48386 244.93036,264.48386 C 252.37131,264.48386 257.828,268.58268 261.30044,263.90551 C 264.73745,259.26378 266.47367,251.92913 266.47367,241.93701 L 266.47367,231.02362 C 263.99335,236.12598 260.83981,239.88189 257.01304,242.29134 C 253.18627,244.70079 248.43824,245.90551 242.80438,245.90551 C 233.83981,245.90551 226.50516,241.97244 220.80044,234.03543 C 215.09572,226.13386 212.26107,215.7874 212.26107,203.06693 C 212.26107,190.31102 215.09572,180 220.76501,172.13386 C 226.4343,164.23228 233.80438,160.26378 242.80438,160.26378 C 248.43824,160.26378 253.18627,161.50394 257.01304,163.91339 C 260.83981,166.32283 263.99335,170.07874 266.47367,175.1811 L 266.47367,162.49606 L 314.34352,160.47022 L 302.53897,170.6811 L 279.15871,170.6811 z M 266.47367,199.09843 C 266.47367,189.35433 264.80831,181.91339 261.44217,176.77559 C 258.07603,171.6378 253.18627,169.05118 246.77288,169.05118 C 240.2532,169.05118 229.04102,171.71854 231.99729,177.62598 C 267.45497,248.48014 216.24009,199.72636 227.00123,203.06693 C 264.28327,214.64037 228.66658,222.73228 231.99729,228.50787 C 235.328,234.24803 240.2532,237.11811 246.77288,237.11811 C 253.18627,237.11811 258.07603,234.56693 261.44217,229.46457 C 264.80831,224.32677 266.47367,216.88583 266.47367,207.1063 L 266.47367,199.09843 z"
style="fill:url(#radialGradient3307);fill-opacity:1;fill-rule:nonzero;stroke:none"
sodipodi:nodetypes="cccsccccsscccsscscssccccccsssscsccc" />
<path
id="path2450"
d="M 317.73507,224.80117 C 324.53822,224.80117 330.08804,235.38189 333.52505,229.42913 C 336.99749,223.44094 328.56588,214.68898 328.56588,203.06693 C 328.56588,191.44488 336.99749,182.65748 333.52505,176.74016 C 330.08804,170.82283 324.91481,184.41626 318.11166,184.41626 C 311.34394,184.41626 306.20615,170.82283 302.73371,176.74016 C 299.2967,182.65748 308.1049,194.08098 308.1049,205.70303 C 308.1049,217.32508 299.2967,223.44094 302.80457,229.42913 C 306.27702,235.38189 311.37938,224.80117 318.11166,224.80117 L 317.73507,224.80117 z M 318.11166,245.90551 C 307.51717,245.90551 298.9778,242.00787 292.52898,234.17717 C 286.04473,226.38189 282.82032,216 282.82032,203.06693 C 282.82032,190.13386 286.04473,179.75197 292.45812,171.95669 C 298.90694,164.16142 307.44631,160.26378 318.11166,160.26378 C 328.81245,160.26378 337.38725,164.16142 343.80064,171.95669 C 350.24946,179.75197 353.47387,190.13386 353.47387,203.06693 C 353.47387,216 350.24946,226.38189 343.80064,234.17717 C 337.38725,242.00787 328.81245,245.90551 318.11166,245.90551 L 318.11166,245.90551 z"
style="fill:url(#radialGradient3309);fill-opacity:1;fill-rule:nonzero;stroke:none"
sodipodi:nodetypes="ccscscscccccscscsccc" />
<path
sodipodi:type="arc"
style="fill:url(#radialGradient3311);fill-opacity:1;stroke:none;stroke-width:2.84173226;stroke-miterlimit:4;stroke-dasharray:none"
id="path2465"
sodipodi:cx="251.18304"
sodipodi:cy="183.20105"
sodipodi:rx="2.6361039"
sodipodi:ry="2.6361039"
d="M 253.81915,183.20105 A 2.6361039,2.6361039 0 1 1 248.54694,183.20105 A 2.6361039,2.6361039 0 1 1 253.81915,183.20105 z"
transform="matrix(1.2278753,-0.5780649,0.6997627,1.4863754,-183.36446,55.154146)" />
</g>
</g>
</g>
</svg>

After

Width:  |  Height:  |  Size: 9.5 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.2 KiB

View File

@@ -0,0 +1 @@
This folder holds the images used by the css themes files.

Binary file not shown.

After

Width:  |  Height:  |  Size: 353 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 356 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 288 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 239 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 289 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 237 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.9 KiB

View File

@@ -0,0 +1,9 @@
<?php
/* This file keeps an index of the titles of current themes
and gives them to the JavaScript environment when requested */
$title = urldecode($_GET['title']);
$type = urldecode($_GET['type']);
$u['Default'] = 'default.css';
$u['Developer'] = 'dev.css';
?>

View File

@@ -0,0 +1,61 @@
<?php
include('indexes.php'); // Get the indexes
$file = $u[$title];
if (!is_file($file))
$file = 'default.css';
if ($type == 'css') {
// Simply include the css file
header('Content-type: text/css');
include($file);
}
elseif ($type == 'js') {
// Read the css file for stuff the the JavaScript environment needs
header('Content-type: text/javascript');
header('content-type: text/plain');
$f = 'default.css';
$file = fopen($f, 'r');
$contents = fread($file, filesize($f));
fclose($file);
function get_from_stylesheet($name, $property) {
global $contents;
$block_start = strpos($contents, $name);
$property_start = strpos($contents, $property, $block_start);
if ($property_start === false) return 0;
$colon_start = strpos($contents, ':', $property_start);
$semicolon_start = strpos($contents, ';', $property_start);
$property = substr($contents, $colon_start + 1, $semicolon_start - $colon_start - 1);
$property = trim($property);
return $property;
}
function rem_px($value) {
return str_replace('px', '', $value);
}
$text = '';
$text .= "scr.hheight = " . get_from_stylesheet('screen', 'hheight');
$text .= "\nscr.margin_g = " . get_from_stylesheet('screen', 'margin_g');
$text .= "\nscr.margin_t = " . get_from_stylesheet('screen', 'margin_t');
$text .= "\nscr.bw = " . get_from_stylesheet('screen', 'bw');
$text .= "\nscr.bh = " . get_from_stylesheet('screen', 'bh');
$text .= "\nabs_scroller_width = " . rem_px(get_from_stylesheet('.abs', 'width'));
$text .= "\nnavi[0].height = " . rem_px(get_from_stylesheet('.navi0', 'height'));
$text .= "\nnavi[0].border = [" . str_replace(' ', ',', rem_px(get_from_stylesheet('.navi0', 'border-width'))) . ']';
$text .= "\nnavi[1].height = " . rem_px(get_from_stylesheet('.navi1', 'height'));
$text .= "\nnavi[1].border = [" . str_replace(' ', ',', rem_px(get_from_stylesheet('.navi1', 'border-width'))) . ']';
$text .= "\nappbox_margin = " . rem_px(get_from_stylesheet('.appboxes *', 'margin'));
$text .= "\nappbox_padding = " . rem_px(get_from_stylesheet('.appboxes *', 'padding'));
$text .= "\nappbox_border = " . rem_px(get_from_stylesheet('.appboxes *', 'border-width'));
echo $text;
}
?>

View File

@@ -0,0 +1,13 @@
/*
More advanced versions of:
appbox_margin = 2
appbox_padding = 2
appbox_border = 1
(Turn into arrays)
do not maximize window on dblclick if maximize button is nonexistant
Make the top/bottom attributes of navbars that are not positioned at the very top or bottom recognisable by the screen() class.
*/
cookie functions

View File

@@ -0,0 +1 @@
v.0.1

Binary file not shown.

After

Width:  |  Height:  |  Size: 34 KiB

1
subsites/projects/bsq/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
bak/

Binary file not shown.

After

Width:  |  Height:  |  Size: 11 KiB

View File

@@ -0,0 +1 @@
Image released under GFDL 1.2 or any later version. Author unknown. See <http://commons.wikimedia.org/wiki/File:Cerebral_lobes.png>.

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.1 KiB

View File

@@ -0,0 +1 @@
Image released under GFDL 1.2 or any later version. Author: modifié par Azariel. See <http://commons.wikimedia.org/wiki/File:Cerveau_animé.gif>.

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.0 KiB

View File

@@ -0,0 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:cc="http://web.resource.org/cc/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:svg="http://www.w3.org/2000/svg" xmlns="http://www.w3.org/2000/svg" xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" width="400" height="200" id="svg2" sodipodi:version="0.32" inkscape:version="0.45.1" version="1.0" sodipodi:docbase="F:\DERECKSON" sodipodi:docname="friendly stickman.svg" inkscape:output_extension="org.inkscape.output.svg.inkscape">
<defs id="defs4"/>
<sodipodi:namedview id="base" pagecolor="#ffffff" bordercolor="#666666" borderopacity="1.0" inkscape:pageopacity="0.0" inkscape:pageshadow="2" inkscape:zoom="0.70710678" inkscape:cx="101.48661" inkscape:cy="201.77156" inkscape:document-units="px" inkscape:current-layer="layer1" width="400px" height="200px" showborder="true" borderlayer="true" inkscape:window-width="748" inkscape:window-height="573" inkscape:window-x="87" inkscape:window-y="87"/>
<metadata id="metadata7">
<rdf:RDF>
<cc:Work rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
</cc:Work>
</rdf:RDF>
</metadata>
<g inkscape:label="Calque 1" inkscape:groupmode="layer" id="layer1" transform="translate(-18.4429, -9.10085)">
<path sodipodi:type="arc" style="opacity: 1; fill: none; fill-opacity: 1; stroke: rgb(254, 11, 5); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" id="path2160" sodipodi:cx="114.5" sodipodi:cy="163" sodipodi:rx="23.5" sodipodi:ry="23" d="M 138 163 A 23.5 23 0 1 1 91,163 A 23.5 23 0 1 1 138 163 z" transform="matrix(0.999639, -0.0268772, 0.0268772, 0.999639, 55.8298, -110.206)"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(254, 11, 5); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 175.56475,72.995643 L 177.42691,133.61394 L 142.36329,174.7877" id="path2162" sodipodi:nodetypes="cc"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(254, 11, 5); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 178.02676,133.15548 L 208.7788,171.94094" id="path2168"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(254, 11, 5); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 130.31029,94.826143 L 175.38906,74.515333 L 215.43836,90.768903" id="path2170"/>
<path sodipodi:type="arc" style="opacity: 1; fill: none; fill-opacity: 1; stroke: rgb(0, 0, 0); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" id="path3143" sodipodi:cx="114.5" sodipodi:cy="163" sodipodi:rx="23.5" sodipodi:ry="23" d="M 138 163 A 23.5 23 0 1 1 91,163 A 23.5 23 0 1 1 138 163 z" transform="matrix(0.9771, -0.212782, 0.212782, 0.9771, -72.5737, -70.8063)"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(0, 0, 0); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 79.218526,86.859173 L 92.349913,146.06738 L 65.577685,193.05657" id="path3145" sodipodi:nodetypes="cc"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(0, 0, 0); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 92.853773,145.50513 L 130.29788,177.877" id="path3147"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(0, 0, 0); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 38.82772,116.74429 L 79.329254,88.384973 L 121.70668,96.886623" id="path3149"/>
<path sodipodi:type="arc" style="opacity: 1; fill: none; fill-opacity: 1; stroke: rgb(251, 240, 18); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" id="path3151" sodipodi:cx="114.5" sodipodi:cy="163" sodipodi:rx="23.5" sodipodi:ry="23" d="M 138 163 A 23.5 23 0 1 1 91,163 A 23.5 23 0 1 1 138 163 z" transform="matrix(0.992317, 0.123719, -0.123719, 0.992317, 179.381, -122.482)"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(251, 240, 18); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 270.21176,76.639033 L 262.93908,136.84828 L 222.08373,172.28239" id="path3153" sodipodi:nodetypes="cc"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(251, 240, 18); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 263.60104,136.48522 L 288.17233,179.45325" id="path3155"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(251, 240, 18); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 222.18957,91.417603 L 269.80959,78.115033 L 306.96002,100.20508" id="path3157"/>
<path sodipodi:type="arc" style="opacity: 1; fill: none; fill-opacity: 1; stroke: rgb(255, 2, 163); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" id="path3159" sodipodi:cx="114.5" sodipodi:cy="163" sodipodi:rx="23.5" sodipodi:ry="23" d="M 138 163 A 23.5 23 0 1 1 91,163 A 23.5 23 0 1 1 138 163 z" transform="matrix(0.973822, 0.227311, -0.227311, 0.973822, 298.968, -116.645)"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(255, 2, 163); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 368.37124,90.917723 L 354.81181,150.02938 L 310.45911,180.97407" id="path3161" sodipodi:nodetypes="cc"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(255, 2, 163); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 355.50827,149.73789 L 375.42827,195.05007" id="path3163"/>
<path style="fill: none; fill-rule: evenodd; stroke: rgb(255, 2, 163); stroke-width: 4; stroke-linecap: round; stroke-linejoin: round; stroke-miterlimit: 4; stroke-dasharray: none; stroke-opacity: 1;" d="M 319.06194,100.56813 L 367.8162,92.343303 L 402.43964,118.21494" id="path3165"/>
</g>
</svg>

After

Width:  |  Height:  |  Size: 6.7 KiB

View File

@@ -0,0 +1 @@
Image released under WTFPL 2.0.

View File

@@ -0,0 +1,13 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>Brainy Stickman Quiz</title>
<link href='style.css' rel='stylesheet' type='text/css' />
<script type='text/javascript' src='script.js'></script>
</head>
<body>
<canvas id='canvas' width='640' height='400'></canvas>
<div id='box'></div>
<div id='start'></div>
</body>
</html>

View File

@@ -0,0 +1,548 @@
/*
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
*/
/*
Questions and obstacles are defined in the end of this file.
*/
function ld(num,d) {
if (d==0) num=Math.floor(num/30)
else num=Math.ceil(num/30)
return num
}
function calc(dn) {
if (!clcn) {
clcn=true
var pstr
if (dn==star[num][3]) {
pstr="class='green'>CORRECT!"
saa[num]=3
corrects++
}
else {
pstr="class='red'>WRONG! ("+abc.substr(star[num][3]-1,1)+" was correct)"
saa[num]=1
}
starstaken++
bxd.innerHTML+="<p onclick='bhidequestion()' "+pstr+"</p>"
}
}
function showquestion() {
bxd.style.display="block"
bxd.style.width=(sqp*6.4-10)+"px"
bxd.style.height=(sqp*4-10)+"px"
bxd.style.marginLeft=(sqp*-3.2)+"px"
bxd.style.marginTop=(sqp*-2)+"px"
if (sqp<75) {
sqp+=3
setTimeout("showquestion()",10)
}
else {
clcn=false
rsqw=true
bxd.innerHTML="<h1>"+star[num][1]+"</h1>"
for (var i=0;i<star[num][2].length;i++) {
bxd.innerHTML+="<p onclick='calc("+(i+1)+")'>"+abc.substr(i,1)+": "+star[num][2][i]+"</p>"
}
}
}
function bhidequestion() {
bxd.innerHTML=""
rsqw=false
hidequestion()
}
function hidequestion() {
bxd.style.width=(sqp*6.4-10)+"px"
bxd.style.height=(sqp*4-10)+"px"
bxd.style.marginLeft=(sqp*-3.2)+"px"
bxd.style.marginTop=(sqp*-2)+"px"
if (sqp>0) {
sqp-=3
setTimeout("hidequestion()",10)
}
else {
bxd.style.display="none"
sqp=1
qs=false
}
}
function nrmlclr() {
if (ncc) {
qe=true
hclr="#ff0000"
ctxo.style.backgroundColor="#ff0000"
ncc=false
setTimeout("nrmlclr()",500)
}
else {
ncc=true
hclr="#000"
ctxo.style.backgroundColor="#000"
qe=false
}
}
function motion() {
var i,pi
ctx.clearRect(0,0,640,400)
if (p>305 && p<end-290) pp=305
else if (p>end-291) pp=305+p-end+291
else pp=p
if (!rsqw) {
if (j<0) {
jumping=false
j=0
jc=5
l=41
a=21
}
if (jumping) {
if (j>200) jc=-6
if (jc>=0) j+=jc-j/100
else j+=jc+j/100
}
}
if (!walkingr && !walkingl) {
cutd=0
ta=1
}
if (cutd<10) speed=ospeed+cutd/3
ctx.strokeStyle="#fff"
ctx.lineWidth=2
// BACKGROUND
for (pi=0;pi<bgl;pi++) {
ci=Math.floor((p-pp+bg[pi][1]*p/ospeed)*bg[pi][1]/bg[pi][3])
for (i=ci;i<bg[pi][4]+ci;i++) ctx.drawImage(bg[pi][0],i*bg[pi][3]+(pp-p-bg[pi][1]*p/ospeed)*bg[pi][1],bg[pi][2])
}
// STARS
if (stad) {
for (i=0;i<starl;i++) {
x=star[i][0][0]-(p-pp)
y=400-star[i][0][1]-starh
//document.title=ld(x,0)+" "+ld(pp-starw/2+30,0)+" "+y+" "+(y+starh)+" "+(400-j-130)+" "+(400-j)
if ((ld(x,0)==ld(pp-starw/2+30,0) || ld(x,1)==ld(pp-starw/2+30,1)) && 400-j-130<y+starh && 400-j>y && saa[i]==2 && !qs) {
qs=true
num=i
sqp=1
showquestion()
}
if (x+starw>0 && x<640) {
if (saa[i]==2) ctx.drawImage(starimg,x,y)
else if (saa[i]==1 && stadu) ctx.drawImage(starimgu,x,y)
else if (saa[i]==3 && stadk) ctx.drawImage(starimgk,x,y)
}
}
}
// TRAPS
if (trapd) {
for (i=0;i<trapl;i++) {
x=trap[i][0]-(p-pp)
y=400-trap[i][1]-traph
if (pp+20>x && pp+40<x+trapw && 400-j-130<y+traph && 400-j>y && !qs && !qe) {
timeshurt++
nrmlclr()
}
if (x+trapw>0 && x<640) ctx.drawImage(trapimg,x,y)
}
}
// STICK FIGURE START
// LEGS
ctx.beginPath()
ctx.moveTo(pp+l,400-j)
ctx.lineTo(pp+20,350-j)
ctx.lineTo(pp+40-l,400-j)
// BODY
ctx.moveTo(pp+20,350-j)
ctx.lineTo(pp+20,300-j)
// ARMS
ctx.moveTo(pp+20,320-j)
ctx.lineTo(pp+10+a,350-j)
ctx.moveTo(pp+20,320-j)
ctx.lineTo(pp+30-a,350-j)
ctx.stroke()
// HEAD
ctx.fillStyle=hclr
ctx.beginPath()
ctx.arc(pp+20,285-j,15,0,Math.PI*2,true)
ctx.fill()
ctx.stroke()
// EYE
ctx.fillStyle="#fff"
ctx.beginPath()
ctx.arc(pp+eyex,eyey-j,3,0,Math.PI*2,true)
ctx.fill()
// MOUTH
ctx.beginPath()
ctx.lineCap="round"
ctx.moveTo(pp+mouthax,mouthay-j)
ctx.lineTo(pp+mouthbx,mouthby-j)
ctx.stroke()
// STICK FIGURE END
if (!rsqw) {
if (p>=end) p=end-1
else if (p<0) p=0
if (p<end && p>-1 && (walkingr || walkingl)) {
if (!jumping) {
if (l>40) lc=-1
else if (l<1) lc=1
if (a>20) ac=-.5
else if (a<1) ac=.5
l+=lc*speed
a+=ac*speed
}
if (walkingr) p+=speed
else p-=speed
}
if (jumping) {
l=60
a=40
}
if (p>end || p<0) {
a=20
l=40
}
}
if (p>=end) endgame()
cht=setTimeout("motion()",20)
}
function endgame() {
if (starstaken<starl) return
bxd.style.display="block"
qs=true
if (self.innerHeight) {
h=self.innerHeight
w=self.innerWidth
}
else if (document.documentElement && document.documentElement.clientHeight) {
h=document.documentElement.clientHeight
w=document.documentElement.clientHeight
}
else if (document.body) {
h=document.body.clientHeight
w=document.body.clientWidth
}
openend()
}
function openend() {
bxd.style.width=(sqp*w/100-10)+"px"
bxd.style.height=(sqp*h/100-10)+"px"
bxd.style.marginLeft=(sqp*-w/200)+"px"
bxd.style.marginTop=(sqp*-h/200)+"px"
if (sqp<97) {
sqp++
setTimeout("openend()",10)
}
else {
rsqw=true
corrects==1 ? ife="" : ife="s"
timeshurt==1 ? ifeb="" : ifeb="s"
prc=Math.round(corrects/starl*100)
hurtpoints=Math.round(timeshurt/trapl*100)
fpc=prc-hurtpoints
if (fpc<10) grade="F"
else if (fpc<20) grade="E"
else if (fpc<30) grade="C"
else if (fpc<55) grade="D"
else if (fpc<85) grade="B"
else if (fpc<95) grade="A"
else grade="A+"
clearTimeout(cht)
bxd.innerHTML="<h2>The quiz is over!</h2><h3>You managed to get "+corrects+" right answer"+ife+" out of "+starl+" possible, i.e. "+prc+"%. You were wounded "+timeshurt+" time"+ifeb+", deducting "+hurtpoints+"%.</h3><h3>Your grade is... <div>"+grade+"</div></h3><h4 onclick='endall()'>OK</h4>"
}
}
function endall() {
document.body.removeChild(bxd)
document.body.removeChild(ctxo)
}
function md(e) {
if (window.event) kc=window.event.keyCode
else if (e) kc=e.which
if (!walkingr && kc==39) {
walkingr=true
walkingl=false
cutd=0
}
if (!walkingl && kc==37) {
walkingr=false
walkingl=true
cutd=0
}
else if (!jumping && kc==38) jumping=true
if (walkingl) {
eyex=12
eyey=283
mouthax=20
mouthay=293
mouthbx=10
mouthby=295
}
else if (walkingr) {
eyex=28
eyey=283
mouthax=30
mouthay=295
mouthbx=20
mouthby=293
}
}
function mu(e) {
if (window.event) kc=window.event.keyCode
else if (e) kc=e.which
if (walkingr && kc==39) walkingr=false
if (walkingl && kc==37) walkingl=false
}
function time() {
if (cutd==0) ta=1
cutd+=ta
}
function load() {
var i
fdng=100
ospeed=3
speed=ospeed
p=0
l=0
a=0
walkingr=false
walkingl=false
jumping=false
jc=5
j=0
qs=false
qe=false
rsqw=false
corrects=0
starstaken=0
abc="ABCDEFGH"
cutd=0
ta=1
ncc=true
hclr="#000"
timeshurt=0
// BACKGROUNDS
bg=new Array()
bg[0]=new Array()
bg[0][0]=new Image()
bg[0][0].src="Cerebral_lobes.png"
bg[0][1]=.5
bg[0][2]=20
bg[1]=new Array()
bg[1][0]=new Image()
bg[1][0].src="Cerveau_anime.gif"
bg[1][1]=1
bg[1][2]=90
bg[2]=new Array()
bg[2][0]=new Image()
bg[2][0].src="Friendly_stickman.png"
bg[2][1]=1.5
bg[2][2]=170
bgl=bg.length
// STARS
star=new Array()
star[0]=new Array()
star[0][0]=[200,3]
star[0][1]="To what extent does bicycles apply to world economics?"
star[0][2]=["A great extent","A noticable extent","Nothing at all","I don't know"]
star[0][3]=4
star[1]=new Array()
star[1][0]=[650,80]
star[1][1]="What is a chocobo?"
star[1][2]=["A fictional bird","A fictional frog","A real bird","A real frog"]
star[1][3]=1
star[2]=new Array()
star[2][0]=[850,100]
star[2][1]="What is the size of an average male human brain?"
star[2][2]=["1200-1300cm<sup>3</sup>","1100-1200cm<sup>3</sup>","1300-1400cm<sup>3</sup>","1000-1100cm<sup>3</sup>"]
star[2][3]=2
star[3]=new Array()
star[3][0]=[1200,23]
star[3][1]="What is 2 * 8^(1/3) + 4?"
star[3][2]=["2","4","6","8"]
star[3][3]=4
star[4]=new Array()
star[4][0]=[1577,150]
star[4][1]="What colour is the beak of a male blackbird?"
star[4][2]=["Grey","Black","Brown","Orange"]
star[4][3]=4
star[5]=new Array()
star[5][0]=[1700,10]
star[5][1]="Do you like this quiz?"
star[5][2]=["Yes","No","Perhaps","Eventually","Maybe","Depends"]
star[5][3]=1
star[6]=new Array()
star[6][0]=[1900,20]
star[6][1]="Who is Horacio Pe<50>a?"
star[6][2]=["An actor","A writer"]
star[6][3]=2
star[7]=new Array()
star[7][0]=[2222,111]
star[7][1]="When did Monkey Island reveal its truth?"
star[7][2]=["1990","1991","1992","Hasn't happened yet"]
star[7][3]=4
star[8]=new Array()
star[8][0]=[2500,23]
star[8][1]="Do you gimp?"
star[8][2]=["No, I photoshop.","Yes."]
star[8][3]=2
starl=star.length
Array.prototype.add=function(x,y){this[this.length]=[x,y]}
// TRAPS
trap=new Array()
trap.add(100,5)
trap.add(300,60)
trap.add(350,43)
trap.add(660,20)
trap.add(700,250)
trap.add(750,250)
trap.add(800,250)
trap.add(860,2)
trap.add(920,30)
trap.add(930,40)
trap.add(940,50)
trap.add(1250,40)
trap.add(1400,68)
trap.add(1537,10)
trap.add(1567,10)
trap.add(1597,10)
trap.add(1700,170)
trap.add(1800,64)
trap.add(1950,3)
trap.add(1950,23)
trap.add(1950,43)
trap.add(1950,63)
trap.add(1950,203)
trap.add(2200,10)
trap.add(2375,10)
trap.add(2435,10)
trapl=trap.length
saa=new Array()
for (i=0;i<starl;i++) {
saa[i]=2
}
end=star[starl-1][0][0]+350
starimg=new Image()
starimg.src="star.png"
starimgu=new Image()
starimgu.src="staru.png"
starimgk=new Image()
starimgk.src="stark.png"
trapimg=new Image()
trapimg.src="trap.png"
eyex=28
eyey=283
mouthax=30
mouthay=295
mouthbx=20
mouthby=293
ctxo=document.getElementById("canvas")
ctx=ctxo.getContext("2d")
bxd=document.getElementById("box")
strt=document.getElementById("start")
stad=false
starimg.onload=function(){
starh=starimg.height
starw=starimg.width
stad=true
}
stadu=false
starimgu.onload=function(){
stadu=true
}
stadk=false
starimgk.onload=function(){
stadk=true
}
trapd=false
trapimg.onload=function(){
traph=trapimg.height
trapw=trapimg.width
trapd=true
}
bg[0][0].onload=function(){
bg[0][3]=bg[0][0].width
bg[0][4]=Math.ceil(640/bg[0][3])+1
}
bg[1][0].onload=function(){
bg[1][3]=bg[1][0].width
bg[1][4]=Math.ceil(640/bg[1][3])+1
}
bg[2][0].onload=function(){
bg[2][3]=bg[2][0].width
bg[2][4]=Math.ceil(640/bg[2][3])+1
}
document.onkeydown=startgame
document.onclick=startgame
}
function startgame() {
document.onclick=null
strt.style.mozOpacity=fdng/100
strt.style.opacity=fdng/100
strt.style.filter="alpha(opacity="+fdng+")"
if (fdng>0) {
fdng-=8
setTimeout("startgame()",10)
}
else {
document.onkeydown=md
document.onkeyup=mu
strt.style.display="none"
motion()
setInterval("time()",500)
}
}
window.onload=load

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.0 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 143 KiB

Binary file not shown.

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

View File

@@ -0,0 +1,106 @@
* {
margin:0;
padding:0;
}
body {
background:#000;
}
#canvas {
position:absolute;
top:50%;
left:50%;
margin-top:-202px;
margin-left:-322px;
background:#000;
border:2px solid #aaa;
}
#box {
position:absolute;
top:50%;
left:50%;
border:2px solid #ccc;
padding:5px;
background:#000;
opacity:.9;
filter:alpha(opacity=90);
-moz-opacity:.9;
color:#fff;
display:none;
z-index:2;
}
#start {
background:#000 url(start.png) no-repeat;
width:640px;
height:480px;
position:absolute;
top:50%;
left:50%;
margin-top:-242px;
margin-left:-322px;
z-index:3;
border:2px solid #fff;
}
h1 {
font:normal 26px georgia;
}
h2 {
font:normal 76px georgia;
}
h3 {
font:normal 46px arial;
}
h3 div {
display:inline;
color:#ff0000;
font:bold 50px 'trebuchet ms';
}
h4 {
width:100px;
margin:0 auto;
text-align:center;
cursor:pointer;
font:normal 60px 'lucida console';
padding:3px;
border:5px dotted #aaa;
}
h4:hover {
background:#444;
border:5px dotted #777;
}
h4:active {
background:#777;
border:5px dotted #999;
}
p {
font:18px arial;
padding:3px;
cursor:pointer;
}
p:hover {
background:#666;
}
p.green, p.red {
margin-top:10px;
font:26px 'trebuchet ms';
}
p.green {
color:#00ff00;
}
p.red {
color:#ff0000;
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 7.0 KiB

1
subsites/projects/canvas/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
bak/

View File

@@ -0,0 +1,117 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>Canvas box</title>
<style type='text/css'>
* {
margin:0;
padding:0;
}
canvas {
position:absolute;
top:50%;
left:50%;
margin-top:-200px;
margin-left:-320px;
border:1px solid #000;
}
</style>
<script type='text/javascript'>
function box() {
var ctx=document.getElementById('canvas').getContext('2d')
var i
if (x<0 || x>639 || y<0 || y>399) end=[320,-100]
else {
for (i=0;i<pl;i++) {
if (p[i][0]==x) x++
if (p[i][1]==y) y++
}
end=[x,y]
}
if (end[1]>p[0][1]) l*=-1
var ep=new Array()
for (i=0;i<pl;i++) ep[i]=[p[i][0]-l/((end[1]-p[i][1])/(end[0]-p[i][0])),p[i][1]-l]
ctx.clearRect(0,0,640,400)
ctx.beginPath()
for (i=0;i<pl;i++) {
ni=i+1-Math.floor((i+1)/pl)*pl
ctx.moveTo(p[i][0],p[i][1])
ctx.lineTo(p[ni][0],p[ni][1])
ctx.moveTo(p[i][0],p[i][1])
ctx.lineTo(ep[i][0],ep[i][1])
ctx.lineTo(ep[ni][0],ep[ni][1])
}
ctx.stroke()
if (p[2][0]>637) a=-1
else if (p[0][0]<3) a=1
for (i=0;i<pl;i++) p[i][0]+=a
if (p[2][0]-p[1][0]==75) z=-1
else if (p[2][0]-p[1][0]==25) z=1
p[2][0]+=z
p[3][0]+=z
if (p[1][1]>397) b=-.5
else if (p[0][1]<3) b=.5
for (i=0;i<pl;i++) p[i][1]+=b
if (p[1][1]-p[0][1]==75) z=-1
else if (p[1][1]-p[0][1]==25) z=1
p[1][1]+=z
p[2][1]+=z
if (l==-10) c=.5
else if (l==40) c=-.5
l+=c
setTimeout("box()",10)
}
function load() {
p=new Array()
p[0]=[2,348]
p[1]=[2,398]
p[2]=[52,398]
p[3]=[52,348]
pl=p.length
l=10
c=.5
z=-1
x=-1
y=-1
box()
}
function getwh() {
if (self.innerHeight) {
h=self.innerHeight
w=self.innerWidth
}
else if (document.documentElement && document.documentElement.clientHeight) {
h=document.documentElement.clientHeight
w=document.documentElement.clientHeight
}
else if (document.body) {
h=document.body.clientHeight
w=document.body.clientWidth
}
}
function mm(e) {
getwh()
x=Math.floor(e.pageX-(w-642)/2-2)
y=Math.floor(e.pageY-(h-402)/2-2)
}
window.onload=load
document.onmousemove=mm
</script>
</head>
<body>
<canvas id='canvas' width='640' height='400'></canvas>
</body>
</html>

View File

@@ -0,0 +1,78 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>Circles in boxes</title>
<style type='text/css'>
* {
margin:0;
padding:0;
}
canvas {
position:absolute;
top:50%;
left:50%;
margin-top:-200px;
margin-left:-320px;
border:1px solid #000;
}
</style>
<script type='text/javascript'>
function getwh() {
if (self.innerHeight) {
h=self.innerHeight
w=self.innerWidth
}
else if (document.documentElement && document.documentElement.clientHeight) {
h=document.documentElement.clientHeight
w=document.documentElement.clientHeight
}
else if (document.body) {
h=document.body.clientHeight
w=document.body.clientWidth
}
}
function mm(e) {
getwh()
x=Math.floor(e.pageX-(w-642)/2-2)
y=Math.floor(e.pageY-(h-402)/2-2)
if (x<0) x=0
if (x>639) x=639
if (y<0) y=0
if (y>399) y=399
x=(x-320)*(-1)+160
if (x>320) x=320
if (x<160) lx=160
else lx=x
if (x<0) x=0
if (x>160) rx=150
else rx=x*(-1)+310
lw=x-10
if (lw<150) lw=150
rw=310-x
if (rw<150) rw=150
lh=lw*390/310
rh=rw*390/310
var ctx=document.getElementById('canvas').getContext('2d')
ctx.lineWidth=2
ctx.clearRect(0,0,640,400)
ctx.strokeRect(320-lx+5,(390-lh)/2+5,lx-10,lh)
ctx.strokeRect(325,(390-rh)/2+5,rx,rh)
ctx.beginPath()
ctx.arc(lw/2-lx+325,lh/2+(390-lh)/2+5,lw/4,0,Math.PI*2,true)
ctx.stroke()
ctx.beginPath()
ctx.arc(rw/2+rw-rx+325,rh/2+(390-rh)/2+5,rw/4,0,Math.PI*2,true)
ctx.stroke()
}
document.onmousemove=mm
</script>
</head>
<body>
<canvas id='canvas' width='640' height='400'></canvas>
</body>
</html>

View File

@@ -0,0 +1,482 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html>
<head>
<title>Circle Class</title>
<style type='text/css'>
* {
margin: 0;
padding: 0;
position: absolute;
}
</style>
<script type='text/javascript'>
/*
This program is free software. It comes without any warranty, to
the extent permitted by applicable law. You can redistribute it
and/or modify it under the terms of the Do What The Fuck You Want
To Public License, Version 2, as published by Sam Hocevar. See
http://sam.zoy.org/wtfpl/COPYING for more details.
*/
/*
This JS class attempts to make an interactive site with the canvas element.
In time this will not only be a cirlce class, but more like an object class.
The fun stuff happens at the end of this file.
*/
function Circle(posX, posY, radius, fillColor, borderWidth, borderColor, visible) {
// Default to defaults if nothing is specified
if (posX == undefined) var posX = 0
if (posY == undefined) var posY = 0
if (radius == undefined) var radius = 50
if (fillColor == undefined) var fillColor = '#ddd'
if (borderWidth == undefined) var borderWidth = 2
if (borderColor == undefined) var borderColor = '#444'
if (visible == undefined) var visible = true
this.visible = visible
// Get number in order of creation
this.num = objects.length
// Create canvas element
this.element = document.createElement('canvas')
if (!this.visible) this.hide()
this.element.style.zIndex = this.num + 2
wrapper.appendChild(this.element)
this.context = this.element.getContext('2d')
// Append to global objects
objects.splice(objects.length, objects.length, this)
this.state = 'normal'
this.globalstate = 'normal'
this.savedstate = 'hover'
this.x = posX
this.y = posY
this.radius = radius
this.fillColor = fillColor
this.borderWidth = borderWidth
this.borderColor = borderColor
var i
for (i in style_states) {
this[style_states[i]] = {}
this[style_states[i]].x = false
this[style_states[i]].y = false
this[style_states[i]].radius = false
this[style_states[i]].fillColor = false
this[style_states[i]].borderWidth = false
this[style_states[i]].borderColor = false
}
for (i in event_states) {
this[event_states[i]] = '' //'dbg.innerHTML+=" '+event_states[i]+'"'
}
// Keep track of mousedown events
this.mousedown_done = false
// Keep track of hovering
this.hovering = false
this.create()
}
Circle.prototype.create = function() {
var posX, posY, radius, fillColor, borderWidth, borderColor, i
posX = this.get('x')
posY = this.get('y')
radius = this.get('radius')
fillColor = this.get('fillColor')
borderWidth = this.get('borderWidth')
borderColor = this.get('borderColor')
var mn = radius * 2 + borderWidth
var mnh = mn / 2
this.element.width = mn
this.element.height = mn
this.element.style.width = mn + 'px'
this.element.style.height = mn + 'px'
this.element.style.left = posX - mnh + 'px'
this.element.style.top = posY - mnh + 'px'
// Create the circle
this.context.beginPath()
this.context.arc(mnh, mnh, radius, 0, Math.PI*2, true)
if (typeof(fillColor) == 'string')
this.context.fillStyle = fillColor
else {
if (fillColor[0] == 'linear') {
var x1, y1, x2, y2
if (fillColor.length > 2) {
var angle = (fillColor[2] + 45) % 360 // Center it
if (angle >= 0 && angle < 90) {
x1 = (angle / 90) * mn
y1 = 0
x2 = ((90 - angle) / 90) * mn
y2 = mn
}
else if (angle >= 90 && angle < 180) {
x1 = mn
y1 = ((angle - 90) / 90) * mn
x2 = 0
y2 = ((90 - (angle - 90)) / 90) * mn
}
else if (angle >= 180 && angle < 270) {
x1 = ((90 - (angle - 180)) / 90) * mn
y1 = mn
x2 = ((angle - 180) / 90) * mn
y2 = 0
}
else if (angle >= 270 && angle < 360) {
x1 = 0
y1 = ((90 - (angle - 270)) / 90) * mn
x2 = mn
y2 = ((angle - 270) / 90) * mn
}
}
else {
x1 = mnh
y1 = 0
x2 = mnh
y2 = mn
}
var grad = this.context.createLinearGradient(x1, y1, x2, y2)
}
else {
var lenpos, reallen, angle, x1, y1
if (fillColor.length > 2) {
lenpos = (fillColor[2])
if (fillColor.length > 3) {
angle = (fillColor[3] + 45)
while (angle < 0) {
angle += 360
}
angle = angle % 360
}
else angle = 0
}
else {
lenpos = 0
angle = 0
}
reallen = lenpos * radius
if (angle >= 0 && angle < 90) {
x1 = mnh + Math.sin((angle - 45) * Math.PI / 180) * reallen
y1 = mnh - Math.cos((angle - 45) * Math.PI / 180) * reallen
}
else if (angle >= 90 && angle < 180) {
x1 = mnh + Math.cos((angle - 135) * Math.PI / 180) * reallen
y1 = mnh + Math.sin((angle - 135) * Math.PI / 180) * reallen
}
else if (angle >= 180 && angle < 270) {
x1 = mnh - Math.sin((angle - 225) * Math.PI / 180) * reallen
y1 = mnh + Math.cos((angle - 225) * Math.PI / 180) * reallen
}
else if (angle >= 270 && angle < 360) {
x1 = mnh - Math.cos((angle - 315) * Math.PI / 180) * reallen
y1 = mnh - Math.sin((angle - 315) * Math.PI / 180) * reallen
}
var grad = this.context.createRadialGradient(x1, y1, 0, mnh, mnh, radius)
}
for (i in fillColor[1]) {
grad.addColorStop(i / (fillColor[1].length - 1), fillColor[1][i])
}
this.context.fillStyle = grad
}
this.context.lineWidth = borderWidth
this.context.strokeStyle = borderColor
// Clear the screen
this.context.clearRect(0, 0, mn, mn)
this.context.stroke()
this.context.fill()
}
Circle.prototype.standby = function() {
if (!this.visible) return false
var posX, posY, radius, borderWidth
posX = this.get('x')
posY = this.get('y')
radius = this.get('radius')
borderWidth = this.get('borderWidth')
if (!object_hover && Math.sqrt(Math.pow((x - posX), 2) + Math.pow((y - posY), 2)) < radius + borderWidth / 2) {
// If the cursor is inside the circle
// No more objects may react
object_hover = true
if (!this.hovering)
this.eval(this.onmouseover)
else if (x != ox || y != oy)
this.eval(this.onmousemove)
// We're hovering!
this.hovering = true
if (this.globalstate == 'onmousedown') {
this.state = 'active'
this.savedstate = 'active'
if (!this.onmousedown_done) {
this.onmousedown_done = true
this.eval(this.onmousedown)
}
}
else if (this.globalstate == 'onmouseup') {
this.state = 'hover'
this.savedstate = 'hover'
this.eval(this.onmouseup)
if (this.onmousedown_done)
this.eval(this.onclick)
this.onmousedown_done = false
}
else {
// Last resort
this.state = this.savedstate
}
}
else {
// If the cursor is outside the circle
if (this.hovering) {
// No more hovering..
this.hovering = false
this.eval(this.onmouseout)
}
// Reset everything
this.state = 'normal'
if (this.globalstate == 'onmouseup') {
this.savedstate = 'hover'
this.onmousedown_done = false
}
}
this.globalstate = 'normal'
// Create it and draw it to the screen
this.create()
return true
}
Circle.prototype.eval = function(code) {
var codetype = typeof(code)
if (codetype == 'function')
code = (code + '').split('function ')[1].split('{')[0]
try {
eval(code)
return true
}
catch(e) {
return false
}
}
Circle.prototype.getobj = function() {
if (this.state == 'normal')
return this
else
return this[this.state]
}
Circle.prototype.get = function(circlevar) {
var cobj = this.getobj()
if (cobj[circlevar] === false) {
if (this.state == 'active' && this.hover[circlevar] !== false)
return this.hover[circlevar]
else return this[circlevar]
}
else return cobj[circlevar]
}
Circle.prototype.set = function(circle_var, value) {
this[circle_var] = value
for (var i in event_states) {
this[event_states[i]][circle_var] = value
}
}
Circle.prototype.hide = function() {
this.element.style.display = 'none'
this.visible = false
}
Circle.prototype.show = function() {
this.element.style.display = 'block'
this.visible = true
}
Circle.prototype.raiseIndex = function(amount) {
if (amount == undefined) var amount = 1
return this.changeIndex(amount)
}
Circle.prototype.lowerIndex = function(amount) {
if (amount == undefined) var amount = 1
return this.changeIndex(-amount)
}
Circle.prototype.toTop = function() {
return this.changeIndex(objects.length - this.num - 1)
}
Circle.prototype.toBottom = function() {
return this.changeIndex(-this.num)
}
Circle.prototype.changeIndex = function(crement) {
if (objects.length > this.num + crement && 0 <= this.num + crement) {
objects.splice(this.num, 1)
objects.splice(this.num + crement, 0, this)
this.update_indexes()
return true
}
else
return false
}
Circle.prototype.remove = function() {
objects.splice(this.num, 1)
this.update_indexes()
wrapper.removeChild(this.element)
delete this
}
Circle.prototype.update_indexes = function() {
for (var i in objects) {
objects[i].num = i * 1
objects[i].element.style.zIndex = i * 1 + 2
}
}
function standby() {
for (var i = objects.length - 1; i > -1; i--) {
objects[i].standby()
}
object_hover = false
ox = x
oy = y
timer = setTimeout('standby()')
}
window.onload = function() {
// Globals
x = 0
y = 0
ox = 0
oy = 0
objects = new Array()
object_hover = false
getwh()
event_states = ['onmouseover', 'onmouseout', 'onmousemove', 'onmousedown', 'onmouseup', 'onclick']
style_states = ['hover', 'active']
globalstate = 'normal'
// Creating the wrapper
wrapper = document.createElement('div')
wrapper.style.position = 'absolute'
document.body.appendChild(wrapper)
/*dbg = document.createElement('div')
dbg.style.position = 'absolute'
document.body.appendChild(dbg)*/
// Adjust on resize
window.onresize = function() {
getwh()
}
window.onmousedown = function() {
for (var i in objects) {
objects[i].globalstate = 'onmousedown'
}
}
window.onmouseup = function() {
for (var i in objects) {
objects[i].globalstate = 'onmouseup'
}
}
standby()
loadobjects()
}
window.onmousemove = function(e) {
if (!e) var e = window.event
if (e.pageX || e.pageY) {
x = e.pageX
y = e.pageY
}
else if (e.clientX || e.clientY) {
x = e.clientX + document.body.scrollLeft
y = e.clientY + document.body.scrollTop
}
}
function getwh() {
if (self.innerHeight) {
h = self.innerHeight
w = self.innerWidth
}
else if (document.documentElement && document.documentElement.clientHeight) {
h = document.documentElement.clientHeight
w = document.documentElement.clientHeight
}
else if (document.body) {
h = document.body.clientHeight
w = document.body.clientWidth
}
}
function loadobjects() {
circ = new Circle(250, 250, 50, ['radial', ['#00ff00', '#dd33ee', '#888', '#00ffff']], 0, '#000')
circ.hover.fillColor = ['radial', ['#0000ff', '#dd33ee', '#333', '#00ffff']]
circ.active.fillColor = ['linear', ['#fff', '#000'], -45]
circ2 = new Circle(270, 280, 30, '#eee', 5, '#333')
circ2.hover.fillColor = '#ff00ff'
circ2.active.fillColor = '#ff0000'
circ3 = new Circle(260, 220, 25, ['radial', ['#fff', '#000']], 7, '#333')
circ3.hover.fillColor = ['radial', ['#000', '#fff']]
circ4 = new Circle(340, 290, 60, ['radial', ['rgb(221, 87, 42)', 'rgb(155, 60, 28)'], .6, -10], 0, '#333')
circ4.hover.fillColor = ['radial', ['#fff', '#000'], .4, 40]
// Below is a list of functions that can be used on a circle.
/*
changeIndex
raiseIndex
lowerIndex
toTop
toBottom
hide
show
remove
*/
}
</script>
</head>
<body></body>
</html>

View File

@@ -0,0 +1,97 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>Cursor-following canvas circles</title>
<style type='text/css'>
* {
margin:0;
padding:0;
}
canvas {
position:absolute;
top:50%;
left:50%;
margin-top:-200px;
margin-left:-320px;
border:1px solid #000;
}
</style>
<script type='text/javascript'>
function getwh() {
if (self.innerHeight) {
h=self.innerHeight
w=self.innerWidth
}
else if (document.documentElement && document.documentElement.clientHeight) {
h=document.documentElement.clientHeight
w=document.documentElement.clientHeight
}
else if (document.body) {
h=document.body.clientHeight
w=document.body.clientWidth
}
}
function ani() {
var ctx = document.getElementById('canvas').getContext('2d');
ctx.clearRect(0,0,640,400);
for (var i=0;i<num;i++) {
ctx.beginPath();
ctx.arc(a[i],b[i],c[i],0,Math.PI*2,true);
ctx.stroke();
nc=c[i]+Math.floor(Math.random()*3)-1
if (nc<minr) nc=minr
else if (nc>maxr) nc=maxr
c[i]=nc
nb=Math.floor(Math.random()*(diff*2+1))-diff+y
if (nb<c[i]) nb=c[i]
else if (nb>400-c[i]) nb=400-c[i]
b[i]=nb
na=Math.floor(Math.random()*(diff*2+1))-diff+x
if (na<c[i]) na=c[i]
else if (na>640-c[i]) na=640-c[i]
a[i]=na
}
setTimeout("ani()",40)
}
function load() {
x=320
y=200
maxr=75
minr=25
diff=10
num=10
a=new Array()
b=new Array()
c=new Array()
for (var i=0;i<num;i++) {
c[i]=Math.floor(Math.random()*50)+25
b[i]=Math.floor(Math.random()*(400-c[i]*2))+c[i]
a[i]=Math.floor(Math.random()*(640-c[i]*2))+c[i]
}
ani()
}
function mc(e) {
getwh()
x=Math.floor(e.pageX-(w-642)/2-2)
y=Math.floor(e.pageY-(h-402)/2-2)
}
window.onload=load
document.onmousemove=mc
</script>
</head>
<body>
<canvas id='canvas' width='640' height='400'></canvas>
</body>
</html>

View File

@@ -0,0 +1,76 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>CanvasDraw :: Paintbrush</title>
<style type='text/css'>
* {
margin:0;
padding:0;
}
canvas {
position:absolute;
top:50%;
left:50%;
margin-top:-200px;
margin-left:-320px;
border:1px solid #000;
}
</style>
<script type='text/javascript'>
function getwh() {
if (self.innerHeight) {
h=self.innerHeight
w=self.innerWidth
}
else if (document.documentElement && document.documentElement.clientHeight) {
h=document.documentElement.clientHeight
w=document.documentElement.clientHeight
}
else if (document.body) {
h=document.body.clientHeight
w=document.body.clientWidth
}
}
function ani() {
var ctx = document.getElementById('canvas').getContext('2d');
if (click) {
ctx.beginPath()
ctx.moveTo(ox,oy)
ctx.lineTo(x,y)
ctx.stroke()
}
ox=x
oy=y
setTimeout("ani()",1)
}
function load() {
x=0
y=0
ox=0
oy=0
click=false
ani()
}
function mm(e) {
getwh()
x=Math.floor(e.pageX-(w-642)/2-2)
y=Math.floor(e.pageY-(h-402)/2-2)
}
window.onload=load
document.onmousemove=mm
document.onmousedown=function(){click=true}
document.onmouseup=function(){click=false}
</script>
</head>
<body>
<canvas id='canvas' width='640' height='400'></canvas>
</body>
</html>

View File

@@ -0,0 +1,106 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>CanvasDraw :: Lines</title>
<style type='text/css'>
* {
margin:0;
padding:0;
}
canvas {
position:absolute;
top:50%;
left:50%;
margin-top:-200px;
margin-left:-320px;
border:1px solid #000;
}
</style>
<script type='text/javascript'>
click=false
coor=false
function getwh() {
if (self.innerHeight) {
h=self.innerHeight
w=self.innerWidth
}
else if (document.documentElement && document.documentElement.clientHeight) {
h=document.documentElement.clientHeight
w=document.documentElement.clientHeight
}
else if (document.body) {
h=document.body.clientHeight
w=document.body.clientWidth
}
}
function ld(num,d) {
if (d==0) num=Math.floor(num/10)
else num=Math.ceil(num/10)
return num
}
function load() {
l=new Array()
ctx=document.getElementById('canvas').getContext('2d')
}
function mm(e) {
getwh()
x=Math.floor(e.pageX-(w-642)/2-2)
y=Math.floor(e.pageY-(h-402)/2-2)
if (click) {
ctx.clearRect(0,0,640,400)
ctx.beginPath()
for (var i=0;i<l.length;i++) {
ctx.moveTo(l[i][0][0],l[i][0][1])
ctx.lineTo(l[i][1][0],l[i][1][1])
}
ctx.moveTo(ox,oy)
ctx.lineTo(x,y)
ctx.stroke()
}
coor=true
}
function mc() {
if (coor) {
if (click) {
if (ld(x,0)==ld(sx,0) && ld(y,0)==ld(sy,0) || ld(x,1)==ld(sx,1) && ld(y,1)==ld(sy,1)) {
click=false
l[l.length]=[[ox,oy],[sx,sy]]
ctx.clearRect(0,0,640,400)
ctx.beginPath()
for (var i=0;i<l.length;i++) {
ctx.moveTo(l[i][0][0],l[i][0][1])
ctx.lineTo(l[i][1][0],l[i][1][1])
}
ctx.stroke()
}
else l[l.length]=[[ox,oy],[x,y]]
}
else {
sx=x
sy=y
click=true
}
ox=x
oy=y
}
}
window.onload=load
document.onmousemove=mm
document.onclick=mc
</script>
</head>
<body>
<canvas id='canvas' width='640' height='400'></canvas>
</body>
</html>

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.8 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 3.3 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 12 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 5.9 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 23 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 4.7 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 25 KiB

View File

@@ -0,0 +1,149 @@
<?php
$files=scandir(".");
$fn=sizeof($files);
for ($i=0;$i<$fn;$i++) {
$link=$files[$i];
$imglink=explode(".",$link);
$imglink=$imglink[0].".png";
if (!is_dir($link) && $link!="." && $link!=".." && $link!="index.php") {
$fo=fopen($link,"r");
$fr=fread($fo,filesize($link));
fclose($fo);
$fr=explode("<title>",$fr);
$fr=explode("</title>",$fr[1]);
$title=$fr[0];
$sites.="<a href='".$link."' style='background-image:url(img/".$imglink.")'>".$title."</a>";
}
}
?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>Experimenting with canvas</title>
<style type='text/css'>
* {
margin:0;
padding:0;
}
#wrapper {
width:700px;
margin:0 auto;
}
#header {
width:700px;
height:100px;
margin-bottom:5px;
background:#eee url(img/header.png) no-repeat;
}
#content {
width:690px;
padding:5px 5px 20px 5px;
background:#eee;
font:14px arial;
float:left;
position:relative;
}
#experiments {
width:690px;
float:left;
margin-bottom:5px;
}
#experiments a:link, #experiments a:visited {
width:211px;
height:144px;
margin:0 0 10px 10px;
padding:3px;
float:left;
background:#ddd;
opacity:.7;
filter:alpha(opacity=70);
-moz-opacity:.7;
display:block;
color:#0000ff;
text-decoration:none;
position:relative;
z-index:2;
}
#experiments a:hover {
background:#ccc;
opacity:1;
filter:alpha(opacity=100);
-moz-opacity:1;
color:#0000aa;
}
h1 {
font:normal 24px georgia;
margin:15px 0 10px 0;
}
#canvas {
position:absolute;
right:0;
bottom:0;
}
#error {
display:none;
font:16px arial;
color:#ff0000
}
</style>
<script type='text/javascript'>
function ani() {
if (x==0) {
x=700
y=Math.floor(Math.random()*200)
ctx.strokeStyle="rgb("+(Math.floor(Math.random()*128)+50)+","+(Math.floor(Math.random()*128)+50)+","+(Math.floor(Math.random()*128)+50)+")"
}
ctx.beginPath()
ctx.moveTo(x,y)
if (x<11) {
x=0
}
else {
x-=Math.floor(Math.random()*10)+1
do {
ny=y-(Math.floor(Math.random()*11)-5)
} while (ny<2 || ny>197)
y=ny
}
ctx.lineTo(x,y)
ctx.stroke()
setTimeout("ani()",40)
}
window.onload=function(){
ctx=document.getElementById("canvas")
if (!ctx.getContext) {
document.getElementById("error").style.display="block"
return
}
ctx=ctx.getContext("2d")
x=0
ani()
}
</script>
</head>
<body>
<div id='wrapper'>
<div id='header'></div>
<div id='content'>
<canvas id='canvas' width='700' height='200'></canvas>
A new tag has entered the realms of internet browsing: CANVAS! With the canvas tag, people are now able to generate images in HTML! Not all browsers support it, but they probably will at some point. The point is, I've been experimenting a little with it, and to my delight it's actually pretty easy to work with. If you see something in one of my experiments that you like, feel free to copy-paste. Consider it free software.
<div id='error'>Your browser doesn't support use of the canvas tag. I haven't included error detection in my experiments, so your browser is likely to show an error. Browsers that support canvas include Firefox, Opera and Safari.</div>
<h1>Here it is:</h1>
<div id='experiments'>
<?php echo $sites; ?>
</div>
Hopefully your browser won't crash..
</div>
</div>
</body>
</html>

View File

@@ -0,0 +1,98 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>Polygons</title>
<style type='text/css'>
* {
margin:0;
padding:0;
}
canvas {
position:absolute;
top:50%;
left:50%;
margin-top:-200px;
margin-left:-320px;
border:1px solid #000;
}
</style>
<script type='text/javascript'>
function drawpoly(x,y,angles,radius,rotate) {
var x,y,angles,radius,rotate,angdif,cang,cx,xy,i
if (!x) x=320
if (!y) y=200
if (!angles) angles=5
if (!radius) radius=50
if (!rotate) rotate=0
angdif=360/angles
cang=90-rotate
cx=Math.cos(cang*Math.PI/180)*radius
cy=-Math.sin(cang*Math.PI/180)*radius
for (i=1;i<angles+1;i++) {
cang=i*angdif+90-rotate
ctx.beginPath()
ctx.moveTo(x+cx,y+cy)
cx=Math.cos(cang*Math.PI/180)*radius
cy=-Math.sin(cang*Math.PI/180)*radius
ctx.lineTo(x+cx,y+cy)
ctx.stroke()
}
}
function dps() {
ctx.clearRect(0,0,640,400)
for (var i=0;i<num;i++) {
drawpoly(gx[i],gy[i],gang[i],grad[i],grot[i])
grad[i]+=mrad[i]*Math.floor(Math.random()*3)
if (grad[i]<10) mrad[i]=1
else if (grad[i]>100) mrad[i]=-1
grot[i]+=mrot[i]*Math.floor(Math.random()*3)
if (grot[i]<0) mrot[i]=1
else if (grot[i]>360) mrot[i]=-1
gx[i]+=mdirx[i]*(Math.floor(Math.random()*5)+1)
gy[i]+=mdiry[i]*(Math.floor(Math.random()*5)+1)
if (gx[i]<grad[i]+5) mdirx[i]=1
else if (gx[i]>640-grad[i]-5) mdirx[i]=-1
if (gy[i]<grad[i]+5) mdiry[i]=1
else if (gy[i]>400-grad[i]-5) mdiry[i]=-1
}
setTimeout("dps()",40)
}
function load() {
ctx=document.getElementById('canvas').getContext('2d')
gang=new Array()
grad=new Array()
grot=new Array()
gx=new Array()
gy=new Array()
mdirx=new Array()
mdiry=new Array()
mrad=new Array()
mrot=new Array()
num=10
for (var i=0;i<num;i++) {
gang[i]=Math.floor(Math.random()*8)+3
grad[i]=Math.floor(Math.random()*26)+25
grot[i]=Math.floor(Math.random()*360)
gx[i]=Math.floor(Math.random()*(640-grad[i]*2))+grad[i]
gy[i]=Math.floor(Math.random()*(400-grad[i]*2))+grad[i]
mdirx[i]=Math.floor(Math.random()*2)*2-1
mdiry[i]=Math.floor(Math.random()*2)*2-1
mrad[i]=Math.floor(Math.random()*2)*2-1
mrot[i]=Math.floor(Math.random()*2)*2-1
}
dps()
}
window.onload=load
</script>
</head>
<body>
<canvas id='canvas' width='640' height='400'></canvas>
</body>
</html>

View File

@@ -0,0 +1,43 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>Canvas picture rotating</title>
<style type='text/css'>
* {
margin:0;
padding:0;
}
canvas {
position:absolute;
top:50%;
left:50%;
margin-top:-200px;
margin-left:-320px;
border:1px solid #000;
}
</style>
<script type='text/javascript'>
function ani() {
ctx.rotate((Math.PI/180)*21)
ctx.drawImage(img,-150,-84)
setTimeout("ani()",40)
}
function load() {
img=new Image()
img.onload=function(){
ctx=document.getElementById('canvas').getContext('2d')
ctx.translate(320,200)
ani()
}
img.src="img/kr.jpg"
}
window.onload=load
</script>
</head>
<body>
<canvas id='canvas' width='640' height='400'></canvas>
</body>
</html>

View File

@@ -0,0 +1,66 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>Random canvas circles</title>
<style type='text/css'>
* {
margin:0;
padding:0;
}
canvas {
position:absolute;
top:50%;
left:50%;
margin-top:-200px;
margin-left:-320px;
border:1px solid #000;
}
</style>
<script type='text/javascript'>
function ani() {
var ctx = document.getElementById('canvas').getContext('2d');
ctx.clearRect(0,0,640,400);
for (var i=0;i<num;i++) {
ctx.beginPath();
ctx.arc(a[i],b[i],c[i],0,Math.PI*2,true);
ctx.stroke();
nc=c[i]+Math.floor(Math.random()*3)-1
if (nc<25) nc=25
else if (nc>75) nc=75
c[i]=nc
nb=b[i]+Math.floor(Math.random()*3)-1
if (nb<c[i]) nb=c[i]
else if (nb>400-c[i]) nb=400-c[i]
b[i]=nb
na=a[i]+Math.floor(Math.random()*3)-1
if (na<c[i]) na=c[i]
else if (na>640-c[i]) na=640-c[i]
a[i]=na
}
setTimeout("ani()",40)
}
function load() {
a=new Array()
b=new Array()
c=new Array()
num=10
for (var i=0;i<num;i++) {
c[i]=Math.floor(Math.random()*50)+25
b[i]=Math.floor(Math.random()*(400-c[i]*2))+c[i]
a[i]=Math.floor(Math.random()*(640-c[i]*2))+c[i]
}
ani()
}
window.onload=load
</script>
</head>
<body>
<canvas id='canvas' width='640' height='400'></canvas>
</body>
</html>

View File

@@ -0,0 +1,59 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3c.org/1999/xhtml">
<head>
<title>Vortex of canvas circles</title>
<style type='text/css'>
* {
margin:0;
padding:0;
}
canvas {
position:absolute;
top:50%;
left:50%;
margin-top:-200px;
margin-left:-320px;
border:1px solid #000;
}
</style>
<script type='text/javascript'>
function ani() {
var ctx=document.getElementById('canvas').getContext('2d')
c++
cd=Math.round((t-c)/d)
ctx.strokeStyle="rgb("+cd+","+cd+","+cd+")"
ctx.beginPath()
ctx.arc(x,y,rr,0,Math.PI*2,true)
ctx.stroke()
rr+=p
do {
nx=x+(Math.floor(Math.random()*11)-5)
ny=y+(Math.floor(Math.random()*11)-5)
} while (nx-rr<2 || nx+rr>637 || ny-rr<2 || ny+rr>397)
x=nx
y=ny
if (rr<r) setTimeout("ani()",40)
}
function load() {
x=320
y=200
r=180
rr=0
p=.5
t=r/p
d=t/255
c=0
ani()
}
window.onload=load
</script>
</head>
<body>
<canvas id='canvas' width='640' height='400'></canvas>
</body>
</html>

1
subsites/projects/dsktp/.gitignore vendored Normal file
View File

@@ -0,0 +1 @@
bak/

Some files were not shown because too many files have changed in this diff Show More