A good game
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

71 lines
2.6 KiB

# This file is part of A Robot's Conundrum.
#
# A Robot's Conundrum is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the Free
# Software Foundation, either version 3 of the License, or (at your option) any
# later version.
#
# A Robot's Conundrum is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
# details.
#
# You should have received a copy of the GNU General Public License along with
# A Robot's Conundrum. If not, see <http://www.gnu.org/licenses/>.
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# weight_indicator.py
# --------------------
# date created : Thu Nov 15 2012
# copyright : (C) 2012 Niels G. W. Serup
# maintained by : Niels G. W. Serup <ngws@metanohi.name>
"""
A weight indicator for drawing.
"""
import pygame
import worldobject
class WeightIndicator(worldobject.WorldObject):
def __init__(self, level, x0, y0, state=0, links=[]):
self.__dict__.update(locals())
self.xd, self.yd = self.x0 * 64, (self.y0 + 4) * 48
worldobject.WorldObject.__init__(self, level, self.xd, self.yd)
self.in_rotation = False
self.frame = self.state_to_frame(self.state)
def state_to_frame(self, state):
return state * 9 + 9
def change_state(self, new_state):
if self.in_rotation or new_state == self.state:
return
self.in_rotation = True
self.start_frame = self.frame
self.goal_state = new_state
self.goal_frame = self.state_to_frame(new_state)
self.start_time = pygame.time.get_ticks()
def update(self, e, t, dt):
if self.in_rotation:
d = (t - self.start_time) / 1000.0
self.frame = min(18, int(self.start_frame
+ (self.goal_frame - self.start_frame)
* d))
if self.frame == self.goal_frame:
self.in_rotation = False
self.state = self.goal_state
for link in self.links:
link(self.state)
worldobject.WorldObject.update(self, e, t, dt)
def draw(self, window):
self.img = self.level.imgs['weight_indicator'][self.frame]
window.blit(self.img, (self.xd - 32 - self.level.camera_x,
self.yd - self.img.get_size()[1] + 24
- self.level.camera_y))