114 lines
3.2 KiB
Python
114 lines
3.2 KiB
Python
# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# game.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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The game. Handles everything.
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"""
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import os
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import pygame
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import jukebox
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import level
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import main_menu
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import game_menu
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class Game(object):
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"""Create an object to handle the game."""
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def __init__(self, window, directory, disable_music,
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running=False, speed=30):
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self.__dict__.update(locals())
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self.objs = []
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self.clock = pygame.time.Clock()
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self.ticks = self.prev_ticks = pygame.time.get_ticks()
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self.load()
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def start(self):
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self.running = True
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self.run()
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def stop(self):
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self.running = False
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def load(self):
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graphics_dir = os.path.join(self.directory, "resources", "graphics")
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self.objs.append(main_menu.MainMenu(self, graphics_dir))
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self.level = None
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self.jukebox = jukebox.Jukebox(
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os.path.join(self.directory, "resources", "music"),
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["basshit.ogg"])
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self.jukebox.stop()
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if not self.disable_music:
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self.jukebox.play()
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def run(self):
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t = pygame.time.get_ticks()
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dt = 0
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while self.running:
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dt = float(pygame.time.get_ticks() - t) / 1000
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t = pygame.time.get_ticks()
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self.update(t, dt)
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self.draw()
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self.clock.tick(self.speed)
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def goto_level(self, level):
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self.level = level
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self.objs.append(self.level)
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def update(self, t, dt):
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"""
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Update all game objects.
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"""
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# Retrieve and flush all events since last update call (this prevents
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# event "bottlenecking"/lock-ups)
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e = pygame.event.get()
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for event in e:
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# Stop the game when closing the window
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if event.type == pygame.QUIT:
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self.stop()
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# Keep the music playing!
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if not pygame.mixer.music.get_busy() and not self.disable_music:
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self.jukebox.play()
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# Update all objects
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for obj in self.objs:
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if hasattr(obj, 'update'):
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obj.update(e, t, dt)
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def draw(self):
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"""
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Draw all game objects.
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"""
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self.window.fill((0, 0, 0))
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for obj in self.objs:
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if hasattr(obj, 'draw'):
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obj.draw(self.window)
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pygame.display.flip()
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