125 lines
4.5 KiB
Python
125 lines
4.5 KiB
Python
# This file is part of ROBOTGAME
|
|
#
|
|
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
|
|
# terms of the GNU General Public License as published by the Free Software
|
|
# Foundation, either version 3 of the License, or (at your option) any later
|
|
# version.
|
|
#
|
|
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License along with
|
|
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
|
|
#
|
|
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
|
|
#
|
|
# level1.py
|
|
# --------------------
|
|
# date created : Tue Aug 7 2012
|
|
# copyright : (C) 2012 Sakse Dalum
|
|
# maintained by : Sakse Dalum <don_s@hongabar.org>
|
|
|
|
"""
|
|
The first level.
|
|
"""
|
|
|
|
import os
|
|
import pygame
|
|
import random
|
|
import re
|
|
|
|
import level
|
|
import player
|
|
import tile
|
|
import block
|
|
import boulder
|
|
import lever
|
|
|
|
class Level1(level.Level):
|
|
def __init__(self, game, graphics_dir, paused=False):
|
|
level.Level.__init__(self, game, graphics_dir, paused)
|
|
|
|
self.dimensions = 10, 10
|
|
|
|
for i in range(self.dimensions[0]):
|
|
for j in range(self.dimensions[1]):
|
|
self.tiles.append(
|
|
tile.Tile(self, i*64, j*48, self.imgs['ground1']))
|
|
|
|
# for i in range(10):
|
|
# self.objects.append(block.Block(self, random.randint(0, 10)*64,
|
|
# random.randint(0, 10)*48,
|
|
# self.imgs['block1'],
|
|
# movable=True))
|
|
|
|
b = boulder.Boulder(self, 64, 48)
|
|
self.objects.append(b)
|
|
self.objects.append(lever.Lever(self, 64*5, 48*7, [b.activate]))
|
|
|
|
arrow_blocks = [block.ArrowBlock(self, 64*4, 48, (1, 0)),
|
|
block.ArrowBlock(self, 64*4, 48*2, (-1, 0)),
|
|
block.ArrowBlock(self, 64*5, 48*2, (0, 1)),
|
|
block.ArrowBlock(self, 64*5, 48, (0, -1))]
|
|
|
|
self.objects.extend(arrow_blocks)
|
|
self.objects.append(lever.Lever(self,
|
|
128,
|
|
48*2,
|
|
[arrow_block.activate
|
|
for arrow_block in arrow_blocks],
|
|
toggling=True))
|
|
|
|
def load(self):
|
|
"""Load all resources used in the level."""
|
|
tile_list = ['ground1', 'ground2']
|
|
|
|
for tile in tile_list:
|
|
self.imgs[tile] = pygame.image.load(os.path.join(
|
|
self.graphics_dir, 'tiles', '%s.png' % tile))
|
|
|
|
block_list = ['block1']
|
|
for block in block_list:
|
|
self.imgs[block] = pygame.image.load(os.path.join(
|
|
self.graphics_dir, 'blocks', '%s.png' % block))
|
|
|
|
# Load animations
|
|
for anim, directory in (
|
|
[('boulder_up', os.path.join('boulder', 'up')),
|
|
('boulder_down', os.path.join('boulder', 'down')),
|
|
('boulder_right', os.path.join('boulder', 'right')),
|
|
('boulder_left', os.path.join('boulder', 'right')),
|
|
|
|
('lever_updown', os.path.join('lever', 'down-up')),
|
|
('lever_leftright', os.path.join('lever', 'left-right')),
|
|
|
|
('arrow_up', os.path.join('matt', 'up')),
|
|
('arrow_right', os.path.join('matt', 'right')),
|
|
('arrow_down', os.path.join('matt', 'down')),
|
|
('arrow_left', os.path.join('matt', 'right')),]
|
|
):
|
|
|
|
self.imgs[anim] = []
|
|
|
|
# Find all image files for the given animation
|
|
anim_files = []
|
|
for root, dirs, files in os.walk(os.path.join(
|
|
self.graphics_dir, directory)):
|
|
for f in files:
|
|
if re.match(r"^.*\.(png)$", '/'.join([root, f])):
|
|
anim_files.append('/'.join([root, f]))
|
|
|
|
# Sort and load the files
|
|
for f in sorted(anim_files):
|
|
img = pygame.image.load(f)
|
|
|
|
# Special treatment:
|
|
if anim == 'arrow_left':
|
|
img = pygame.transform.flip(img, 1, 0)
|
|
|
|
self.imgs[anim].append(img)
|
|
|
|
def restart(self):
|
|
for obj in self.objects:
|
|
obj.reset_pos()
|