107 line
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			107 line
		
	
	
		
			3.4 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
# This file is part of A Robot's Conundrum.
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#
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# A Robot's Conundrum is free software: you can redistribute it and/or modify it
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# under the terms of the GNU General Public License as published by the Free
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# Software Foundation, either version 3 of the License, or (at your option) any
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# later version.
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#
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# A Robot's Conundrum is distributed in the hope that it will be useful, but
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# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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# details.
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#
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# You should have received a copy of the GNU General Public License along with
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# A Robot's Conundrum.  If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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#                         level_bonus.py
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#                     --------------------
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#       date created : Thu Aug 9 2012
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#          copyright : (C) 2012 Niels G. W. Serup
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#      maintained by : Niels G. W. Serup <ngws@metanohi.name>
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"""
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Fun bonus level.
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"""
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import os
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import pygame
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import random
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import re
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import itertools
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import misc
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import level
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import player
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import tile
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import block
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import boulder
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import lever
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import fadeout
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class Level(level.Level):
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    def __init__(self, game, graphics_dir, paused=False):
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        level.Level.__init__(self, game, graphics_dir, size=(64*21, 48*20),
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                             paused=paused)
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        self.dimensions = 21, 20
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        for i, j in self._positions():
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            self.tiles.append(
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                tile.Tile(self, i * 64, (j + 4) * 48, self.imgs['ground1']))
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        self.draw_background()
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        top = self.dimensions[0]
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        for i in range(top):
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            if i % 3 == 0:
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                self.objects.append(block.Block(
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                        self, i * 64, 48 * 3,
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                        self.imgs['wall'],
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                        width=2 if i == top - 2 else 3,
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                        blit_area=(0, 0, 160, 192) if i == top - 2 else None))
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            self.objects.append(block.InvisBlock(self, i * 64,
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                                                 self.size[1]))
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        for i in range(self.dimensions[1]):
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            self.objects.append(block.InvisBlock(self, - 64, i * 48))
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            self.objects.append(block.InvisBlock(self, self.size[0], i * 48))
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        def go_back():
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            self._update = self.update
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            self.update = lambda *args: None
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            def g():
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                self.update = self._update
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                self.exit()
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            fadeout.Fadeout(self.game, g)
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        self.objects.append(
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            lever.Lever(
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                self, 0, 48 * 4,
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                [lambda setting: go_back()],
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                toggling=False,
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                anim='lever_updown'))
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        for x, y in misc.pick_random_elements(
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            list(itertools.product(range(2, 19), range(2, 14))), 150):
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            self.objects.append(block.Block(self, 64 * x, 48 * (4 + y),
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                                            self.imgs['block1'], movable=True))
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        self.player.set_pos(0, 48 * 5)
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        self.player.set_init_pos()
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    def enter(self, root_level):
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        self.__dict__.update(locals())
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        self.game.objs.remove(root_level)
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        self.game.objs.insert(0, self)
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        self.game.level = self
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    def exit(self):
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        self.game.objs.remove(self)
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        self.game.objs.insert(0, self.root_level)
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    def restart(self):
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        for obj in self.objects:
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            obj.reset_pos()
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