44 lines
1.1 KiB
Python
44 lines
1.1 KiB
Python
import os
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import pygame
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import random
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import re
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import level
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import player
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import tile
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import block
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import boulder
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import lever
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class Level2(level.Level):
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def __init__(self, game, graphics_dir, paused=False):
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level.Level.__init__(self, game, graphics_dir, paused)
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self.dimensions = 20, 20
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for i in range(self.dimensions[0]):
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for j in range(self.dimensions[1]):
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self.tiles.append(
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tile.Tile(self, i*64, j*48, self.imgs['ground1']))
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blocks = [block.Block(self, 64*4, 48, self.imgs['block1'])]
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self.objects.extend(blocks)
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def load(self):
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"""Load all resources used in the level."""
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tile_list = ['ground1', 'ground2']
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for tile in tile_list:
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self.imgs[tile] = pygame.image.load(os.path.join(
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self.graphics_dir, 'tiles', '%s.png' % tile))
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block_list = ['block1']
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for block in block_list:
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self.imgs[block] = pygame.image.load(os.path.join(
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self.graphics_dir, 'blocks', '%s.png' % block))
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def restart(self):
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for obj in self.objects:
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obj.reset_pos()
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