95 lines
3.3 KiB
Python
95 lines
3.3 KiB
Python
# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# lever.py
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# --------------------
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# date created : Wed Aug 8 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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A generic lever.
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"""
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import pygame
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import worldobject
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class Lever(worldobject.WorldObject):
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def __init__(self, level, x, y, links,
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anim='lever_leftright', toggling=False, signal=[0, 1],
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setting=False):
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self.__dict__.update(locals())
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worldobject.WorldObject.__init__(self, level, x, y)
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self.init_setting = setting
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self.at_rest = True
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self.send_signal = False
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self.frame = 0
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self.anim_speed = 15
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def set_init_pos(self):
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worldobject.WorldObject.set_init_pos(self)
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self.init_setting = self.setting
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def reset_pos(self):
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worldobject.WorldObject.reset_pos(self)
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self.setting = self.init_setting
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def use(self, obj):
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self.setting = not self.setting
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self.at_rest = False
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self.send_signal = True
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def update(self, e, t, dt):
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# Update the animation
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if not self.setting:
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self.frame = min(self.frame + self.anim_speed * dt,
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len(self.level.imgs[self.anim]) - 1)
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else:
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self.frame = max(self.frame - self.anim_speed * dt,
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0)
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if not self.toggling:
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if (self.frame - self.anim_speed * dt <= 0):
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self.setting = 0
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self.at_rest = self.frame == len(self.level.imgs[self.anim]) - 1
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else:
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self.at_rest = self.frame in [len(self.level.imgs[self.anim]) - 1,
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0]
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if (((self.frame <= int(len(self.level.imgs[self.anim]) / 3)
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and not self.toggling)
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or (self.frame <= int(len(self.level.imgs[self.anim]) / 3)
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and self.setting and self.toggling)
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or (self.frame >= int(2 * len(self.level.imgs[self.anim]) / 3)
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and not self.setting and self.toggling))
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and self.send_signal):
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for link in self.links:
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link(self.signal[self.setting])
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self.send_signal = False
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worldobject.WorldObject.update(self, e, t, dt)
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def draw(self, window):
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self.img = self.level.imgs[self.anim][int(self.frame)]
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window.blit(self.img, (self.x - 32 - self.level.camera_x,
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self.y - self.img.get_size()[1] + 24
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- self.level.camera_y))
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