89 lines
3.4 KiB
Python
89 lines
3.4 KiB
Python
# This file is part of ROBOTGAME
|
|
#
|
|
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
|
|
# terms of the GNU General Public License as published by the Free Software
|
|
# Foundation, either version 3 of the License, or (at your option) any later
|
|
# version.
|
|
#
|
|
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License along with
|
|
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
|
|
#
|
|
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
|
|
#
|
|
# game_menu.py
|
|
# --------------------
|
|
# date created : Tue Aug 7 2012
|
|
# copyright : (C) 2012 Sakse Dalum
|
|
# maintained by : Sakse Dalum <don_s@hongabar.org>
|
|
|
|
"""
|
|
The in-game menu.
|
|
"""
|
|
|
|
import os
|
|
import pygame
|
|
|
|
class GameMenu(object):
|
|
def __init__(self, game, img_dir, active=False, selection=0):
|
|
self.__dict__.update(locals())
|
|
|
|
self.menu = ['restart_level', 'quit']
|
|
|
|
self.load()
|
|
|
|
def load(self):
|
|
screen_size = self.game.window.get_size()
|
|
|
|
for item in self.menu:
|
|
setattr(self, '%s_imgs' % item, [
|
|
pygame.image.load(os.path.join(self.img_dir,
|
|
'%s-%s.png' % (item, end)))
|
|
for end in ['inactive', 'selected']])
|
|
img_size = getattr(self, '%s_imgs' % item)[0].get_size()
|
|
factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1280)
|
|
|
|
setattr(self, '%s_imgs' % item, [
|
|
pygame.transform.smoothscale(
|
|
img,
|
|
(int(screen_size[0]*factors[0]),
|
|
int(screen_size[1]*factors[1])))
|
|
for img in getattr(self, '%s_imgs' % item)])
|
|
|
|
def toggle_menu(self):
|
|
self.game.level.paused = self.active = not self.active
|
|
|
|
def update(self, e, t, dt):
|
|
for event in e:
|
|
if event.type == pygame.KEYDOWN:
|
|
if event.key == pygame.K_ESCAPE:
|
|
self.toggle_menu()
|
|
if self.active:
|
|
if event.key in [pygame.K_SPACE, pygame.K_RETURN]:
|
|
if self.menu[self.selection] == 'restart_level':
|
|
self.game.level.restart()
|
|
self.toggle_menu()
|
|
if self.menu[self.selection] == 'quit':
|
|
self.game.stop()
|
|
if event.key == pygame.K_UP:
|
|
self.selection = max(self.selection - 1, 0)
|
|
if event.key == pygame.K_DOWN:
|
|
self.selection = min(self.selection + 1,
|
|
len(self.menu) - 1)
|
|
|
|
def draw(self, window):
|
|
if self.active:
|
|
screen_size = self.game.window.get_size()
|
|
|
|
for i in range(len(self.menu)):
|
|
s = i == self.selection
|
|
img = getattr(self, '%s_imgs' % self.menu[i])[s]
|
|
window.blit(img,
|
|
(int((screen_size[0] - img.get_size()[0]) / 2),
|
|
int(screen_size[1] / 2)
|
|
- (int(screen_size[1]*0.13)
|
|
* (len(self.menu) / 2 - i))))
|