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logic
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Fixed lasermirror room bug where levers are unaccessible.
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2012-08-10 12:42:36 +02:00 |
__init__.py
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Added game.py etc.
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2012-08-07 13:21:08 +02:00 |
block.py
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Fixed invalid keyword argument error.
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2012-08-10 12:56:13 +02:00 |
boulder.py
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Should fix "double-animation" glitch during boulder falls.
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2012-08-09 17:05:09 +02:00 |
fadeout.py
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Added darkness!
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2012-08-09 17:18:44 +02:00 |
game.py
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Added very secret bonus level.
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2012-08-09 15:51:59 +02:00 |
game_menu.py
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Added the robot with animations to the game. Also made the game pause when using the menu.
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2012-08-08 13:26:55 +02:00 |
jukebox.py
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Added a background image to the menu.
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2012-08-07 15:40:42 +02:00 |
level.py
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Redid block loading mechanism. Added the lifted image to the block.
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2012-08-10 12:50:32 +02:00 |
level1.py
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Added lever to task 3.
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2012-08-10 15:30:30 +02:00 |
level2.py
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Fixed bug where player crashes game by using something while fade in progress.
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2012-08-09 23:27:26 +02:00 |
level3.py
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Level 3 now much easier.
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2012-08-10 15:34:56 +02:00 |
level_bonus.py
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Added pretty difficult level 3.
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2012-08-10 13:47:26 +02:00 |
lever.py
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Worked on task 4.
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2012-08-08 22:40:27 +02:00 |
main_menu.py
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Cleaned up some of the level-start code.
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2012-08-08 23:00:39 +02:00 |
misc.py
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Optimized pick-random-elements-from-list method.
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2012-08-10 11:27:36 +02:00 |
player.py
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... And no longer redundantly prints.
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2012-08-10 14:43:44 +02:00 |
tile.py
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Added translucency.
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2012-08-08 14:52:08 +02:00 |
trigger.py
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Added trigger pads/holes and implemented them into level1.
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2012-08-09 16:00:27 +02:00 |
worldobject.py
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Boulder now ignores player and vice versa.
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2012-08-09 15:22:42 +02:00 |