a-robots-conundrum/robotgame/player.py

76 lines
2.8 KiB
Python

# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# player.py
# --------------------
# date created : Tue Aug 7 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum <don_s@hongabar.org>
"""
A generic level.
"""
import pygame
import worldobject
class Player(worldobject.WorldObject):
def __init__(self, level, x, y, z=1, movable=True):
self.__dict__.update(locals())
worldobject.WorldObject.__init__(self, level, x, y,
z=z, movable=movable)
def touch(self, touch_x, touch_y):
for obj in self.level.objects:
if (obj.x == self.x + touch_x * self.tile_x
and obj.y == self.y + touch_y * self.tile_y
and obj != self):
obj.use(self)
def update(self, e, t, dt):
worldobject.WorldObject.update(self, e, t, dt)
for event in e:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
if not self.holding:
self.direction = (0, -1)
self.move(0, -1)
if event.key == pygame.K_DOWN:
if not self.holding:
self.direction = (0, 1)
self.move(0, 1)
if event.key == pygame.K_RIGHT:
if not self.holding:
self.direction = (1, 0)
self.move(1, 0)
if event.key == pygame.K_LEFT:
if not self.holding:
self.direction = (-1, 0)
self.move(-1, 0)
if event.key == pygame.K_SPACE:
self.touch(*self.direction)
def draw(self, window):
pygame.draw.circle(window, (255, 0, 255),
(self.x + self.tile_x / 2,
self.y - self.tile_y / 2), 20)
pygame.draw.circle(window, (255, 255, 0),
(self.x + self.tile_x / 2 + self.direction[0]*10,
self.y - self.tile_y / 2 + self.direction[1]*10), 5)