122 lines
3.8 KiB
Python
122 lines
3.8 KiB
Python
# This file is part of ROBOTGAME
|
|
#
|
|
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
|
|
# terms of the GNU General Public License as published by the Free Software
|
|
# Foundation, either version 3 of the License, or (at your option) any later
|
|
# version.
|
|
#
|
|
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
|
|
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
|
|
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License along with
|
|
# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
|
|
#
|
|
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
|
|
#
|
|
# level_bonus.py
|
|
# --------------------
|
|
# date created : Thu Aug 9 2012
|
|
# copyright : (C) 2012 Niels G. W. Serup
|
|
# maintained by : Niels G. W. Serup <ns@metanohi.name>
|
|
|
|
"""
|
|
Fun bonus level.
|
|
"""
|
|
|
|
import os
|
|
import pygame
|
|
import random
|
|
import re
|
|
import itertools
|
|
|
|
import level
|
|
import player
|
|
import tile
|
|
import block
|
|
import boulder
|
|
import lever
|
|
import fadeout
|
|
|
|
class Level(level.Level):
|
|
def __init__(self, game, graphics_dir, paused=False):
|
|
level.Level.__init__(self, game, graphics_dir, size=(64*20, 48*20),
|
|
paused=paused)
|
|
|
|
self.dimensions = 20, 20
|
|
|
|
for i in range(self.dimensions[0]):
|
|
for j in range(self.dimensions[1]):
|
|
self.tiles.append(
|
|
tile.Tile(self, i*64, j*48, self.imgs['ground1']))
|
|
|
|
self.draw_background()
|
|
|
|
emptys = list(itertools.product(range(2, 20), range(2, 20)))
|
|
for _ in range(150):
|
|
x, y = random.choice(emptys)
|
|
emptys.remove((x, y))
|
|
self.objects.append(block.Block(self, 64 * x, 48 * y,
|
|
self.imgs['block1'], movable=True))
|
|
|
|
self.objects.append(
|
|
lever.Lever(
|
|
self, 64, 48,
|
|
[lambda setting: fadeout.Fadeout(self.game, self.exit)],
|
|
toggling=False,
|
|
anim='lever_updown'))
|
|
|
|
|
|
def load(self):
|
|
"""Load all resources used in the level."""
|
|
tile_list = ['ground1', 'ground2']
|
|
|
|
for tile in tile_list:
|
|
self.imgs[tile] = pygame.image.load(os.path.join(
|
|
self.graphics_dir, 'tiles', '%s.png' % tile))
|
|
|
|
block_list = ['block1']
|
|
for block in block_list:
|
|
self.imgs[block] = pygame.image.load(os.path.join(
|
|
self.graphics_dir, 'blocks', '%s.png' % block))
|
|
|
|
# Load animations
|
|
for anim, directory in (
|
|
[('lever_updown', os.path.join('lever', 'down-up')),
|
|
]
|
|
):
|
|
|
|
self.imgs[anim] = []
|
|
|
|
# Find all image files for the given animation
|
|
anim_files = []
|
|
for root, dirs, files in os.walk(os.path.join(
|
|
self.graphics_dir, directory)):
|
|
for f in files:
|
|
if re.match(r"^.*\.(png)$", '/'.join([root, f])):
|
|
anim_files.append('/'.join([root, f]))
|
|
|
|
# Sort and load the files
|
|
for f in sorted(anim_files):
|
|
img = pygame.image.load(f)
|
|
|
|
# Special treatment:
|
|
if anim == 'arrow_left':
|
|
img = pygame.transform.flip(img, 1, 0)
|
|
|
|
self.imgs[anim].append(img)
|
|
|
|
def enter(self, root_level):
|
|
self.__dict__.update(locals())
|
|
self.game.objs.remove(root_level)
|
|
self.game.objs.insert(0, self)
|
|
self.game.level = self
|
|
|
|
def exit(self):
|
|
self.game.objs.remove(self)
|
|
self.game.objs.insert(0, self.root_level)
|
|
|
|
def restart(self):
|
|
for obj in self.objects:
|
|
obj.reset_pos()
|