213 lines
7.0 KiB
Python
213 lines
7.0 KiB
Python
#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# lasermirror.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Niels G. W. Serup
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# maintained by : Niels G. W. Serup <ns@metanohi.name>
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"""
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Management of lasers in rooms of mirrors and targets.
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"""
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from __future__ import print_function
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import math
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import random
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import itertools
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from robotgame.logic.direction import *
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import robotgame.logic.rollingstone as rstone
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from robotgame.logic.rollingstone import Blocker
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import robotgame.misc as misc
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class MirrorLeft(object):
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pass
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class MirrorRight(object):
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pass
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class Lever(object):
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pass
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class Target(object):
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pass
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class Source(object):
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def __init__(self, direction):
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self.__dict__.update(locals())
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def generate_simple_playfield(nmirrors):
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"""
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Generate a completable 16x16 playfield where:
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* there are four laser sources, one in each corner
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+ the one in the upper left corner (0, 0) starts in (0, -1) heading down
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+ the one in the upper right corner (15, 0) starts in (16, 0), heading left
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+ the one in the lower right corner (15, 15) starts in (15, 16), heading up
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+ the one in the lower left corner (0, 15) starts in (-1, 15), heading right
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* there are four laser targets
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* there are nmirrors mirrors
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* there are nmirrors levers
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* all levers are at the wall
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Return playfield : {(x, y):
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Target | MirrorLeft | MirrorRight | rstone.Blocker | Lever}
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"""
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width, height = 16, 16
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playfield = {(0, 0): Source(Down),
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(width - 1, 0): Source(Left),
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(width - 1, height - 1): Source(Up),
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(0, height - 1): Source(Right),
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(6, 6): Target,
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(9, 6): Target,
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(6, 9): Target,
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(9, 9): Target,
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(7, 7): rstone.Blocker,
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(7, 8): rstone.Blocker,
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(8, 7): rstone.Blocker,
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(8, 8): rstone.Blocker,
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}
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succs = lambda d: d
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source_direc = Up
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nlevers = nmirrors
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for missing in range(4, 0, -1):
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nm = nmirrors / missing
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nmirrors -= nm
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stone_playfield, _ = rstone.generate_simple_playfield(
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7, 7, nm, 0, False, False)
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for pos, direc in stone_playfield.items():
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playfield[_adjust(source_direc, width - 1, height - 1, *pos)] \
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= random.choice((MirrorLeft, MirrorRight))
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succs = (lambda s: lambda d: succ(s(d)))(succs)
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source_direc = succ(source_direc)
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occup = set(playfield.keys())
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is_empty = lambda x, y: (x, y) not in occup
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ok_a = lambda y: is_empty(1, y)
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ok_b = lambda y: is_empty(width - 2, y)
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ok_c = lambda x: is_empty(x, 1)
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ok_d = lambda x: is_empty(x, height - 2)
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no_block = lambda x, y: \
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all((ok_a(y) if x == 0 else True,
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ok_b(y) if x == width - 1 else True,
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ok_c(x) if y == 0 else True,
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ok_d(x) if y == height - 1 else True))
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emptys = set([(0, y) for y in filter(ok_a, range(height))]
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+ [(width - 1, y) for y in filter(ok_b, range(height))]
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+ [(x, 0) for x in filter(ok_c, range(width))]
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+ [(x, height - 1) for x in filter(ok_d, range(width))]) - occup
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emptys_full = set(itertools.product(range(width), range(height))) - occup
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emptys = list(emptys)
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random.shuffle(emptys)
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emptys = set(emptys)
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is_empty = lambda x, y: (x, y) in emptys_full
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levers = []
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for _ in range(nlevers):
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while True:
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pos = next(iter(emptys))
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emptys.remove(pos)
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emptys_full.remove(pos)
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if no_block(*pos):
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playfield[pos] = Lever
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if not all(no_block(*pos) for pos in levers):
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del playfield[pos]
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else:
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levers.append(pos)
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break
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return playfield
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def _adjust(source_direc, w, h, x, y):
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return {
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Up: lambda x, y: (x, y),
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Right: lambda x, y: (w - y, x),
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Down: lambda x, y: (w - x, h - y),
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Left: lambda x, y: (y, h - x),
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}[source_direc](x, y)
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def generate_lasers(playfield):
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"""
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Generate laser paths.
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Return [((x, y), direction), ...]
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"""
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width, height = 16, 16
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sources = ((pos, obj.direction) for pos, obj
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in filter(lambda posobj: isinstance(posobj[1], Source),
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playfield.items()))
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lasers, lasers_flat = [], set()
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def add(start, end):
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t = (min(start, end), max(start, end))
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if not t in lasers_flat:
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laser.append(t)
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lasers_flat.add(t)
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for start, direc in sources:
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end = start
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laser = []
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lasers.append(laser)
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while True:
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cur = playfield.get(end)
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if cur is Target:
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add(start, end)
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break
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if cur is Blocker:
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add(start, end)
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break
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if cur in (MirrorLeft, MirrorRight):
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if (start, end) in ((start, end) for (start, end), direc in lasers_flat):
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break
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add(start, end)
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direc = _mirror_new_direc(cur, direc)
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start = end
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new_end = direc.next_pos(end)
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if new_end[0] < 0 or new_end[1] < 0 or \
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new_end[0] >= width or new_end[1] >= height:
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add(start, new_end)
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break
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end = new_end
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return lasers
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def _mirror_new_direc(mirror_type, old_direc):
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return {Down: (Left, Right),
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Left: (Down, Up),
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Up: (Right, Left),
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Right: (Up, Down)}[old_direc][
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0 if mirror_type is MirrorLeft else 1]
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def print_playfield(playfield, width, height, hide_directions=False):
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text = [['·' for _ in range(width)] for _ in range(height)]
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for (x, y), val in playfield.items():
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if isDirection(val) and hide_directions:
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continue
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text[y][x] = '%' if val is rstone.Blocker \
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else 'x' if val is Mirror \
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else 'L' if val is Lever \
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else 'T' if val is Target else 'N'
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print('\n'.join(''.join(line) for line in text))
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