# This file is part of ROBOTGAME # # ROBOTGAME is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR # A PARTICULAR PURPOSE. See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along with # ROBOTGAME. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # level.py # -------------------- # date created : Tue Aug 7 2012 # copyright : (C) 2012 Sakse Dalum # maintained by : Sakse Dalum """ A generic level. """ import pygame import player import fadeout class Level(object): def __init__(self, game, graphics_dir, size=(0, 0), paused=False): self.__dict__.update(locals()) self.tiles = [] self.objects = [] self.imgs = game.loader.imgs self.reverse_imgs = ( dict([(val, key) for (key, val) in self.imgs.iteritems() if not isinstance(val, list)])) self.camera_x = 0 self.camera_y = 0 self.player = player.Player(self, 0, 0) self.objects.append(self.player) self.darkness = fadeout.Darkness(self.game, 0) def set_darkness(self, darkness): self.darkness.set_darkness(darkness) def draw_background(self): self.background = pygame.Surface(self.size) for tile in self.tiles: tile.draw(self.background) def restart(self): pass def update(self, e, t, dt): if not self.paused: for obj in self.objects: obj.update(e, t, dt) if self.player.is_moving: obj.update_alpha() screen_size = self.game.window.get_size() self.camera_x = (self.player.x - screen_size[0] / 2 + 32) self.camera_y = (self.player.y - screen_size[1] / 2 - 24) def draw(self, window): window.blit(self.background, (0 - self.camera_x, 0 - self.camera_y)) for obj in sorted(self.objects, key=lambda obj: (obj.y + obj.z)): obj.draw(window) self.darkness.draw(window)