# This file is part of ROBOTGAME # # ROBOTGAME is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR # A PARTICULAR PURPOSE. See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along with # ROBOTGAME. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # main_menu.py # -------------------- # date created : Tue Aug 7 2012 # copyright : (C) 2012 Sakse Dalum # maintained by : Sakse Dalum """ The main menu. """ import pygame import level class MainMenu(object): def __init__(self, game, background_img_path): self.__dict__.update(locals()) self.load() def load(self): self.background_img = pygame.image.load(self.background_img_path) self.background_img = pygame.transform.smoothscale( self.background_img, self.game.window.get_size()) def update(self, e, t, dt): for event in e: if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: self.game.goto_level(level.Level("landing")) def draw(self, window): window.blit(self.background_img, (0, 0))