# This file is part of ROBOTGAME # # ROBOTGAME is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR # A PARTICULAR PURPOSE. See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along with # ROBOTGAME. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # lever.py # -------------------- # date created : Wed Aug 8 2012 # copyright : (C) 2012 Sakse Dalum # maintained by : Sakse Dalum """ A generic lever. """ import pygame import worldobject class Lever(worldobject.WorldObject): def __init__(self, level, x, y, links, anim='lever_leftright', toggling=False): self.__dict__.update(locals()) worldobject.WorldObject.__init__(self, level, x, y) self.frame = 0 self.anim_speed = 15 self.setting = False def use(self, obj): self.setting = not self.setting for link in self.links: link(self.setting) def update(self, e, t, dt): # Update the animation if self.setting: self.frame = min(self.frame + self.anim_speed * dt, len(self.level.imgs[self.anim]) - 1) else: self.frame = max(self.frame - self.anim_speed * dt, 0) if not self.toggling: if (self.frame + self.anim_speed * dt >= len(self.level.imgs[self.anim]) - 1): self.setting = 0 worldobject.WorldObject.update(self, e, t, dt) def draw(self, window): self.img = self.level.imgs[self.anim][int(self.frame)] window.blit(self.img, (self.x - 32 - self.level.camera_x, self.y - self.img.get_size()[1] + 24 - self.level.camera_y))