# This file is part of ROBOTGAME # # ROBOTGAME is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR # A PARTICULAR PURPOSE. See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along with # ROBOTGAME. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # loader.py # -------------------- # date created : Fri Aug 10 2012 # copyright : (C) 2012 Sakse Dalum # maintained by : Sakse Dalum """ A loader object. """ import pygame import os import re class Loader(object): def __init__(self, game, directory): self.__dict__.update(locals()) self.imgs = {} def load(self): """Load all game resources.""" l = ['ground1', 'ground2'] for o in l: self.imgs[o] = pygame.image.load(os.path.join( self.directory, 'tiles', '%s.png' % o)) for o in range(1, 18): for i in range(16, 19): self.imgs['symbol%02d-%04d' % (o, i)] = ( pygame.image.load(os.path.join( self.directory, 'symbols', 'blocks', 'block%02d-%04d.png' % (o, i)))) for o in range(1, 7): self.imgs['indoor%d' % o] = pygame.image.load(os.path.join( self.directory, 'tiles', 'indoor', 'ground%02d.png' % o)) l = ['block1', 'block1_lifted', 'block3', '../lasertarget', '../lasersource_up', '../lasersource_down', '../lasersource_right'] for o in l: self.imgs[os.path.basename(o)] = pygame.image.load(os.path.join( self.directory, 'blocks', '%s.png' % o)) self.imgs['lasersource_left'] = pygame.transform.flip( self.imgs['lasersource_right'], 1, 0) l = ['hole', 'well', 'wall', 'wall_outside', 'intro-screen'] for o in l: self.imgs[o] = pygame.image.load(os.path.join( self.directory, '%s.png' % o)) # Special treatment screen_size = self.game.window.get_size() img_size = self.imgs['intro-screen'].get_size() factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1440) self.imgs['intro-screen'] = pygame.transform.smoothscale( self.imgs['intro-screen'], (int(screen_size[0]*factors[0]), int(screen_size[1]*factors[1]))) ### Moat l = ['moat_corner_north', 'moat_corner_south', 'moat_corner_north_flip', 'moat_corner_south_flip', 'moat_end_horizontal', 'moat_horizontal', 'moat_vertical'] for o in l: self.imgs[o] = pygame.image.load(os.path.join( self.directory, 'moat', '%s.png' % o)) # Special treatment self.imgs['moat_end_horizontal_flip'] = pygame.transform.flip( self.imgs['moat_end_horizontal'], 1, 0) # Load animations for anim, directory in ( [('boulder_up', os.path.join('boulder', 'up')), ('boulder_down', os.path.join('boulder', 'down')), ('boulder_right', os.path.join('boulder', 'right')), ('boulder_left', os.path.join('boulder', 'right')), ('boulder_falling', os.path.join('boulder_fall')), ('lever_updown', os.path.join('lever', 'down-up')), ('lever_leftright', os.path.join('lever', 'left-right')), ('arrow_up', os.path.join('matt', 'up')), ('arrow_right', os.path.join('matt', 'right')), ('arrow_down', os.path.join('matt', 'down')), ('arrow_left', os.path.join('matt', 'right')), ('stairs', 'stairs'), ('elevating_column', 'elevating_column'), ('mirror', 'mirror'), ('door', 'door')] ): self.imgs[anim] = [] # Find all image files for the given animation anim_files = [] for root, dirs, files in os.walk(os.path.join( self.directory, directory)): for f in files: if re.match(r"^.*\.(png)$", '/'.join([root, f])): anim_files.append('/'.join([root, f])) # Sort and load the files for f in sorted(anim_files): img = pygame.image.load(f) # Special treatment: if anim in ('arrow_left',): img = pygame.transform.flip(img, 1, 0) self.imgs[anim].append(img) ####### PLAYER ####### for anim, directory in ( [('idle_up', os.path.join('robot_idle', 'up')), ('idle_down', os.path.join('robot_idle', 'down')), ('idle_right', os.path.join('robot_idle', 'right')), ('idle_left', os.path.join('robot_idle', 'right')), ('carry_up', os.path.join('robot_carry', 'up')), ('carry_down', os.path.join('robot_carry', 'down')), ('carry_right', os.path.join('robot_carry', 'right')), ('carry_left', os.path.join('robot_carry', 'right')), # Lever ('lever_down_right', os.path.join('robot_lever', 'horizontal', 'down_left')), ('lever_down_left', os.path.join('robot_lever', 'horizontal', 'down_left')), ('lever_down_up', os.path.join('robot_lever', 'vertical', 'down_down')), ('lever_down_down', os.path.join('robot_lever', 'vertical', 'down_down')), ('lever_up_right', os.path.join('robot_lever', 'horizontal', 'up_right')), ('lever_up_left', os.path.join('robot_lever', 'horizontal', 'up_right')), ('lever_up_up', os.path.join('robot_lever', 'vertical', 'up_up')), ('lever_up_down', os.path.join('robot_lever', 'vertical', 'up_up')), ('lever_right_right', os.path.join('robot_lever', 'horizontal', 'right_right')), ('lever_right_left', os.path.join('robot_lever', 'horizontal', 'right_right')), ('lever_right_up', os.path.join('robot_lever', 'vertical', 'left_up')), ('lever_right_down', os.path.join('robot_lever', 'vertical', 'right_down')), ('lever_left_right', os.path.join('robot_lever', 'horizontal', 'right_right')), ('lever_left_left', os.path.join('robot_lever', 'horizontal', 'left_left')), ('lever_left_up', os.path.join('robot_lever', 'vertical', 'left_up')), ('lever_left_down', os.path.join('robot_lever', 'vertical', 'right_down')) ] ): self.imgs['robot_' + anim] = [] # Find all image files for the given animation anim_files = [] for root, dirs, files in os.walk(os.path.join( self.directory, directory)): for f in files: if re.match(r"^.*\.(png)$", '/'.join([root, f])): anim_files.append('/'.join([root, f])) # Sort and load the files for f in sorted(anim_files): img = pygame.image.load(f) # Special treatment: if anim in ['idle_left', 'carry_left', 'lever_down_right', 'lever_left_down', 'lever_up_left', 'lever_right_up', 'lever_left_right']: img = pygame.transform.flip(img, 1, 0) if anim in ['lever_right_left', 'lever_left_right', 'lever_down_up', 'lever_up_down']: self.imgs['robot_' + anim].insert(0, img) else: self.imgs['robot_' + anim].append(img)