# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see .
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# level.py
# --------------------
# date created : Tue Aug 7 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum
"""
A generic level.
"""
import player
class Level(object):
def __init__(self, game, graphics_dir, paused=False):
self.__dict__.update(locals())
self.tiles = []
self.objects = []
self.imgs = {}
self.load()
self.camera_x = 0
self.camera_y = 0
self.player = player.Player(self, 0, 0)
self.objects.append(self.player)
def restart(self):
pass
def update(self, e, t, dt):
if not self.paused:
for obj in self.objects:
obj.update(e, t, dt)
screen_size = self.game.window.get_size()
self.camera_x = self.player.x - screen_size[0] / 2
self.camera_y = self.player.y - screen_size[1] / 2
def draw(self, window):
for tile in self.tiles:
tile.draw(window)
for obj in sorted(self.objects, key=lambda obj: (obj.y + obj.z)):
obj.draw(window)