# This file is part of A Robot's Conundrum. # # A Robot's Conundrum is free software: you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by the Free # Software Foundation, either version 3 of the License, or (at your option) any # later version. # # A Robot's Conundrum is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or # FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more # details. # # You should have received a copy of the GNU General Public License along with # A Robot's Conundrum. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # level4.py # -------------------- # date created : Thu Nov 15 2012 # copyright : (C) 2012 Sakse Dalum # maintained by : Sakse Dalum """ The final level. """ import pygame import os.path import level class Level4(level.Level): def __init__(self, game, graphics_dir, paused=False): level.Level.__init__(self, game, graphics_dir, size=(64 * 17, 48 * 21), paused=paused) self.background_img = pygame.image.load(os.path.join(self.graphics_dir, 'main_menu.png')) self.background_img = pygame.transform.smoothscale( self.background_img, self.game.window.get_size()) self.background_img = pygame.transform.rotate( self.background_img, 180) def update(self, e, t, dt): if not self.paused: for event in e: if event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE: self.game.quit() def draw(self, window): window.blit(self.background_img, (0, 0))