import os import pygame import random import re import level import player import tile import block import boulder import lever import level_bonus import fadeout class Level2(level.Level): def __init__(self, game, graphics_dir, paused=False): level.Level.__init__(self, game, graphics_dir, size=(64*5, 48*5), paused=paused) self.dimensions = 5, 5 for i in range(self.dimensions[0]): for j in range(self.dimensions[1]): self.tiles.append( tile.Tile(self, i*64, j*48, self.imgs['ground1'])) self.draw_background() bonus = level_bonus.Level(self.game, self.graphics_dir) self.objects.append( lever.Lever( self, 64 * 2, 48 * 3, [lambda setting: fadeout.Fadeout(self.game, lambda: bonus.enter(self))], toggling=False, anim='lever_updown')) def load(self): """Load all resources used in the level.""" tile_list = ['ground1', 'ground2'] for tile in tile_list: self.imgs[tile] = pygame.image.load(os.path.join( self.graphics_dir, 'tiles', '%s.png' % tile)) block_list = ['block1'] for block in block_list: self.imgs[block] = pygame.image.load(os.path.join( self.graphics_dir, 'blocks', '%s.png' % block)) # Load animations for anim, directory in ( [('lever_updown', os.path.join('lever', 'down-up')), ] ): self.imgs[anim] = [] # Find all image files for the given animation anim_files = [] for root, dirs, files in os.walk(os.path.join( self.graphics_dir, directory)): for f in files: if re.match(r"^.*\.(png)$", '/'.join([root, f])): anim_files.append('/'.join([root, f])) # Sort and load the files for f in sorted(anim_files): img = pygame.image.load(f) # Special treatment: if anim == 'arrow_left': img = pygame.transform.flip(img, 1, 0) self.imgs[anim].append(img) def restart(self): for obj in self.objects: obj.reset_pos()