# This file is part of A Robot's Conundrum. # # A Robot's Conundrum is free software: you can redistribute it and/or modify it # under the terms of the GNU General Public License as published by the Free # Software Foundation, either version 3 of the License, or (at your option) any # later version. # # A Robot's Conundrum is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or # FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more # details. # # You should have received a copy of the GNU General Public License along with # A Robot's Conundrum. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # mirror.py # -------------------- # date created : Fri Aug 10 2012 # copyright : (C) 2012 Niels G. W. Serup # maintained by : Niels G. W. Serup """ A generic mirror for drawing. """ import pygame import worldobject class Mirror(worldobject.WorldObject): def __init__(self, level, x0, y0, left_up=True, links=[]): self.__dict__.update(locals()) self.xd, self.yd = self.x0 * 64, (self.y0 + 4) * 48 worldobject.WorldObject.__init__(self, level, self.xd, self.yd) self.in_rotation = False self.left_up_aim = self.left_up self.frame = 7 self.anim_speed = 12 self._half_anim_len = len(self.level.imgs['mirror']) / 2 def rotate(self): if self.in_rotation: return self.in_rotation = True self.left_up_aim = not self.left_up_aim self.frame = 0 def update(self, e, t, dt): if self.in_rotation: top = self._half_anim_len - 1 self.frame = min(self.frame + self.anim_speed * dt, top) if self.frame == top: self.in_rotation = False self.left_up = not self.left_up for link in self.links: link(self.left_up) worldobject.WorldObject.update(self, e, t, dt) def draw(self, window): fn = self.frame + 1 if not self.left_up_aim else self.frame + self._half_anim_len self.img = self.level.imgs['mirror'][int(fn)] window.blit(self.img, (self.xd - 32 - self.level.camera_x, self.yd - self.img.get_size()[1] + 24 - self.level.camera_y))