import os import pygame import random import re import level import player import tile import block import boulder import lever import level_bonus import fadeout class Level2(level.Level): def __init__(self, game, graphics_dir, paused=False): level.Level.__init__(self, game, graphics_dir, size=(64*5, 48*5), paused=paused) self.dimensions = 5, 5 for i in range(self.dimensions[0]): for j in range(self.dimensions[1]): self.tiles.append( tile.Tile(self, i*64, (j + 1)*48, self.imgs['indoor%d' % random.randint(1, 6)])) self.draw_background() bonus = level_bonus.Level(self.game, self.graphics_dir) def f(): self._update = self.update self.update = lambda *args: None def g(): self.update = self._update bonus.enter(self) fadeout.Fadeout(self.game, g) self.objects.append( lever.Lever( self, 64 * 2, 48 * 3, [lambda setting: f()], toggling=False, anim='lever_updown')) self.player.set_pos(64 * 2, 48 * 1) self.player.set_init_pos() def restart(self): for obj in self.objects: obj.reset_pos()