# This file is part of A Robot's Conundrum.
#
# A Robot's Conundrum is free software: you can redistribute it and/or modify it
# under the terms of the GNU General Public License as published by the Free
# Software Foundation, either version 3 of the License, or (at your option) any
# later version.
#
# A Robot's Conundrum is distributed in the hope that it will be useful, but
# WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
# FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
# details.
#
# You should have received a copy of the GNU General Public License along with
# A Robot's Conundrum. If not, see .
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# level4.py
# --------------------
# date created : Thu Nov 15 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum
"""
The final level.
"""
import pygame
import os.path
import level
class Level4(level.Level):
def __init__(self, game, graphics_dir, paused=False):
level.Level.__init__(self, game, graphics_dir,
size=(64 * 17, 48 * 21), paused=paused)
self.background_img = pygame.image.load(os.path.join(self.graphics_dir,
'main_menu.png'))
self.background_img = pygame.transform.smoothscale(
self.background_img, self.game.window.get_size())
self.background_img = pygame.transform.rotate(
self.background_img, 180)
def update(self, e, t, dt):
if not self.paused:
for event in e:
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
self.game.quit()
def draw(self, window):
window.blit(self.background_img, (0, 0))