# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME.  If not, see .
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
#                         main_menu.py
#                     --------------------
#       date created : Tue Aug 7 2012
#          copyright : (C) 2012 Sakse Dalum
#      maintained by : Sakse Dalum 
"""
The main menu.
"""
import pygame
import level
class MainMenu(object):
    def __init__(self, game, background_img_path):
        self.__dict__.update(locals())
        self.load()
    def load(self):
        self.background_img = pygame.image.load(self.background_img_path)
        self.background_img = pygame.transform.smoothscale(
            self.background_img, self.game.window.get_size())
    def update(self, e, t, dt):
        for event in e:
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_SPACE:
                    self.game.goto_level(level.Level("landing"))
                    self.game.objs.remove(self)
    def draw(self, window):
        window.blit(self.background_img, (0, 0))