# This file is part of ROBOTGAME # # ROBOTGAME is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR # A PARTICULAR PURPOSE. See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along with # ROBOTGAME. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # laser.py # -------------------- # date created : Sun Aug 12 2012 # copyright : (C) 2012 Niels G. W. Serup # maintained by : Niels G. W. Serup """ A laser for drawing. """ import pygame import worldobject class Laser(worldobject.WorldObject): def __init__(self, level, line): self.__dict__.update(locals()) (self.x0, self.y0), (self.x1, self.y1) = line self.x0d, self.y0d, self.x1d, self.y1d \ = self.x0 * 64, (self.y0 + 4) * 48, self.x1 * 64, (self.y1 + 4) * 48 worldobject.WorldObject.__init__(self, level, self.x0d, max(self.y0d, self.y1d)) def update(self, e, t, dt): worldobject.WorldObject.update(self, e, t, dt) def draw(self, window): pygame.draw.line(window, (255, 0, 0), (self.x0d - self.level.camera_x + 32, self.y0d - 46 - self.level.camera_y), (self.x1d - self.level.camera_x + 32, self.y1d - 46 - self.level.camera_y), 2)