# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see .
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# game.py
# --------------------
# date created : Tue Aug 7 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum
"""
The game. Handles everything.
"""
import pygame
class Game(object):
"""Create an object to handle the game."""
def __init__(self, window, running=False, speed=30):
self.__dict__.update(locals())
self.active_objs = []
self.passive_objs = []
self.clock = pygame.time.Clock()
def start(self):
self.running = True
self.run()
def stop(self):
self.running = False
def activate_object(self, obj):
self.active_objs.remove(obj)
self.passive_objs.append(obj)
def deactivate_object(self, obj):
self.passive_objs.remove(obj)
self.active_objs.append(obj)
def run(self):
while self.running:
self.update()
self.draw()
self.clock.tick(self.speed)
def update(self):
# Get all events since last update call (this prevents event
# "bottlenecking"/lock-ups)
events = pygame.event.get()
for event in events:
# Stop the game when closing the window
if event.type == pygame.QUIT:
self.stop()
t = pygame.time.get_ticks()
for obj in self.active_objs:
obj.update(t)
def draw(self):
pass