# This file is part of ROBOTGAME # # ROBOTGAME is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR # A PARTICULAR PURPOSE. See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along with # ROBOTGAME. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # level.py # -------------------- # date created : Tue Aug 7 2012 # copyright : (C) 2012 Sakse Dalum # maintained by : Sakse Dalum """ A generic level. """ import player class Level(object): def __init__(self, game, graphics_dir, paused=False): self.__dict__.update(locals()) self.tiles = [] self.objects = [] self.imgs = {} self.load() self.camera_x = 0 self.camera_y = 0 self.player = player.Player(self, 0, 0) self.objects.append(self.player) def restart(self): pass def update(self, e, t, dt): if not self.paused: for obj in self.objects: obj.update(e, t, dt) screen_size = self.game.window.get_size() self.camera_x = self.player.x - screen_size[0] / 2 self.camera_y = self.player.y - screen_size[1] / 2 def draw(self, window): for tile in self.tiles: tile.draw(window) for obj in sorted(self.objects, key=lambda obj: (obj.y + obj.z)): obj.draw(window)