# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see .
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# trigger.py
# --------------------
# date created : Thu Aug 9 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum
"""
A generic trigger pad.
"""
import pygame
import worldobject
class Trigger(worldobject.WorldObject):
def __init__(self, level, x, y, links, img, trigger_objs,
toggling=False, signal=[0, 1],
setting=False, blocking=False,
visible=True):
self.__dict__.update(locals())
worldobject.WorldObject.__init__(self, level, x, y, z=-48,
blocking=blocking, visible=visible)
self.frame = 0
self.anim_speed = 15
def trigger(self, setting, obj):
if self.setting != setting:
self.setting = setting
for link in self.links:
link(self.signal[setting])
def update(self, e, t, dt):
for obj in self.trigger_objs:
if self.x == obj.x and self.y == obj.y:
self.trigger(True, obj)
break
if self.toggling:
self.trigger(False, obj)
worldobject.WorldObject.update(self, e, t, dt)
def draw(self, window):
if self.visible:
window.blit(self.img, (self.x - 32 - self.level.camera_x,
self.y - self.img.get_size()[1] + 24
- self.level.camera_y))