# This file is part of ROBOTGAME
#
# ROBOTGAME is free software: you can redistribute it and/or modify it under the
# terms of the GNU General Public License as published by the Free Software
# Foundation, either version 3 of the License, or (at your option) any later
# version.
#
# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License along with
# ROBOTGAME. If not, see .
#
# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
#
# level1.py
# --------------------
# date created : Tue Aug 7 2012
# copyright : (C) 2012 Sakse Dalum
# maintained by : Sakse Dalum
"""
The first level.
"""
import os
import pygame
import random
import level
import player
import tile
import block
class Level1(level.Level):
def __init__(self, graphics_dir):
self.__dict__.update(locals())
self.player = player.Player(self, 5*64, 5*48)
self.dimensions = 20, 20
self.tiles = []
self.objects = []
self.imgs = {}
self.load()
for i in range(self.dimensions[0]):
for j in range(self.dimensions[1]):
self.tiles.append(
tile.Tile(self, i*64, j*48, self.imgs['ground%d'
% (((i + j) % 2) + 1)]))
self.objects.append(self.player)
for i in range(100):
self.objects.append(block.Block(self, random.randint(0, 20)*64,
random.randint(0, 20)*48,
self.imgs['block1'],
movable=True))
def load(self):
"""Load all resources used in the level."""
tile_list = ['ground1', 'ground2']
for tile in tile_list:
self.imgs[tile] = pygame.image.load(os.path.join(
self.graphics_dir, 'tiles', '%s.png' % tile))
block_list = ['block1']
for block in block_list:
self.imgs[block] = pygame.image.load(os.path.join(
self.graphics_dir, 'blocks', '%s.png' % block))
def update(self, e, t, dt):
for obj in self.objects:
obj.update(e, t, dt)
def draw(self, window):
for tile in self.tiles:
tile.draw(window)
for obj in sorted(self.objects, key=lambda obj: (obj.y + obj.z)):
obj.draw(window)