# This file is part of ROBOTGAME # # ROBOTGAME is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR # A PARTICULAR PURPOSE. See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along with # ROBOTGAME. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # game_menu.py # -------------------- # date created : Tue Aug 7 2012 # copyright : (C) 2012 Sakse Dalum # maintained by : Sakse Dalum """ The in-game menu. """ import os import pygame class GameMenu(object): def __init__(self, game, img_dir, active=False, selection=0): self.__dict__.update(locals()) self.menu = ['restart_level', 'quit'] self.load() def load(self): screen_size = self.game.window.get_size() for item in self.menu: setattr(self, '%s_imgs' % item, [ pygame.image.load(os.path.join(self.img_dir, '%s-%s.png' % (item, end))) for end in ['inactive', 'selected']]) img_size = getattr(self, '%s_imgs' % item)[0].get_size() factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1280) setattr(self, '%s_imgs' % item, [ pygame.transform.smoothscale( img, (int(screen_size[0]*factors[0]), int(screen_size[1]*factors[1]))) for img in getattr(self, '%s_imgs' % item)]) def update(self, e, t, dt): for event in e: if event.type == pygame.KEYDOWN: if event.key == pygame.K_ESCAPE: self.active = not self.active if self.active: if event.key in [pygame.K_SPACE, pygame.K_RETURN]: if self.menu[self.selection] == 'restart_level': pass if self.menu[self.selection] == 'quit': self.game.stop() if event.key == pygame.K_UP: self.selection = max(self.selection - 1, 0) if event.key == pygame.K_DOWN: self.selection = min(self.selection + 1, len(self.menu) - 1) def draw(self, window): if self.active: screen_size = self.game.window.get_size() for i in range(len(self.menu)): s = i == self.selection img = getattr(self, '%s_imgs' % self.menu[i])[s] window.blit(img, (int((screen_size[0] - img.get_size()[0]) / 2), int(screen_size[1] / 2) - (int(screen_size[1]*0.13) * (len(self.menu) / 2 - i))))