# This file is part of ROBOTGAME # # ROBOTGAME is free software: you can redistribute it and/or modify it under the # terms of the GNU General Public License as published by the Free Software # Foundation, either version 3 of the License, or (at your option) any later # version. # # ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY # WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR # A PARTICULAR PURPOSE. See the GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along with # ROBOTGAME. If not, see . # # ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' # # trigger.py # -------------------- # date created : Thu Aug 9 2012 # copyright : (C) 2012 Sakse Dalum # maintained by : Sakse Dalum """ A generic trigger pad. """ import pygame import worldobject class Trigger(worldobject.WorldObject): def __init__(self, level, x, y, links, img, trigger_objs, toggling=False, signal=[0, 1], setting=False, blocking=False, visible=True): self.__dict__.update(locals()) worldobject.WorldObject.__init__(self, level, x, y, z=-48, blocking=blocking, visible=visible) self.frame = 0 self.anim_speed = 15 def trigger(self, setting, obj): if self.setting != setting: self.setting = setting for link in self.links: link(self.signal[setting]) def update(self, e, t, dt): for obj in self.trigger_objs: if self.x == obj.x and self.y == obj.y: self.trigger(True, obj) break if self.toggling: self.trigger(False, obj) worldobject.WorldObject.update(self, e, t, dt) def draw(self, window): if self.visible: window.blit(self.img, (self.x - 32 - self.level.camera_x, self.y - self.img.get_size()[1] + 24 - self.level.camera_y))