Added translucency.
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@@ -49,10 +49,13 @@ class Level(object):
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if not self.paused:
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for obj in self.objects:
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obj.update(e, t, dt)
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if hasattr(obj, 'update_alpha'):
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obj.update_alpha()
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screen_size = self.game.window.get_size()
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self.camera_x = self.player.x - screen_size[0] / 2
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self.camera_y = self.player.y - screen_size[1] / 2
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self.camera_x = (self.player.x - screen_size[0] / 2 + 32)
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self.camera_y = (self.player.y - screen_size[1] / 2 - 24)
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def draw(self, window):
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for tile in self.tiles:
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