Loaded moat in level1.
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@ -192,6 +192,15 @@ class Level1(level.Level):
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self.imgs[block] = pygame.image.load(os.path.join(
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self.imgs[block] = pygame.image.load(os.path.join(
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self.graphics_dir, 'blocks', '%s.png' % block))
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self.graphics_dir, 'blocks', '%s.png' % block))
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moat_list = ['moat_corner_north',
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'moat_corner_south',
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'moat_end_horizontal',
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'moat_horizontal',
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'moat_vertical']
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for moat in moat_list:
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self.imgs[moat] = pygame.image.load(os.path.join(
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self.graphics_dir, 'moat', '%s.png' % block))
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# Load animations
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# Load animations
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for anim, directory in (
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for anim, directory in (
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[('boulder_up', os.path.join('boulder', 'up')),
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[('boulder_up', os.path.join('boulder', 'up')),
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