Added player and level and world objects.
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@@ -67,7 +67,7 @@ class Game(object):
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t = pygame.time.get_ticks()
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dt = 0
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while self.running:
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dt = t - pygame.time.get_ticks()
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dt = float(pygame.time.get_ticks() - t) / 1000
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t = pygame.time.get_ticks()
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self.update(t, dt)
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self.draw()
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@@ -76,6 +76,7 @@ class Game(object):
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def goto_level(self, level):
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self.level = level
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self.objs.append(self.level)
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def update(self, t, dt):
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