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@@ -27,21 +27,30 @@ A rolling boulder.
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import pygame
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import worldobject
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import block
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class Boulder(worldobject.WorldObject):
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def __init__(self, level, x, y, movable=True, rolling=True):
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def __init__(self, level, x, y, movable=True, rolling=False):
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self.__dict__.update(locals())
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worldobject.WorldObject.__init__(self, level, x, y,
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movable=movable, speed=1)
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movable=movable, speed=4)
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self.anim = 'boulder_right'
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self.frame = 0
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self.anim_speed = 30
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def activate(self, setting):
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self.rolling = True
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def reset_pos(self):
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worldobject.WorldObject.reset_pos(self)
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self.rolling = False
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def update(self, e, t, dt):
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# Update the animation
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self.frame = ((self.frame + self.anim_speed * dt) %
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len(self.level.imgs[self.anim]))
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if self.rolling:
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self.frame = ((self.frame + self.anim_speed * dt) %
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len(self.level.imgs[self.anim]))
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if self.direction == (1, 0):
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self.anim = 'boulder_right'
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@@ -52,7 +61,13 @@ class Boulder(worldobject.WorldObject):
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if self.direction == (0, -1):
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self.anim = 'boulder_up'
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self.move(*self.direction)
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tile_sharer = self.share_tile(block.ArrowBlock)
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if tile_sharer:
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self.direction = tile_sharer.direction
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if self.rolling:
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if not self.move(*self.direction) and not self.is_moving:
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self.reset_pos()
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worldobject.WorldObject.update(self, e, t, dt)
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