It's awesome!

This commit is contained in:
Sakse Dalum
2012-08-08 18:13:53 +02:00
parent 0ac3baa8f5
commit ce84def0e0
4 changed files with 80 additions and 26 deletions

View File

@@ -27,21 +27,30 @@ A rolling boulder.
import pygame
import worldobject
import block
class Boulder(worldobject.WorldObject):
def __init__(self, level, x, y, movable=True, rolling=True):
def __init__(self, level, x, y, movable=True, rolling=False):
self.__dict__.update(locals())
worldobject.WorldObject.__init__(self, level, x, y,
movable=movable, speed=1)
movable=movable, speed=4)
self.anim = 'boulder_right'
self.frame = 0
self.anim_speed = 30
def activate(self, setting):
self.rolling = True
def reset_pos(self):
worldobject.WorldObject.reset_pos(self)
self.rolling = False
def update(self, e, t, dt):
# Update the animation
self.frame = ((self.frame + self.anim_speed * dt) %
len(self.level.imgs[self.anim]))
if self.rolling:
self.frame = ((self.frame + self.anim_speed * dt) %
len(self.level.imgs[self.anim]))
if self.direction == (1, 0):
self.anim = 'boulder_right'
@@ -52,7 +61,13 @@ class Boulder(worldobject.WorldObject):
if self.direction == (0, -1):
self.anim = 'boulder_up'
self.move(*self.direction)
tile_sharer = self.share_tile(block.ArrowBlock)
if tile_sharer:
self.direction = tile_sharer.direction
if self.rolling:
if not self.move(*self.direction) and not self.is_moving:
self.reset_pos()
worldobject.WorldObject.update(self, e, t, dt)