Added main menu and game menu.
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@ -30,6 +30,7 @@ import pygame
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import jukebox
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import level
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import main_menu
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import game_menu
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class Game(object):
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"""Create an object to handle the game."""
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@ -52,8 +53,9 @@ class Game(object):
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self.running = False
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def load(self):
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self.objs.append(main_menu.MainMenu(self, os.path.abspath(os.path.join(
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"resources", "graphics", "main_menu.png"))))
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graphics_dir = os.path.abspath(os.path.join("resources", "graphics"))
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self.objs.append(main_menu.MainMenu(self, graphics_dir))
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self.level = None
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self.jukebox = jukebox.Jukebox(
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os.path.abspath(os.path.join("resources", "music")),
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@ -0,0 +1,84 @@
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# This file is part of ROBOTGAME
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#
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# ROBOTGAME is free software: you can redistribute it and/or modify it under the
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# terms of the GNU General Public License as published by the Free Software
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# Foundation, either version 3 of the License, or (at your option) any later
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# version.
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#
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# ROBOTGAME is distributed in the hope that it will be useful, but WITHOUT ANY
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# WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
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# A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License along with
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# ROBOTGAME. If not, see <http://www.gnu.org/licenses/>.
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#
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# ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' '
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#
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# game_menu.py
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# --------------------
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# date created : Tue Aug 7 2012
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# copyright : (C) 2012 Sakse Dalum
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# maintained by : Sakse Dalum <don_s@hongabar.org>
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"""
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The in-game menu.
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"""
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import os
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import pygame
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class GameMenu(object):
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def __init__(self, game, img_dir, active=False, selection=0):
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self.__dict__.update(locals())
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self.menu_order = ['restart_level', 'quit']
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self.load()
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def load(self):
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screen_size = self.game.window.get_size()
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for item in self.menu_order:
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setattr(self, '%s_imgs' % item, [
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pygame.image.load(os.path.join(self.img_dir,
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'%s-%s.png' % (item, end)))
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for end in ['inactive', 'selected']])
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img_size = getattr(self, '%s_imgs' % item)[0].get_size()
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factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1280)
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setattr(self, '%s_imgs' % item, [
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pygame.transform.smoothscale(
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img,
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(int(screen_size[0]*factors[0]),
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int(screen_size[1]*factors[1])))
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for img in getattr(self, '%s_imgs' % item)])
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def update(self, e, t, dt):
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for event in e:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_ESCAPE:
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self.active = not self.active
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if self.active:
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if event.key == pygame.K_SPACE:
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if self.menu_order[self.selection] == 'restart_level':
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pass
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if self.menu_order[self.selection] == 'quit':
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self.game.stop()
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if event.key == pygame.K_UP:
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self.selection = max(self.selection - 1, 0)
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if event.key == pygame.K_DOWN:
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self.selection = min(self.selection + 1,
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len(self.menu_order) - 1)
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def draw(self, window):
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if self.active:
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screen_size = self.game.window.get_size()
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for i in range(len(self.menu_order)):
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s = i == self.selection
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img = getattr(self, '%s_imgs' % self.menu_order[i])[s]
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window.blit(img,
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(int((screen_size[0] - img.get_size()[0]) / 2),
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int(screen_size[1] / 2)
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- (int(screen_size[1]*0.13)
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* (len(self.menu_order) / 2 - i))))
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@ -26,4 +26,4 @@ A generic level.
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class Level(object):
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def __init__(self, level_name):
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pass
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self.__dict__.update(locals())
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@ -24,26 +24,51 @@
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The main menu.
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"""
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import os
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import pygame
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import level
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import game_menu
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class MainMenu(object):
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def __init__(self, game, background_img_path):
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def __init__(self, game, img_dir):
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self.__dict__.update(locals())
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self.load()
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def load(self):
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self.background_img = pygame.image.load(self.background_img_path)
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self.background_img = pygame.image.load(os.path.join(self.img_dir,
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'main_menu.png'))
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self.background_img = pygame.transform.smoothscale(
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self.background_img, self.game.window.get_size())
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self.space_img = pygame.image.load(os.path.join(
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self.img_dir,
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'press_space_to_start.png'))
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screen_size = self.game.window.get_size()
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img_size = self.space_img.get_size()
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factors = (float(img_size[0]) / 1920, float(img_size[1]) / 1280)
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self.space_img = pygame.transform.smoothscale(
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self.space_img,
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(int(screen_size[0]*factors[0]),
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int(screen_size[1]*factors[1])))
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def update(self, e, t, dt):
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for event in e:
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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self.game.goto_level(level.Level("landing"))
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self.game.objs.remove(self)
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self.game.objs.append(game_menu.GameMenu(self.game,
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self.img_dir))
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if event.key == pygame.K_ESCAPE:
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self.game.stop()
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def draw(self, window):
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window.blit(self.background_img, (0, 0))
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screen_size = self.game.window.get_size()
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window.blit(self.space_img,
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(0, screen_size[1] - self.space_img.get_size()[1]))
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